RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기
    KCI등재

    Implementation of One-Person Media Live System in Closed Network Environment

    한글로보기

    https://www.riss.kr/link?id=A104986778

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
    • 오류접수

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Recently, there have been a growing number of services for users to shoot content by themselves and to broadcast this data to a large number through the Internet. One-person media live services are popular in life, and similar services are becoming common. Most of these services are for general users. However, depending on the service model or the situation, there are cases where the object of streaming is limited depending on the security-sensitive service environment. Especially, in the case of closed networks such as military, government, and security organizations, these specialized services are needed. Therefore, in this paper, we implemented a live media system in a closed network environment. We study system components suitable for service environment and study how to develop components.
    번역하기

    Recently, there have been a growing number of services for users to shoot content by themselves and to broadcast this data to a large number through the Internet. One-person media live services are popular in life, and similar services are becoming co...

    Recently, there have been a growing number of services for users to shoot content by themselves and to broadcast this data to a large number through the Internet. One-person media live services are popular in life, and similar services are becoming common. Most of these services are for general users. However, depending on the service model or the situation, there are cases where the object of streaming is limited depending on the security-sensitive service environment. Especially, in the case of closed networks such as military, government, and security organizations, these specialized services are needed. Therefore, in this paper, we implemented a live media system in a closed network environment. We study system components suitable for service environment and study how to develop components.

    더보기

    참고문헌 (Reference)

    1 신희연, "모바일 동영상 콘텐츠의 브랜드화 특성 연구" 영상문화콘텐츠연구원 9 (9): 23-46, 2015

    2 Karine Pires, "YouTube Live and Twitch : A Tour of User-Generated Live Streaming Systems" 225-230, 2015

    3 권명규, "Softwarization of Cloud-based Real-Time Broadcast Channel System" 한국컴퓨터정보학회 22 (22): 25-32, 2017

    4 Matthew K. Mukerjee, "Practical, Real-time Centralized Control for CDN-based Live Video Delivery" 311-324, 2015

    5 Tran Thi Thu Ha, "Design and Deployment of Low-Delay Hybrid CDN–P2P Architecture for Live Video Streaming Over the Web" 94 (94): 513-525, 2017

    6 Fei Chen, "Crowdsourced Live Streaming over the Cloud" 2524-2532, 2015

    7 AWS, "AWS Elemental"

    1 신희연, "모바일 동영상 콘텐츠의 브랜드화 특성 연구" 영상문화콘텐츠연구원 9 (9): 23-46, 2015

    2 Karine Pires, "YouTube Live and Twitch : A Tour of User-Generated Live Streaming Systems" 225-230, 2015

    3 권명규, "Softwarization of Cloud-based Real-Time Broadcast Channel System" 한국컴퓨터정보학회 22 (22): 25-32, 2017

    4 Matthew K. Mukerjee, "Practical, Real-time Centralized Control for CDN-based Live Video Delivery" 311-324, 2015

    5 Tran Thi Thu Ha, "Design and Deployment of Low-Delay Hybrid CDN–P2P Architecture for Live Video Streaming Over the Web" 94 (94): 513-525, 2017

    6 Fei Chen, "Crowdsourced Live Streaming over the Cloud" 2524-2532, 2015

    7 AWS, "AWS Elemental"

    더보기

    동일학술지(권/호) 다른 논문

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    인용정보 인용지수 설명보기

    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2022 평가 재인증평가 신청대상 (재인증)
    2019-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2016-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2015-12-01 등재 등재후보로 하락 (기타) KCI등재후보
    2011-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2010-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2009-01-01 등재 등재후보 1차 FAIL (등재후보2차) KCI등재후보
    2008-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2006-02-17 학회명변경 한글명 : 한국디지털컨텐츠학회 -> 한국디지털콘텐츠학회 KCI등재후보
    2006-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
    2005-09-21 학술지명변경 한글명 : 디지털컨텐츠학회논문지 -> 디지털콘텐츠학회논문지
    더보기

    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.35 0.35 0.38
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.39 0.37 0.636 0.12
    더보기

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼