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      캔캔퍼즐을 활용한 수업이 영재학생들의 학습특성에 미치는 영향

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      https://www.riss.kr/link?id=T14246421

      • 저자
      • 발행사항

        순천 : 순천대학교 교육대학원, 2016

      • 학위논문사항

        학위논문(석사) -- 순천대학교 교육대학원 , 영어교육전공 , 2016. 8

      • 발행연도

        2016

      • 작성언어

        한국어

      • KDC

        379.2 판사항(5)

      • 발행국(도시)

        전라남도

      • 형태사항

        ⅵ, 70p.; 26cm

      • 일반주기명

        순천대학교 논문은 저작권에 의해 보호받습니다.
        지도교수:강윤수

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        • 국립순천대학교 도서관 소장기관정보
        • 국립중앙도서관 국립중앙도서관 우편복사 서비스
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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The purpose of this study is to identify the effects of Lessons using kenken puzzles to the learning characteristics of gifted students For the purpose of this study, I developed ten periods of activity sheets related to lessons using kenken puzzles. Then, I observed three gifted students’ activities using various kenken puzzles and
      interviewed them after each lessons. I analyzed the course of their learning process and follow-up interviews data.
      From this, I identified the following results.
      First, most students solved the kenken puzzle by trial and error strategy.
      Second, students solved difficult puzzle using various strategies such as divisor & multiple, thinking cases, etc.
      Third, the learning mathematics using Kenken Puzzles improved the students’ thinking skills and helped the students to get their own solutions of puzzle problems.
      Fourth, the learning mathematics using Kenken Puzzles boosted students' interest on mathematics learning and consistently gave students a great sense of accomplishment at the end of the challenges.
      번역하기

      The purpose of this study is to identify the effects of Lessons using kenken puzzles to the learning characteristics of gifted students For the purpose of this study, I developed ten periods of activity sheets related to lessons using kenken puzzles. ...

      The purpose of this study is to identify the effects of Lessons using kenken puzzles to the learning characteristics of gifted students For the purpose of this study, I developed ten periods of activity sheets related to lessons using kenken puzzles. Then, I observed three gifted students’ activities using various kenken puzzles and
      interviewed them after each lessons. I analyzed the course of their learning process and follow-up interviews data.
      From this, I identified the following results.
      First, most students solved the kenken puzzle by trial and error strategy.
      Second, students solved difficult puzzle using various strategies such as divisor & multiple, thinking cases, etc.
      Third, the learning mathematics using Kenken Puzzles improved the students’ thinking skills and helped the students to get their own solutions of puzzle problems.
      Fourth, the learning mathematics using Kenken Puzzles boosted students' interest on mathematics learning and consistently gave students a great sense of accomplishment at the end of the challenges.

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      목차 (Table of Contents)

      • I. 서 론 1
      • 1. 연구의 필요성 및 목적 ························································································· 1
      • 2. 연구문제 ··················································································································· 3
      • 3. 연구의 제한점 ········································································································· 4
      • Ⅱ. 이론적 배경
      • I. 서 론 1
      • 1. 연구의 필요성 및 목적 ························································································· 1
      • 2. 연구문제 ··················································································································· 3
      • 3. 연구의 제한점 ········································································································· 4
      • Ⅱ. 이론적 배경
      • 1. 영재 교육의 흐름 ··································································································· 5
      • 1) 영재교육의 세계적 동향 ················································································ 5
      • 2) 우리나라 영재교육 동향 ················································································ 7
      • 2. 퍼즐을 이용한 수학 학습 ····················································································· 8
      • 1) 스도쿠의 이해 ·································································································· 8
      • 2) 머긴스 게임의 이해 ························································································ 9
      • 3) 캔캔퍼즐의 이해 ···························································································· 11
      • 3. 퍼즐을 이용한 교수-학습 지도 ······································································· 14
      • 4. 정의적 영역 ··········································································································· 15
      • Ⅲ. 연구 방법 및 절차
      • 1. 연구방법 ················································································································· 17
      • 2. 연구대상 ················································································································· 17
      • 3. 연구절차 ················································································································· 19
      • 4. 자료수집 및 분석절차 ························································································· 20
      • 1) 탐구활동지 ······································································································ 20
      • 2) 예비검사 ·········································································································· 20
      • 3) 면담 ·················································································································· 22
      • 4) 설문지 ·············································································································· 23
      • 5) 차시별 수업내용 ···························································································· 23
      • Ⅳ. 결과분석
      • 1. 문제해결 전략 ······································································································· 24
      • 2. 캔캔퍼즐 활용 학습의 장점 ··············································································· 30
      • 3. 창의성 계발 ··········································································································· 39
      • Ⅴ. 결론 및 제언
      • 1. 결론 및 제언 ········································································································· 46
      • <참고문헌> ··············································································································· 49
      • <부록> ·························································································································· 51
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