This paper presents a new method for quaternion based articulated rigid body animation by reusing an existing motion data. We provide displacement, first and second order differential kinematics of quaternion based articulated rigid bodies. Quaternion...
This paper presents a new method for quaternion based articulated rigid body animation by reusing an existing motion data. We provide displacement, first and second order differential kinematics of quaternion based articulated rigid bodies. Quaternion allows us to interpolate properly three degree-of-freedom joint orientation rather than chunks of one degree-of-freedom joint angle. Based on the quaternion kinematics of two different bodies, we assign a kinematic constraint equations for a cost function which aims to mimic original motion as close as possible. The approach taken in this paper is different from previous researches in the sense we do not deal with any matrix inversion, which makes non-natural motion animation.