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    에니어그램을 통해서 본 웹 애니메이션 <여우 요괴 소홍랑>의 캐릭터 성격에 관한 연구 = A study on the character personality of web animation <Fox Spirit Matchmaker> seen through the Enneagram

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    https://www.riss.kr/link?id=A108193967

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Animation character design is an art form that uses imaginative language to translate abstract symbolic meanings into figurative images and directly deliver them to people’s eyes. It shortens the distance between people’s perceptual feelings and visual symbols, which brings it to a wide audience. While designing characters, they shall not be shaped as simply visual icons. The key to the success of an animation film is to fully explore the personalities of the characters, to accurately convey the emotions and thoughts of them, guiding the ups and downs through them, and pushing the film to the climax. With the rise and fall of the story, the characters’ minds will also change, which may reveal the features of their psychological process and personalities. The characters will also demonstrate different personalities in different time and space, as well as experiencing different changes. These changes constantly implicate the climate of the film and push the plots’ development.
    In contemporary society, a successful design of animation character is a mix of art value and commercial value. It brings sustainable profit to animation films, becoming the medium of business operation and symbol of industries related to anime. Products that are derived from the animation character contain much more commercial value than traditional commodities. Fox Spirit Matchmaker is an Internet animation. It has two main story lines, one is the present life and the other is the previous life. In this case, the characters in this animation have more distinctive personalities. Animation character design is often featured with a personification. Therefore, this paper combines the Nine-Type Personality Theory with the Growth Narrative Patterns to analyze the changes in the characters’ personalities in their previous and present lives under the influence of narrative factors, as well as the growth of the characters in the opposing relationships. While designing characters, animation workers need a certain theoretical basis for shaping their characters’ personalities so that they can show their traits more accurately in the film. Therefore, this paper applies the Nine-Type Personality framework to analyze the personalities of animation characters, so as to explore the feasibility of using the Nine-Type Personality to create animation characters.
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    Animation character design is an art form that uses imaginative language to translate abstract symbolic meanings into figurative images and directly deliver them to people’s eyes. It shortens the distance between people’s perceptual feelings and v...

    Animation character design is an art form that uses imaginative language to translate abstract symbolic meanings into figurative images and directly deliver them to people’s eyes. It shortens the distance between people’s perceptual feelings and visual symbols, which brings it to a wide audience. While designing characters, they shall not be shaped as simply visual icons. The key to the success of an animation film is to fully explore the personalities of the characters, to accurately convey the emotions and thoughts of them, guiding the ups and downs through them, and pushing the film to the climax. With the rise and fall of the story, the characters’ minds will also change, which may reveal the features of their psychological process and personalities. The characters will also demonstrate different personalities in different time and space, as well as experiencing different changes. These changes constantly implicate the climate of the film and push the plots’ development.
    In contemporary society, a successful design of animation character is a mix of art value and commercial value. It brings sustainable profit to animation films, becoming the medium of business operation and symbol of industries related to anime. Products that are derived from the animation character contain much more commercial value than traditional commodities. Fox Spirit Matchmaker is an Internet animation. It has two main story lines, one is the present life and the other is the previous life. In this case, the characters in this animation have more distinctive personalities. Animation character design is often featured with a personification. Therefore, this paper combines the Nine-Type Personality Theory with the Growth Narrative Patterns to analyze the changes in the characters’ personalities in their previous and present lives under the influence of narrative factors, as well as the growth of the characters in the opposing relationships. While designing characters, animation workers need a certain theoretical basis for shaping their characters’ personalities so that they can show their traits more accurately in the film. Therefore, this paper applies the Nine-Type Personality framework to analyze the personalities of animation characters, so as to explore the feasibility of using the Nine-Type Personality to create animation characters.

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    참고문헌 (Reference)

    1 노아 루크먼, "플롯 강화 : 길 잃은 창작자를 위한 글쓰기 수업" 복복서가 2021

    2 김대권, "에니어그램을 통한 만화 캐릭터 성격연구" 한국만화애니메이션학회 (23) : 35-50, 2011

    3 공현희, "애니메이션 내러티브를 통해서 본 캐릭터의 역할과 성격의 관계연구- 기호학과 에니어그램을 중심으로 -" 한국일러스트레이션학회 14 (14): 81-90, 2013

    4 린다 카우길, "시나리오 구조의 비밀" 시공사 2015

    5 유사첩 ; 박성원, "만화<나루토>속의 캐릭터 성격과 행동 분석 - 에니어그램 유형을 중심으로 -" 한국만화애니메이션학회 (43) : 23-46, 2016

    6 Abrams, M.H, "欧美文学术语词典" 北京大學出版社 1990

    7 黃梅, "施甸縣文物保護現狀調查分析" (6) : 285-288, 2001

    8 吳文明, "德國成長小説中的歷史階段觀" (12) : 40-, 2017

    9 談夢圓, "基於性格形態學的動畫角色形象設計研究" (6) : 138-, 2019

    10 方衛中, "基於心理学角度談《阿Q正传》的精神" (11) : 59-60, 2004

    1 노아 루크먼, "플롯 강화 : 길 잃은 창작자를 위한 글쓰기 수업" 복복서가 2021

    2 김대권, "에니어그램을 통한 만화 캐릭터 성격연구" 한국만화애니메이션학회 (23) : 35-50, 2011

    3 공현희, "애니메이션 내러티브를 통해서 본 캐릭터의 역할과 성격의 관계연구- 기호학과 에니어그램을 중심으로 -" 한국일러스트레이션학회 14 (14): 81-90, 2013

    4 린다 카우길, "시나리오 구조의 비밀" 시공사 2015

    5 유사첩 ; 박성원, "만화<나루토>속의 캐릭터 성격과 행동 분석 - 에니어그램 유형을 중심으로 -" 한국만화애니메이션학회 (43) : 23-46, 2016

    6 Abrams, M.H, "欧美文学术语词典" 北京大學出版社 1990

    7 黃梅, "施甸縣文物保護現狀調查分析" (6) : 285-288, 2001

    8 吳文明, "德國成長小説中的歷史階段觀" (12) : 40-, 2017

    9 談夢圓, "基於性格形態學的動畫角色形象設計研究" (6) : 138-, 2019

    10 方衛中, "基於心理学角度談《阿Q正传》的精神" (11) : 59-60, 2004

    11 楊海濤, "動畫角色的性格設計" (4) : 53-56, 2014

    12 黃林, "動畫角色性格研究" (1) : 96-98, 2011

    13 焦琨, "動畫角色性格的塑造" (6) : 288-289, 2011

    14 陳岑, "動畫角色中的角色性格塑造研究" 武漢理工大學 2014

    15 劉小源, "二次元文化與網絡文學" (9) : 104-116, 2017

    16 Helen Palmer, "九型人格" 華夏出版社 2006

    17 Don Richard Riso, "九型人格" 南海出版公司 2010

    18 "中國互聯網信息中心(CNNIC)의 제47차 “中國互聯網絡發展狀況統計報告”"

    19 Howe, Susanne, "Wilhelm Mwister and His English Kinsmen" AMS Press 1966

    20 Elizabeth Wagele, "The Career Within You: How to Find the Perfect Job for Your Personality" HarperCollins Publishers Inc 2009

    21 Holman, Chugh, "A Handbook to literature" Odyssey 1978

    22 우시룡, "3D 애니메이션 속 캐릭터 유형 및 성격 분석" 아주대학교 2006

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2015-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2011-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2010-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2009-01-01 등재 등재후보학술지 유지 (등재후보2차) KCI등재후보
    2008-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2006-07-21 학회명변경 한글명 : 사단법인한국만화애니메이션학회 -> 한국만화애니메이션학회 KCI등재후보
    2006-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.64 0.64 0.7
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.67 0.66 0.988 0.08
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