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      KCI등재후보

      VR콘텐츠를 활용한 진로체험 교육프로그램 개발 및 운영 사례 연구 -초·중·고 사례에 대한 통합적 결과를 중심으로 = A Case Study on The Development and Operation of Career Experience Education Programs Using VR Content : Focusing on Integrated Outcomes

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      https://www.riss.kr/link?id=A109520309

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      다국어 초록 (Multilingual Abstract)

      [Necessity of research] In the era of digital transformation, there is a growing need for in-depth discussions on the development of educational programs utilizing immersive content such as VR, AR, and the metaverse, as well as the appropriate methods for their application.
      [Research Purpose] The development and operation of VR-based career exploration education programs can serve as a valuable case study to propose research on teaching methods and educational directions in the era of digital transformation. [Research Method] Following the ADDIE model, a class was designed, VR content was planned and created, and classes were conducted for elementary, middle, and high school students. Satisfaction was measured in terms of education, content, and class operation.
      [Results] Overall educational satisfaction was recorded at 88 points. Specifically, over 60% of participants expressed high satisfaction with the class design, the experiential time based on content planning, and the career-related themes. Additionally, positive feedback on the tutorial phase and the immersive content environment highlighted the potential for fostering a positive perception of the associated career themes.
      [Conclusion] This study is significant as it analyzes cases involving the design of educational programs, content planning and production, and educational operation utilizing immersive content such as VR and the metaverse―key components of future education. The discussion focuses on the effectiveness of immersive career education across different school levels in real educational settings.
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      [Necessity of research] In the era of digital transformation, there is a growing need for in-depth discussions on the development of educational programs utilizing immersive content such as VR, AR, and the metaverse, as well as the appropriate methods...

      [Necessity of research] In the era of digital transformation, there is a growing need for in-depth discussions on the development of educational programs utilizing immersive content such as VR, AR, and the metaverse, as well as the appropriate methods for their application.
      [Research Purpose] The development and operation of VR-based career exploration education programs can serve as a valuable case study to propose research on teaching methods and educational directions in the era of digital transformation. [Research Method] Following the ADDIE model, a class was designed, VR content was planned and created, and classes were conducted for elementary, middle, and high school students. Satisfaction was measured in terms of education, content, and class operation.
      [Results] Overall educational satisfaction was recorded at 88 points. Specifically, over 60% of participants expressed high satisfaction with the class design, the experiential time based on content planning, and the career-related themes. Additionally, positive feedback on the tutorial phase and the immersive content environment highlighted the potential for fostering a positive perception of the associated career themes.
      [Conclusion] This study is significant as it analyzes cases involving the design of educational programs, content planning and production, and educational operation utilizing immersive content such as VR and the metaverse―key components of future education. The discussion focuses on the effectiveness of immersive career education across different school levels in real educational settings.

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