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    한국 혼합현실 서사에 나타난 ‘디지털 사이보그’ 표상 연구 -웹소설을 중심으로- = A Study on the Representation of ‘Digital Cyborg’ in Korean Mixed Reality Narratives

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    https://www.riss.kr/link?id=A106911660

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study is to examine the imagination of mixed reality spaces and digital cyborg in Korean web fiction. Here, mixed reality is a term encompassing the concepts of virtual reality and augmented reality, and refers to virtual continuum of several stages. And digital cyborg refers to the subject appearing in the mixed reality. In other words, it is a hybrid of a machine and an organism, and is a representation of a body that is digitally mediated, expanded, and improved.
    In chapter 2, I examined the virtual reality space and the shape of the digital cyborg as its subject, focusing on the “The moonlight sculpture”. Here, the cyborg, a digitally mediated body, emerged as a special subject that perceives and improves oneself through numbers. And virtual reality was represented as an alternative space capable of statistical reduction of human beings. At this time, improving the statistical self by administering labor has emerged as a key theme of the narrative.
    In chapter 3, I examined the augmented reality space and the representation of digital cyborg as its subject, focusing mainly on “Level Up Alone”, “The Infinite Level Up in Moorim”, and “The God of Cooking”. Thus, it was confirmed that augmented reality is appearing as ‘unreality superimposed on reality’ as a ‘strange illusion’ that causes subjects to experience heterogeneous reality. We also looked at how the ‘upgrade’ of the digitally-mediated body appears as a abnormality[bug] in the social system. These narratives showed reality recognition that it is difficult to transcend society’s hierarchical structure without being abnormal.
    Through these works, it was confirmed that the mixed reality and digital cyborg are both appearing as utopian alternatives that overcome the limitations of the real world. In other words, it was examined that mixed reality is a space where the subject can grow according to effort unlike the real world and digital cyborg appears as a body capable of performing social mobility impossible in the real. At this time, mixed reality and cyborg are not simply reduced to one of the most powerful elements of popular culture, but can be understood as creatures that develop a critical imagination of social reality. In other words, the readers of the mixed reality narrative are not just consuming the materials of popular culture familiar to them, but support the critical imagination of the real world.
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    The purpose of this study is to examine the imagination of mixed reality spaces and digital cyborg in Korean web fiction. Here, mixed reality is a term encompassing the concepts of virtual reality and augmented reality, and refers to virtual continuum...

    The purpose of this study is to examine the imagination of mixed reality spaces and digital cyborg in Korean web fiction. Here, mixed reality is a term encompassing the concepts of virtual reality and augmented reality, and refers to virtual continuum of several stages. And digital cyborg refers to the subject appearing in the mixed reality. In other words, it is a hybrid of a machine and an organism, and is a representation of a body that is digitally mediated, expanded, and improved.
    In chapter 2, I examined the virtual reality space and the shape of the digital cyborg as its subject, focusing on the “The moonlight sculpture”. Here, the cyborg, a digitally mediated body, emerged as a special subject that perceives and improves oneself through numbers. And virtual reality was represented as an alternative space capable of statistical reduction of human beings. At this time, improving the statistical self by administering labor has emerged as a key theme of the narrative.
    In chapter 3, I examined the augmented reality space and the representation of digital cyborg as its subject, focusing mainly on “Level Up Alone”, “The Infinite Level Up in Moorim”, and “The God of Cooking”. Thus, it was confirmed that augmented reality is appearing as ‘unreality superimposed on reality’ as a ‘strange illusion’ that causes subjects to experience heterogeneous reality. We also looked at how the ‘upgrade’ of the digitally-mediated body appears as a abnormality[bug] in the social system. These narratives showed reality recognition that it is difficult to transcend society’s hierarchical structure without being abnormal.
    Through these works, it was confirmed that the mixed reality and digital cyborg are both appearing as utopian alternatives that overcome the limitations of the real world. In other words, it was examined that mixed reality is a space where the subject can grow according to effort unlike the real world and digital cyborg appears as a body capable of performing social mobility impossible in the real. At this time, mixed reality and cyborg are not simply reduced to one of the most powerful elements of popular culture, but can be understood as creatures that develop a critical imagination of social reality. In other words, the readers of the mixed reality narrative are not just consuming the materials of popular culture familiar to them, but support the critical imagination of the real world.

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    참고문헌 (Reference)

    1 한정엽, "혼합현실공간(MRS)의 미디어환경 특성연구" 한국콘텐츠학회 10 (10): 169-179, 2010

    2 임종수, "현실-가상세계 컨버전스 시대의 삶의 양식" 사이버커뮤니케이션학회 28 (28): 53-98, 2011

    3 도나 해러웨이, "해러웨이 선언문" 책세상 2019

    4 김후인, "한국 가상현실 게임소설의 스토리텔링" 한국콘텐츠학회 18 (18): 55-63, 2018

    5 레이몬드 윌리엄스, "텔레비전론" 현대미학사 1996

    6 안상원, "웹소설 유료화에 따른 플랫폼과 서사의변화 양상 연구" 한국문예창작학회 16 (16): 9-33, 2017

    7 양치기자리, "요리의 신" 문피아

    8 미셸 푸코, 오트르망, "생명관리정치의 탄생" 난장 2012

    9 곤 붕, "무한 레벨업 in 무림" 네이버 웹소설

    10 박성봉, "대중예술의 미학" 동연출판사 1995

    1 한정엽, "혼합현실공간(MRS)의 미디어환경 특성연구" 한국콘텐츠학회 10 (10): 169-179, 2010

    2 임종수, "현실-가상세계 컨버전스 시대의 삶의 양식" 사이버커뮤니케이션학회 28 (28): 53-98, 2011

    3 도나 해러웨이, "해러웨이 선언문" 책세상 2019

    4 김후인, "한국 가상현실 게임소설의 스토리텔링" 한국콘텐츠학회 18 (18): 55-63, 2018

    5 레이몬드 윌리엄스, "텔레비전론" 현대미학사 1996

    6 안상원, "웹소설 유료화에 따른 플랫폼과 서사의변화 양상 연구" 한국문예창작학회 16 (16): 9-33, 2017

    7 양치기자리, "요리의 신" 문피아

    8 미셸 푸코, 오트르망, "생명관리정치의 탄생" 난장 2012

    9 곤 붕, "무한 레벨업 in 무림" 네이버 웹소설

    10 박성봉, "대중예술의 미학" 동연출판사 1995

    11 남희성, "달빛조각사" 카카오페이지

    12 추 공, "나 혼자만 레벨업" 카카오페이지

    13 아즈마 히로키, "게임적 리얼리즘의 탄생 : 오타쿠, 게임, 라이트노벨" 현실문화연구 2012

    14 고훈, "게임소설 연구" 대중서사학회 25 (25): 111-134, 2019

    15 윤선희, "PC방과 네트워크 게임의 문화연구:스타크래프트를 중심으로" 한국언론학회 45 (45): 2001

    16 오찬호, "<자기계발>에 대한 세대 사회학적 접근" 한국사회학회 2009

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2026 평가 재인증평가 신청대상 (재인증)
    2020-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2017-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2016-12-01 등재 등재후보로 하락 (계속평가) KCI등재후보
    2012-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2011-10-19 학회명변경 영문명 : INAKOS(International Association for Korean Literature and Culture) -> INAKOS(International Association of Korean Literary and Cultural Studies) KCI등재후보
    2011-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2009-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
    2007-05-08 학회명변경 영문명 : International Association for Korean Literature and Culture -> INAKOS(International Association for Korean Literature and Culture)
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.73 0.73 0.89
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.8 0.78 1.756 0.16
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