1 백철호, "아이덴티티 플레이(Identity Play) 연구모델의 인자 간 차이 분석" 한국애니메이션학회 18 (18): 49-63, 2022
2 Kafai, Y. B., "Your second selves : Player-designed avatars" 5 (5): 23-42, 2010
3 "U.S. video gamers age 2021"
4 Larson, R. W., "Toward a psychology of positive youth development" 55 (55): 170-183, 2000
5 Goffman, E., "The presentation of self in everyday life"
6 Bailenson, J. N., "Self-representations in immersive virtual environments 1" 38 (38): 2673-2690, 2008
7 Leary, M. R., "Self-presentation: Impression management and interpersonal behavior" Westview Press 1995
8 Teng, C. I., "Personality differences between online game players and nonplayers in a student sample" 11 (11): 232-234, 2008
9 Deci, E. L., "Notes on the theory and metatheory of intrinsic motivation" 15 (15): 130-145, 1976
10 Yee, N., "Motivations for play in online games" 9 (9): 772-775, 2006
1 백철호, "아이덴티티 플레이(Identity Play) 연구모델의 인자 간 차이 분석" 한국애니메이션학회 18 (18): 49-63, 2022
2 Kafai, Y. B., "Your second selves : Player-designed avatars" 5 (5): 23-42, 2010
3 "U.S. video gamers age 2021"
4 Larson, R. W., "Toward a psychology of positive youth development" 55 (55): 170-183, 2000
5 Goffman, E., "The presentation of self in everyday life"
6 Bailenson, J. N., "Self-representations in immersive virtual environments 1" 38 (38): 2673-2690, 2008
7 Leary, M. R., "Self-presentation: Impression management and interpersonal behavior" Westview Press 1995
8 Teng, C. I., "Personality differences between online game players and nonplayers in a student sample" 11 (11): 232-234, 2008
9 Deci, E. L., "Notes on the theory and metatheory of intrinsic motivation" 15 (15): 130-145, 1976
10 Yee, N., "Motivations for play in online games" 9 (9): 772-775, 2006
11 Vasalou, A., "Me, myself and I : The role of interactional context on self-presentation through avatars" 25 (25): 510-520, 2009
12 Turkle, S., "Life on the screen : Idein the age of the internet" Weidenfeld and Nicolson 1995
13 Bailey, R., "How avatar customizability affects children's arousal and subjective presence during junk food–sponsored online video games" 12 (12): 277-283, 2009
14 Tapscott, D., "Grown up digital" McGraw-Hill Education 2008
15 Reichheld, F. F., "E-loyalty : your secret weapon on the web" 78 (78): 105-113, 2000
16 Teng, C. I., "Customization, immersion satisfaction, and online gamer loyalty" 26 (26): 1547-1554, 2010
17 Donath, J. S., "Communities in cyberspace" Routledge 27-60, 1999
18 Boellstorff, T., "A typology of ethnographic scales for virtual worlds" 123-133, 2010