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      모바일 가상 환경을 위한 스마트 액추에이터 기반 햅틱 컨트롤러 = A Haptic Controller Based on Smart Actuators for Mobile Virtual Environment

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      In this paper, we propose a handheld haptic controller that conveys kinesthetic sensation to users. The haptic controller consists of two haptic buttons based on the smart actuators and thin pressure sensors. The smart actuator is composed of an electromagnet and a soft magnetorheological elastomer whose stiffness can be changed by the external magnetic strength and flux. If voltage input is applied to the electromagnet, the magnet generates the magnetic fields to make the magnetorheological elastomer stiff. The amount of stiffness depends on the amplitude of the voltage input. Therefore, the smart actuator can simulate the stiffness of a target object. Furthermore, when the AC signal is provided to the electromagnet, the magnetorheological elastomer generates mechanical vibration. We construct a mobile virtual application whose goal is to move a bird to another place without colliding obstacles. Two buttons in the haptic controller are mapped as the soaring and the shooting an item, respectively. If a user does not push the soaring button, the bird falls toward the ground because it is affected by gravity. In case of pressing the soaring button, the bird that is in the application soars up. At that time, we can control the stiffness of the haptic button according to simulate various virtual environments (Blue sky, Snowstorm, and Underwater). Furthermore, when the user press shooting button, the haptic button generate vibration to make user feel shooting an item. We conducted the user study to evaluate the proposed haptic system. The result of the user study shows that the proposed haptic controller can improve the user’s enjoyment, immersion, and operability in the mobile virtual environment than the general controller without haptic feedback. We expect that the proposed haptic system is widely applied to various virtual reality applications such as virtual education/training and military or medical simulators.
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      In this paper, we propose a handheld haptic controller that conveys kinesthetic sensation to users. The haptic controller consists of two haptic buttons based on the smart actuators and thin pressure sensors. The smart actuator is composed of an elect...

      In this paper, we propose a handheld haptic controller that conveys kinesthetic sensation to users. The haptic controller consists of two haptic buttons based on the smart actuators and thin pressure sensors. The smart actuator is composed of an electromagnet and a soft magnetorheological elastomer whose stiffness can be changed by the external magnetic strength and flux. If voltage input is applied to the electromagnet, the magnet generates the magnetic fields to make the magnetorheological elastomer stiff. The amount of stiffness depends on the amplitude of the voltage input. Therefore, the smart actuator can simulate the stiffness of a target object. Furthermore, when the AC signal is provided to the electromagnet, the magnetorheological elastomer generates mechanical vibration. We construct a mobile virtual application whose goal is to move a bird to another place without colliding obstacles. Two buttons in the haptic controller are mapped as the soaring and the shooting an item, respectively. If a user does not push the soaring button, the bird falls toward the ground because it is affected by gravity. In case of pressing the soaring button, the bird that is in the application soars up. At that time, we can control the stiffness of the haptic button according to simulate various virtual environments (Blue sky, Snowstorm, and Underwater). Furthermore, when the user press shooting button, the haptic button generate vibration to make user feel shooting an item. We conducted the user study to evaluate the proposed haptic system. The result of the user study shows that the proposed haptic controller can improve the user’s enjoyment, immersion, and operability in the mobile virtual environment than the general controller without haptic feedback. We expect that the proposed haptic system is widely applied to various virtual reality applications such as virtual education/training and military or medical simulators.

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      참고문헌 (Reference)

      1 백규열, "가변강성 액추에이터의 원리에 대한 비교 실험 연구" 한국정밀공학회 32 (32): 1049-1054, 2015

      2 H-W. Kim, "Usability evaluation of android-based smartphone soft keyboard" 1-6, 2010

      3 A. Cheng, "Teaching language and culture with a virtual reality game" 541-549, 2017

      4 J-Y. Lo, "RollingStone: Using single slip taxel for enhancing active finger exploration with a virtual reality controller" 839-851, 2018

      5 S. Park, "Preliminary framework of system and authoring tool for a ‘Sil-Gam’ book" 2073-2075, 2009

      6 S. Jean, "Motion -recognizing game controller with feedback" 1-6, 2008

      7 X. Guan, "Magnetostrictive effect of magnetorheological elastomer" 320 (320): 158-163, 2008

      8 "JOYTRON EX AiR"

      9 P. J. McKerrow, "Introduction to robotics" Addison-Wesley 1992

      10 B. H. Kim, "Independent finger and independent joint-based compliance control of multifingered robot hands" 19 (19): 185-199, 2003

      1 백규열, "가변강성 액추에이터의 원리에 대한 비교 실험 연구" 한국정밀공학회 32 (32): 1049-1054, 2015

      2 H-W. Kim, "Usability evaluation of android-based smartphone soft keyboard" 1-6, 2010

      3 A. Cheng, "Teaching language and culture with a virtual reality game" 541-549, 2017

      4 J-Y. Lo, "RollingStone: Using single slip taxel for enhancing active finger exploration with a virtual reality controller" 839-851, 2018

      5 S. Park, "Preliminary framework of system and authoring tool for a ‘Sil-Gam’ book" 2073-2075, 2009

      6 S. Jean, "Motion -recognizing game controller with feedback" 1-6, 2008

      7 X. Guan, "Magnetostrictive effect of magnetorheological elastomer" 320 (320): 158-163, 2008

      8 "JOYTRON EX AiR"

      9 P. J. McKerrow, "Introduction to robotics" Addison-Wesley 1992

      10 B. H. Kim, "Independent finger and independent joint-based compliance control of multifingered robot hands" 19 (19): 185-199, 2003

      11 "FIX All in one Gamepad"

      12 E. Whitmire, "Demonstration of haptic revolver: touch, shear, texture, and shape rendering on a VR controller" D108-, 2018

      13 D. Y. An, "Case study on the development and use of technical training contents using virtual reality" 5 (5): 177-122, 2013

      14 P. Hock, "CarVR: Enabling in-car virtual reality entertainment" 4034-4044, 2017

      15 I. Choi, "CLAW: A multifunctional handheld haptic controller for grasping, touching, and triggering in virtual reality" 654-, 2018

      16 W. H. Li, "Advances in elastomers I: blends and interpenetrating networks" Springer 357-374, 2013

      17 Choongmo Nam, "A Study on Elementary Students’ Virtual Reality Content Production Education" Korean Association of Information Education 22 (22): 33-40, 2018

      18 iPega, "9083s Red Bat Game Controller"

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2028 평가예정 재인증평가 신청대상 (재인증)
      2022-01-01 평가 등재학술지 유지 (재인증) KCI등재
      2019-04-09 학회명변경 영문명 : 미등록 -> Korea Knowledge Information Technology Society KCI등재
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2014-03-17 학술지명변경 외국어명 : Journal of The Korea Knowledge Information Technology Society -> Journal of Knowledge Information Technology and Systems KCI등재
      2012-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2011-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2009-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.39 0.39 0.29
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.25 0.22 0.312 0.07
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