1 Y. Gao, "The one elements and challenges of virtual reality technology to promote learning" 37 (37): 77-87, 2016
2 X. C. Wang, "The application and development prospect of educational games based on virtual and augmented reality" (08) : 99-107, 2017
3 W. Gao, "The application and development prospect of educational games based on VR technology in English teaching" 39 (39): 60-65, 2018
4 J. Cohen, "Statistical power analysis for the behavioral sciences" Routledge 96-108, 2013
5 D. Liu, "Research on the teaching practice of information technology courses in junior high school based on VR" Qingdao University 2020
6 M. Li, "Research on the influence of virtual reality learning environment on learning effectiveness: A case study of primary school safety education curriculum" (13) : 62-66, 2020
7 Q. Y. Liu, "Research on the influence of cooperative learning on writing performance of primary school students in VR teaching context" Wenzhou University 2019
8 Y. L. Wang, "Research on the application of VR educational games in junior high school English teaching" Liaoning Normal University 2020
9 J. Lu, "Research on the Practice of Physical Education Classroom Teaching Based on VR Technology: Taking Golf Project as an Example" 3 (3): 36-39, 2016
10 H. W. Sun, "Research on the Practice of Immersive Learning Based on VR Technology in Physical Education: A Case Study of Taekwondo Course" 4 (4): 95-100, 2019
1 Y. Gao, "The one elements and challenges of virtual reality technology to promote learning" 37 (37): 77-87, 2016
2 X. C. Wang, "The application and development prospect of educational games based on virtual and augmented reality" (08) : 99-107, 2017
3 W. Gao, "The application and development prospect of educational games based on VR technology in English teaching" 39 (39): 60-65, 2018
4 J. Cohen, "Statistical power analysis for the behavioral sciences" Routledge 96-108, 2013
5 D. Liu, "Research on the teaching practice of information technology courses in junior high school based on VR" Qingdao University 2020
6 M. Li, "Research on the influence of virtual reality learning environment on learning effectiveness: A case study of primary school safety education curriculum" (13) : 62-66, 2020
7 Q. Y. Liu, "Research on the influence of cooperative learning on writing performance of primary school students in VR teaching context" Wenzhou University 2019
8 Y. L. Wang, "Research on the application of VR educational games in junior high school English teaching" Liaoning Normal University 2020
9 J. Lu, "Research on the Practice of Physical Education Classroom Teaching Based on VR Technology: Taking Golf Project as an Example" 3 (3): 36-39, 2016
10 H. W. Sun, "Research on the Practice of Immersive Learning Based on VR Technology in Physical Education: A Case Study of Taekwondo Course" 4 (4): 95-100, 2019
11 S. Y. Hao, "Research on the Application of Virtual Reality Technology in Medical Education——Systematic Analysis and Meta-analysis Based on 79 Experimental Research Papers" 08 : 107-118, 2020
12 Y. L. Dai, "Research on teaching design and application of primary school science curriculum based on immersive virtual reality" Sichuan Normal University 2019
13 M. Liu, "Research on future classroom teaching mode from the perspective of virtual reality" 5 : 30-37, 2018
14 Y. Li, "Problem-based teaching inquiry based on cognitive load theory" 5 (5): 17-23, 2019
15 D. Jiu, "Potential, Progress and Challenges of Virtual Reality Technology in Education" 22 (22): 25-31, 2016
16 L. X. Xia, "Meta-analysis and its application in social science research" 5 : 61-64, 2005
17 M. Borenstein, "Introduction to meta-analysis"
18 M. S. Z. Yang, "Exploration and application of virtual reality technology in postgraduate biomedical experimental teaching" 8 (8): 115-119, 2022
19 T. L. Z. Sun, "Ethical Reflection on the Application of Virtual Reality Education——Based on Bergman's Philosophy of Technology" 41 (41): 48-54, 2020
20 C. R. Wang, "Does flipped classrooms improve academic performance? A meta-analysis based on 38experimental and quasi-experimental studies" 24 (24): 72-80, 2018
21 Y. Tan, "Cognitive load theory and its application and prospect in information system research" 39 (39): 160-169, 2019
22 D. Cao, "Application of virtual reality technology in experimental medical teaching" 11 (11): 367-368, 2013
23 J. Wang, "Application of VR game in higher vocational English listening teaching" 42 (42): 186-187, 2020
24 Z. W. Hao, "An empirical study on traffic safety intervention in mentally backward children based on VR technology" 2018
25 H. J. He, "An empirical study on the influencing factors of game learning motivation in VR education" 40 (40): 70-77, 2019
26 B. Yang, "An empirical study on the application of virtual reality technology in table tennis teaching in colleges and universities" Northwest Normal University 2020
27 X. B. Zheng, "A study on the role of immersive virtual reality teaching in promoting learning effects" 23 (23): 1-6, 2019
28 J. Cohen, "A power primer" 112 (112): 155-159, 1922