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      KCI등재

      가상현실을 위한 바람 체감 장치의 구현과 공간적 풍동 특성

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      https://www.riss.kr/link?id=A105488443

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      다국어 초록 (Multilingual Abstract)

      In virtual reality, the haptic device is an important factor in immersion and cyber-sickness by cognitive dissonance. As the sensation increases, the immersive experience becomes closer to real world, by increasing the sense of immersion and by reducing the cyber-sickness. The wind effect can be applied to virtual reality as a realistic factor because it is a haptic effect that is often felt in the outdoors of the real world. In this paper, we propose a method to provide the wind effect in the virtual reality through the analysis of the base devices blowing the wind effect and how to implement it. Three types of fan, circulator, and cleaning blower, which can be used to provide wind effect, were analyzed for wind speed test and spatial wind effect. Furthermore, the proposed device is implemented to be remotely controlled allowing work in IoT(Internet of Things) technology so that wind speed and direction can be controlled remotely. Through the implementation from the analysis of wind speed characteristics of the devices, the direction of the development is proposed for the method to provide wind effect for virtual reality. The types of the devices for the wind effect in the virtual reality should be applied differently to the scenario and the effect of the noise felt by the user will also need to be researched.
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      In virtual reality, the haptic device is an important factor in immersion and cyber-sickness by cognitive dissonance. As the sensation increases, the immersive experience becomes closer to real world, by increasing the sense of immersion and by reduci...

      In virtual reality, the haptic device is an important factor in immersion and cyber-sickness by cognitive dissonance. As the sensation increases, the immersive experience becomes closer to real world, by increasing the sense of immersion and by reducing the cyber-sickness. The wind effect can be applied to virtual reality as a realistic factor because it is a haptic effect that is often felt in the outdoors of the real world. In this paper, we propose a method to provide the wind effect in the virtual reality through the analysis of the base devices blowing the wind effect and how to implement it. Three types of fan, circulator, and cleaning blower, which can be used to provide wind effect, were analyzed for wind speed test and spatial wind effect. Furthermore, the proposed device is implemented to be remotely controlled allowing work in IoT(Internet of Things) technology so that wind speed and direction can be controlled remotely. Through the implementation from the analysis of wind speed characteristics of the devices, the direction of the development is proposed for the method to provide wind effect for virtual reality. The types of the devices for the wind effect in the virtual reality should be applied differently to the scenario and the effect of the noise felt by the user will also need to be researched.

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      참고문헌 (Reference)

      1 한경훈, "사이버멀미의 유발원인과 감소방법" 한국인지및생물심리학회 23 (23): 287-299, 2011

      2 김영윤, "가상주행에서 모션플랫폼의 긍정적인 효과" 한국감성과학회 6 (6): 2-2, 2003

      3 T.G. Wilson, "With Solid State Commutation" 1962

      4 Rui Santos, "What is MQTT and How It Work"

      5 X. Lu, "The Pulse Width Modulation and its Use in Induction Motor Speed Control" 195-198, 2011

      6 Kolasinski, E. M., "Simulator sickness in virtual environments" U.S. Army Research Institute for the Behavioral and Social Sciences 2014

      7 "Programist's Laboratory, MQTT (Message Queuing Telemetry Transport)"

      8 Xia, Chang-liang, "Permanent Magnet Brushless DC Motor Drives and Controls" John Wiley and Sons 18-19, 2012

      9 Jarmo Hietanen, "NEW STANDARD ULTRASONIC WIND SENSOR PLATFORM" 1-19, 2010

      10 "MQTT 3.1.1 specification. OASIS. December 10"

      1 한경훈, "사이버멀미의 유발원인과 감소방법" 한국인지및생물심리학회 23 (23): 287-299, 2011

      2 김영윤, "가상주행에서 모션플랫폼의 긍정적인 효과" 한국감성과학회 6 (6): 2-2, 2003

      3 T.G. Wilson, "With Solid State Commutation" 1962

      4 Rui Santos, "What is MQTT and How It Work"

      5 X. Lu, "The Pulse Width Modulation and its Use in Induction Motor Speed Control" 195-198, 2011

      6 Kolasinski, E. M., "Simulator sickness in virtual environments" U.S. Army Research Institute for the Behavioral and Social Sciences 2014

      7 "Programist's Laboratory, MQTT (Message Queuing Telemetry Transport)"

      8 Xia, Chang-liang, "Permanent Magnet Brushless DC Motor Drives and Controls" John Wiley and Sons 18-19, 2012

      9 Jarmo Hietanen, "NEW STANDARD ULTRASONIC WIND SENSOR PLATFORM" 1-19, 2010

      10 "MQTT 3.1.1 specification. OASIS. December 10"

      11 LaViola Jr., "J. A Discussion of Cybersickness in Virtual Environments" SIGCHI 2000

      12 "ISO/IEC 20922:2016 Information technology, Message Queuing Telemetry Transport (MQTT)v3.1.1, iso.org. International Organization for Standardization. June 15"

      13 Max Rheiner, "Birdly an Attempt to Fly" 2014

      14 조인희, "A Study on Entertainment Video Game Content Industry using Virtual Reality Technology" 한국엔터테인먼트산업학회 12 (12): 1-13, 2018

      15 ""10th birthday party". MQTT.org. July"

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2015-01-01 평가 등재후보학술지 유지 (계속평가) KCI등재후보
      2013-01-01 평가 등재후보학술지 유지 (기타) KCI등재후보
      2012-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2010-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.79 0.79 0.72
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.7 0.67 0.781 0.27
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