In regard to many existing studies on learning via game, which have been carried out within the framework of traditional learning methods, this study aims to ① analyze the educational effects of learning via game within current curriculum as updated...
In regard to many existing studies on learning via game, which have been carried out within the framework of traditional learning methods, this study aims to ① analyze the educational effects of learning via game within current curriculum as updated lately, and it also intends to ② classify comprehension-based games by their type to verify any difference in performance mind and analyze educational effects.
For this sake, this study selected 186 children its experimental group, who were all sampled from 5 classes at 6th grade in J Elementary School(located in Yeongwol city, Gangwon province). Then, the study applied game experiments to them in April, May and June. Here, 12-week curriculum guideline which would cover 2 hours a week(total 24 hours) was prepared for each game type to instruct the children.
Secondly, The results of analyzing difference in subordinate factors of performance mind between two groups showed that every comprehension-based game group felt more content with each game than function-based one in terms of game satisfaction as a factor.
In particular, it was noted that tag-type group as a sub-group of comprehension-based group revealed the highest satisf action at each game.
As a result of testing difference in attitude factors, it was found that there was a little difference in those factors on average between groups for each game type, but it was not a significant difference in statistical level.