Products in the current paradigm based on ICT are evolving more and more differently from those of white goods. Information-based across societies has already become usual. ICT provides knowledge information, daily information through social media, cu...
Products in the current paradigm based on ICT are evolving more and more differently from those of white goods. Information-based across societies has already become usual. ICT provides knowledge information, daily information through social media, culture content and so on for users in various types. For users, activities to acquire all types of information from him/herself or others has turned into routine. For products, it becomes specific to deliver or provide information environment to users more conveniently and usefully. Users accept daily information and culture information including knowledge information via multi-media and it leads to diversification of devices.
However, in reality, devices developed in various forms are mainly based on visual-transmission interface. It is developed to multimedia devices such as TV, PC, smart phones, tablet PC, video game consoles which are easily accessed around us.
Those devices are based on visual-transmission interface which is based on display.
It is current content consumption paradigm that users would consume one multimedia content through suitable ICT environment and proper display devices per certain circumstances. However, paradoxically, diversities of device means and environments to use such content tell that individual should construct each device environment and that each device should go with prior knowledge and/or experience how to use different formats.
Furthermore, there are various S/W channels in the H/W environment to use content and there are different ways to use in each SVC form.
This study considers the problem that it is necessary for ICT environment, diversities of device and diversities of SVC channel around such content to be provided as improved or developed ways on users oriented.
This is the result of the design developed based on the concepts such as user recognition on UI design methodology, use process, and UX etc.
However, users are finally forced to show different interface designs and different usability due to different interface designs and usability.
This study focuses on basically to recognize differences in the development process of interface design and to verify different interface design based on users’ evaluation method. To do this, we investigate the consciousness of the emotional problem through the representative case (through) on the preliminary study, and redefine the existing user evaluation system as the structured evaluation methodology, and conduct a concrete investigation and analysis on the display interface. The purpose of this paper is to investigate the possibility (of) as the evaluation model (for designing) to design users-oriented interface.
The results of the study are as follows.