The digital games reflect the form of essential culture for new-media.
Especially, the online role-playing game should receive an attention in that various users connected by the network can continue the meaningful experiences in the virtual space. ...
The digital games reflect the form of essential culture for new-media.
Especially, the online role-playing game should receive an attention in that various users connected by the network can continue the meaningful experiences in the virtual space.
The users who have experienced the narrative as the hero from the virtual game world have the desire to record their adventure and to share with the others.
The online game web page has come in to the world by reflecting these kind of desire.
The on-line game webpage can be defined as follows. First, various users communicate at the same time. Second, the general information and story about the game is shared systematically by users.
As a means of assisting the volatility of individual experience, the study has its purpose and value. In addition the research has other purposes such as revelation of discourse creation formation elements and structure. Based on the discussion of frye's penseroso romance, the discourse formation elements of users which go through the virtual game world and web page has been examined.
The users of online game generate the disclosure by overcoming the spatio-temporal limit that the game has through the mediated space called as the web. The discourse can be defined as the communicating behavior shared by users daily, and in a colloquial style. And the basic factor consisting it can be summarized as the participant who creates the discourse, environmental knowledge related to a discourse, and background that the discourse makes. The study, based on these kind of factors, have examined the discourse formation factors of on-line game webpage and the contents can be summarized by 3 parts.
First, the principal agent for online game web page discourse formation can be divided in to adventure character and returned sage based on the romance of frye. As a main agent who works in the present virtual game world, the hero is dormant in the web page. The penseroso is the main agent which is exposed at the surface of webpage. Although the virtual body, avatar disappears, it reveals the existence through the discourse formation which puts the text as the base.
Second, the online game webpage has the database as the meaning base. The meaning base refers to the common base required for the signifying the difference on the meaning while organizes the base of every differences. The <AION> webpage sets aside the experiences of character physically through the automatic record system, on the other hands, it has the database which is consist of collective intelligence of users.
Third, the background for creation of discourse in the online game webpage has the double space. The <AION> webpage not only provides the independent space called as the individual home per character, but it also provides various space as the public lounge where users can gather to communicate. Through these kind of double space, the users can actualize the character by taking the discourse and they can continue to communicate with other users by emitting the discourse.
From the above discussion, the characteristics of discourse formation structure which is happened in the online game webpage can be deducted. The online game webpage plays the roles of quest romance based on the find grail and organic circulation of penseroso romance based on find self.
During the progress, the information and story can be re-organized to various things and the experience of users can also be diversified. In addition, the penseroso, the returned sage can be the hero through the created discourse and these kind of experience can gather into one character.
Lastly, through a series of courses, the virtual community can be unified by overcoming the boundary of game world and web space. And discourse of these community and relation formed between the discourse of community can expand in to the reality by overcoming the virtuality to make the endless story.
In this way, taking a close look at the discourse formation of online game webpage can be free of sight attended experience of game itself, but it furthermore, pays attention to the total experience of users which is occurred from the interlock of flatform and it is significant in that it has discussed the possibility of story telling which encompasses the virtuality and reality.