http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
Synthetic Movies for Computer Vision Applications
Santuari, A.; Lanz, O.; Brunelli, R. Acta Press, 2003 p.1-6
The Inaccuracy and Insincerity of Real Faces
Cunningham, D. W.; Breidt, M.; Kleiner, M.; Wallraven, C.; Bulthoff, H. H. Acta Press, 2003 p.7-12
Okada, Y. Acta Press, 2003 p.13-18
Comparison of Two Accelerations for Interactive Animation of Trees
Kondo, R.; Miyajima, S.; Ohide, T.; Kanai, T. Acta Press, 2003 p.19-24
Behaviour and Alife: Building Behaviour in Computer Animation and Computer Games
Pina, A.; Gutierrez, D.; Seron, F. J.; Cerezo, E. Acta Press, 2003 p.25-30
Describing Human Activities for VR Presentation
Stepan, V.; Zara, J.; Hlavac, V. Acta Press, 2003 p.37-42
Towards a General Framework for Animating Cognitive Characters
Barthel, H.; Dannenmann, P.; Hagen, H. Acta Press, 2003 p.43-48
A Real-time `Boiling Style' Nonphotorealistic Rendering System for Low Fidelity Animation
Hesselgren, A.; Naftel, A. Acta Press, 2003 p.49-54
Model-based Automatic Morphing of Face Images in Frontal View
Zanella, V.; Fuentes, O. Acta Press, 2003 p.55-60