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    디지털 아카이브 플랫폼의 스토리텔링을 적용한 전시 활성화

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    https://www.riss.kr/link?id=T15480190

    • 저자
    • 발행사항

      서울 : 韓國外國語大學校 大學院, 2020

    • 학위논문사항

      학위논문(석사) -- 韓國外國語大學校 大學院 , 정보·기록학과 , 2020. 2

    • 발행연도

      2020

    • 작성언어

      한국어

    • DDC

      025 판사항(22)

    • 발행국(도시)

      서울

    • 기타서명

      A study on the activation of exhibitions of digital archive platforms with the application of storytelling method

    • 형태사항

      iv, 74 p. : 삽도 ; 26 cm

    • 일반주기명

      한국외국어대학교 논문은 저작권에 의해 보호받습니다.
      지도교수: 노명환
      참고문헌: p. 69-72

    • UCI식별코드

      I804:11059-200000281894

    • 소장기관
      • 한국외국어대학교 글로벌캠퍼스 도서관 소장기관정보
      • 한국외국어대학교 서울캠퍼스 도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Many current digital archive exhibitions don’t actively provide spaces where visitors can express their opinions. Digital archive exhibitions need to bring people together and combine all values, beyond simply providing contents. A digital archive exhibition should be a platform. The goal of this study is for activating exhibitions of digital archive platforms. For this goal, activation of storytelling by visitors needs to be considered. This study asked the following questions : ‘What is the role and necessity of digital archive platform exhibition?’, ‘What is the role of storytelling in current digital archives and how should it be realized?’, ‘Which direction should digital archive platform exhibitions take?’. To resolve this, this study examined preceding studies about ‘digital archive platforms’, ‘types and structures of storytelling’, ‘education in archives’ and ‘relationships between digital communication and education’. Research methods are literature review and case analysis. Three theories were examined through literature review, which are George E. Hein’s constructive museum, Jürgen Habermas’s public sphere and Umberto Eco’s semiotics. These theories were applied to set criteria for analysis of current digital archive platform exhibition. Subjects of this analysis are ‘Open archive’ of Korea democracy foundation, ‘E museum’ of National museum of Korea, ‘The national archives’ of UK and ‘Arts & culture’ of Google. Analytical Criteria are ‘Number of contents’, ‘User participation’, ‘Education’, ‘Type of storytelling’, ‘Structure of storytelling’ and ‘Web accessibility’. ‘Arts & culture’ has the most contents. All four platforms have functions that users can participate in. ‘Open archive’, ‘The national archives’ and ‘Arts & culture’ use narrative storytelling, visual storytelling and kinetic storytelling. On the other hand, ‘E museum’ doesn’t use kinetic storytelling. None of the platforms use object-oriented storytelling. Web accessibility was evaluated by AChecker. WCAG 2.0 (Level AA) was applied as a basis of evaluation. ‘Open archive’ and ‘Arts & culture’ need to make up for their web accessibility. Digital archive exhibition platforms should be an open web space for culture education of citizen. They should endeavor to active applications of exhibition articles as art culture resources. They should promote development of digital exhibition contents and globalization of Korean culture art.
    번역하기

    Many current digital archive exhibitions don’t actively provide spaces where visitors can express their opinions. Digital archive exhibitions need to bring people together and combine all values, beyond simply providing contents. A digital archive e...

    Many current digital archive exhibitions don’t actively provide spaces where visitors can express their opinions. Digital archive exhibitions need to bring people together and combine all values, beyond simply providing contents. A digital archive exhibition should be a platform. The goal of this study is for activating exhibitions of digital archive platforms. For this goal, activation of storytelling by visitors needs to be considered. This study asked the following questions : ‘What is the role and necessity of digital archive platform exhibition?’, ‘What is the role of storytelling in current digital archives and how should it be realized?’, ‘Which direction should digital archive platform exhibitions take?’. To resolve this, this study examined preceding studies about ‘digital archive platforms’, ‘types and structures of storytelling’, ‘education in archives’ and ‘relationships between digital communication and education’. Research methods are literature review and case analysis. Three theories were examined through literature review, which are George E. Hein’s constructive museum, Jürgen Habermas’s public sphere and Umberto Eco’s semiotics. These theories were applied to set criteria for analysis of current digital archive platform exhibition. Subjects of this analysis are ‘Open archive’ of Korea democracy foundation, ‘E museum’ of National museum of Korea, ‘The national archives’ of UK and ‘Arts & culture’ of Google. Analytical Criteria are ‘Number of contents’, ‘User participation’, ‘Education’, ‘Type of storytelling’, ‘Structure of storytelling’ and ‘Web accessibility’. ‘Arts & culture’ has the most contents. All four platforms have functions that users can participate in. ‘Open archive’, ‘The national archives’ and ‘Arts & culture’ use narrative storytelling, visual storytelling and kinetic storytelling. On the other hand, ‘E museum’ doesn’t use kinetic storytelling. None of the platforms use object-oriented storytelling. Web accessibility was evaluated by AChecker. WCAG 2.0 (Level AA) was applied as a basis of evaluation. ‘Open archive’ and ‘Arts & culture’ need to make up for their web accessibility. Digital archive exhibition platforms should be an open web space for culture education of citizen. They should endeavor to active applications of exhibition articles as art culture resources. They should promote development of digital exhibition contents and globalization of Korean culture art.

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    목차 (Table of Contents)

    • 제1장 서론 1
    • 제1절 연구의 배경과 목적 1
    • 제2절 선행 연구 검토 3
    • 제3절 연구의 범위와 방법 7
    • 제2장 디지털 아카이브 전시의 필요성과 실현 방법 및 이론 9
    • 제1장 서론 1
    • 제1절 연구의 배경과 목적 1
    • 제2절 선행 연구 검토 3
    • 제3절 연구의 범위와 방법 7
    • 제2장 디지털 아카이브 전시의 필요성과 실현 방법 및 이론 9
    • 제1절 디지털 아카이브 전시의 역할과 필요성 9
    • 1. 웹 교육 자료 및 개방적 교육 현장 9
    • 2. 자유로운 상호소통 교육 공간 12
    • 3. 웹 관람객의 공감과 향유를 위한 기록 스토리텔링 매체 14
    • 제2절 실현 방법 및 이론 17
    • 1. 하인(George E. Hein)의 구성주의 박물관 이론 18
    • 2. 하버마스(Jürgen Habermas)의 공론장 이론 23
    • 3. 에코(Umberto Eco)의 기호학 이론 27
    • 제3장 기록 스토리텔링 구현을 위한 디지털 아카이브 플랫폼 전시 31
    • 제1절 디지털 아카이브 플랫폼 전시 구축의 필요성 31
    • 제2절 디지털 아카이브 플랫폼 전시의 국내외 사례 연구 34
    • 1. 국내 사례 35
    • 2. 국외 사레 43
    • 제3절 디지털 아카이브 플랫폼 전시의 기능 56
    • 1. 보편적 교육 현장 56
    • 2. 이용자의 자유로운 참여와 새로운 기록 생성의 공간 58
    • 3. 스토리텔링을 통한 이용자의 감흥과 이야기 창작을 실현하는 동기 60
    • 제4장 디지털 아카이브 플랫폼 전시의 방향 62
    • 제1절 시민 문화 교육을 위한 개방적 웹 공간 62
    • 제2절 예술 문화 자원의 활용 활성화 64
    • 제3절 디지털 전시물 콘텐츠 개발과 한국문화예술의 세계화 65
    • 제5장 결론 67
    • 참고문헌 69
    • Abstract 73
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