RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기

    Digital creativity : techniques for digital media and the internet

    한글로보기

    https://www.riss.kr/link?id=M8245140

    • 저자
    • 발행사항

      New York: Wiley, c2002

    • 발행연도

      2002

    • 작성언어

      영어

    • 주제어
    • DDC

      006.7 판사항(21)

    • ISBN

      0471211249 (electronic bk.)
      0471390577 (pbk.)

    • 자료형태

      일반단행본

    • 발행국(도시)

      New York(State)

    • 서명/저자사항

      Digital creativity : techniques for digital media and the internet / Bruce Wands.

    • 형태사항

      xvii, 326 p., [32] p. of plates: ill. (some col.); 23 cm.

    • 일반주기명

      Includes bibliographical references and index.

    • 소장기관
      • 가천대학교 중앙도서관 소장기관정보
      • 경희대학교 중앙도서관 소장기관정보
      • 광운대학교 중앙도서관 소장기관정보
      • 국립중앙도서관 국립중앙도서관 우편복사 서비스
      • 단국대학교 퇴계기념도서관(중앙도서관) 소장기관정보
      • 두원공과대학교 도서관 소장기관정보
      • 상명대학교 천안학술정보관 소장기관정보
      • 서강대학교 도서관 소장기관정보 Deep Link
      • 서울과학기술대학교 도서관 소장기관정보
      • 서울대학교 중앙도서관 소장기관정보 Deep Link
      • 순천향대학교 도서관 소장기관정보
      • 숭실대학교 도서관 소장기관정보
      • 인제대학교 백인제기념도서관 소장기관정보
      • 인하대학교 도서관 소장기관정보
      • 조선대학교 도서관 소장기관정보
      • 중앙대학교 서울캠퍼스 학술정보원 소장기관정보 Deep Link
      • 한국항공대학교 도서관 소장기관정보
      • 한양대학교 중앙도서관 소장기관정보
    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
    • 오류접수

    부가정보

    목차 (Table of Contents)

    • CONTENTS
    • Preface = xiii
    • Who Should Read this Book = xiii
    • The Purpose of this Book = xiv
    • What this Book is Not = xv
    • CONTENTS
    • Preface = xiii
    • Who Should Read this Book = xiii
    • The Purpose of this Book = xiv
    • What this Book is Not = xv
    • How this Book is Organized = xv3
    • Acknowledgments = xvii
    • Chapter One The History of Digital Media - Then and Now : The Predigital Traditions and Inventions That Have Spawned New Media = 1
    • Oral History = 2
    • Abacus and Mathematics = 2
    • Cave Drawings and Paintings = 3
    • Written Language = 3
    • Book = 4
    • The Printing Press = 4
    • Photographs = 4
    • Telephone = 5
    • Electricity = 5
    • Typewriter = 6
    • Motion Pictures = 6
    • Radio = 7
    • Television = 7
    • Early Computer Graphics = 8
    • The Development of Workstations? = 9
    • The Development of Personal Computers = 10
    • The CD-ROM Era = 14
    • The Internet Era = 15
    • Games = 16
    • Summary = 17
    • Bibliography = 19
    • Exercises = 19
    • Interview : Christiane Paul = 20
    • Chapter Two The Basics of Digital Media = 27
    • Input = 28
    • Analog-to-Digital Converters = 30
    • Audio Input = 30
    • Video Input = 30
    • Processing = 31
    • Central Processing Unit = 32
    • Motherboard = 32
    • Bus = 32
    • Memory = 32
    • Disk Drives = 33
    • Ports = 33
    • Modems 34
    • Cable Modem = 34
    • DSL = 35
    • Personal Digital Assistants 35
    • Software 35
    • Operating systems = 35
    • Software Applications = 36
    • Painting and Drawing 36
    • 2D Animation = 37
    • 3D Animation = 30
    • Video Editing and Compositing = 38
    • Internet 39
    • Programming = 39
    • Output = 40
    • The Computer Image = 41
    • Color Palettes = 42
    • The Web-Safe Palette 42
    • Video = 42
    • Audio CD, CD-ROM, and DVD = 42
    • Printers = 43
    • System Configuration = 43
    • Case Study : Wands Studio = 46
    • Summary = 49
    • Bibliography = 49
    • Exercises = 49
    • Chapter Three Creativity = 51
    • What is Creativity? = 52
    • The Four "I"s = 52
    • Brainstorming = 57
    • Practical Creative Techniques = 58
    • Digital Methods = 59
    • Libraries and Bookstores = 62
    • Drawing and sketching = 63
    • Photography/Video = 64
    • Summary = 68
    • Bibliography = 68
    • Exercises = 69
    • Interview : Isaac Kerlow = 70
    • Interview : Barbara Nessim 76
    • Chapter Four The Production Pipeline = 81
    • Preproduction = 82
    • Idea/Concept = 83
    • Research/Sketching = 84
    • Script = 85
    • Storyboard = 85
    • Navigation and Flow Chart = 86
    • Animatic = 87
    • Working Prototype = 87
    • Final Preproduction Material = 88
    • Production = 88
    • Postproduction = 89
    • Manufacturing and Distribution = 89
    • Production Environments = 89
    • Scheduling = 90
    • Budgets = 92
    • The Production Team = 92
    • Producer = 92
    • Director = 93
    • Artists = 93
    • Designers = 93
    • Video = 93
    • Audio = 94
    • Computer Animation = 94
    • Web Production = 94
    • Programmers = 95
    • Systems Administrators = 95
    • Summary = 95
    • Bibliography = 97
    • Exercises = 97
    • Interview : Steven Heller = 98
    • Chapter Five Design and Typography = 101
    • Design = 102
    • Form Follows Function = 104
    • Principles of Design = 104
    • Color = 104
    • New Design Considerations = 106
    • Introduction to Typography = 107
    • Fundamental of Typography = 107
    • Typefaces = 107
    • Type Size = 108
    • Type Style = 109
    • Spacing = 109
    • Alignment = 109
    • The Creative Use of Type = 110
    • Layouts = 110
    • Choosing a Typeface = 110
    • Working with Type = 111
    • Working with Type and Image = 000
    • Letting Images or Graphics Tell the Story = 112
    • Case study : SVA Subway Poster Design = 113
    • Summary = 116
    • Bibliography = 117
    • Exercises = 117
    • Interview : Bonnie Hammer = 118
    • Chapter Six Web Design and Production = 121
    • The Team = 122
    • Concept/Idea = 123
    • Define Content and Gather Information/Resources = 123
    • information Architecture = 124
    • Determining Software for the Web Site = 124
    • Site design and Prototype = 126
    • Metaphor and Visual Style = 127
    • Creating and Preparing Content for the Web = 128
    • HTML = 129
    • HTML Text and Tags = 129
    • Fonts = 130
    • Color and Images = 130
    • Image File Formats = 131
    • Vector Formats, Macromedia Flash, and Adobe LiveMotion™ = 132
    • Links = 133
    • Sound and Video = 133
    • Case Study : www.brucewands.com = 134
    • Case Study : Voyage of Discovery, The National Trust = 136
    • Case Study : Rich Borge, Illustrator, www.richborge.com = 142
    • Case Study : Pamela Hobbs, Illustrator, www.pamorama.com = 146
    • Summary = 151
    • Bibliography = 152
    • Exercises = 152
    • Interview : Pamela Hobbs = 153
    • Chapter Seven Digital Photography = 157
    • Photographic Production Process = 159
    • The Digital Camera = 162
    • Technical Issues = 163
    • Exposure and Shutter Speed = 166
    • Exposure = 166
    • Camera Equipment = 167
    • Tripod = 167
    • Creative photography = 168
    • Lighting = 172
    • Table-Top Photography = 175
    • Portrait photography = 175
    • Location Photography = 177
    • The Digital Image = 178
    • Scanning and Digitizing = 178
    • Digital Image Processing = 179
    • Output = 180
    • Summary = 180
    • Bibliography = 181
    • Exercises = 181
    • Interview : Matthew Schlanger = 182
    • Chapter Eight Video Production = 189
    • The Video Production Process = 190
    • The Analog Video Signal = 190
    • Adjusting a Video Monitor and Signal = 192
    • Analog Formats = 193
    • Digital Formats = 193
    • Video Production Technique = 193
    • Script = 193
    • Camera Techniques = 194
    • Lighting = 195
    • Studio Lighting Techniques = 196
    • Location Lighting Techniques = 197
    • Audio = 197
    • Shooting Video = 197
    • Covering a Scene = 198
    • Digitizing Video = 198
    • Practical Concerns When Digitizing Footage = 199
    • Editing = 199
    • Video Output = 202
    • Video for the Internet = 202
    • Streaming Media = 203
    • DVD = 203
    • Digital Video Software = 204
    • Future Trends in Digital Video = 204
    • Summary = 205
    • Bibliography = 206
    • Exercises = 206
    • Interview : G.H.Hovagimyian = 207
    • Interview : Antoinette LaFarge = 210
    • Chapter Nine Audio = 215
    • The Nature of Sound = 210
    • Analog and Digital, Audio Theory = 216
    • Frequency Range = 216
    • Dynamic Range = 217
    • Sample/Rates = 217
    • Bit Depth = 217
    • Formats = 218
    • MIDI = 218
    • Audio on the Internet = 218
    • Audio Internet Formats = 218
    • Digital Audio Production = 220
    • Audio Preproduction = 220
    • Audio Production = 220
    • Locating Sounds/Music = 221
    • Narrators = 221
    • Sound Effects = 222
    • Music = 222
    • Choosing Music = 223
    • The recording Process = 224
    • Types of Microphones = 224
    • Choosing a Microphone = 224
    • Location sound = 226
    • Mixing = 227
    • Mastering = 228
    • Duplicating = 229
    • Case Study : Louisiana Moon by Bruce Wands = 230
    • Summary = 232
    • Bibliography = 232
    • Exercises = 232
    • Interview : Pat Johnson = 233
    • Interview : Cathy Benante = 236
    • Chapter Ten 2D Animation : Traditional into Digital = 241
    • History = 242
    • The Creative Process for 2D Animation = 225
    • The Role of the Animation Director = 246
    • Breaking Down a Script = 228
    • Making Exposure Sheets = 229
    • Image Sequencing = 250
    • Limited Animation = 251
    • Character Animation = 251
    • The Fundamental of Motion = 251
    • The Process of Animation Drawing = 254
    • Roughs = 254
    • In-Betweens = 255
    • Clean-ups = 255
    • Inking and Painting = 256
    • Animation Photography = 257
    • Digital 2D Animation = 259
    • 2D Animation for the Internet = 260
    • Creating an Animation for the Internet = 261
    • Summary = 263
    • Bibliography = 264
    • Exercises = 264
    • Interview : Andy Lackow = 266
    • Interview : Victor Acevedo = 269
    • Chapter Eleven 3D Animation = 273
    • The 3D Animation Process = 274
    • The 3R World Space and Navigating Through It = 274
    • The Pyramid of Vision = 275
    • Transformations = 277
    • 3D Cameras = 278
    • Twist or Roll = 279
    • Point, Lines, and Curves = 279
    • Modeling = 281
    • 3D Scanning = 283
    • Surfaces = 283
    • Shading Models = 284
    • Surface Properties = 285
    • Textures = 286
    • Lighting = 289
    • Lighting Techniques = 290
    • Animation = 290
    • Planning Animation = 291
    • Timing and Exposure Sheets = 291
    • Layout and Camera Composition = 292
    • Character Animation = 293
    • Design = 293
    • Advanced Animation Techniques = 293
    • Rendering = 295
    • Summary = 295
    • Bibliography = 296
    • Exercises = 296
    • Interview : joseph Nechvatal, Ph.D. = 297
    • Interview : Zach Schlappi = 301
    • Chapter Twelve Professional Issues = 305
    • Resume = 306
    • Portfolio = 306
    • Exhibiting Your Personal Creative Work = 307
    • Maintaining a Personal Web Site = 308
    • Employment = 308
    • Professional Organizations = 310
    • Health = 310
    • Summary = 311
    • Bibliography = 313
    • Exercises = 313
    • About the Author = 315
    • Index = 319
    더보기

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼