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      영국 프리미어리그 경기데이터 기반 머신러닝을 활용한 경기결과 예측 및 분류모형의 예측 성능 비교 = The Application of Machine Learning Algorithms to Predict English Premier League Match Results

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      https://www.riss.kr/link?id=A108701411

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The accumulation and collection of big data related to sports along with the development of AI algorithms, and computer science has opened a new era of research on the prediction of sports match results based on machine learning. Football, which has the largest market in the world, calls for such research still in its early stages of academic development and practical needs. This study was conducted to predict the English Premier League match to expand machine learning application in sports result prediction research. To implement our research idea, game match variables were collected from various validated sites such as Premier League, Fotmob, Trasfer market, and Capology homepage through web scraping technique. Following the procedure, 16 variables were selected for the research modelling optimized based on a stepwise selection of a total of 123 variables for 1,107 match data (N=2,214) during the 2020-2021 season to May of the 2022-2023 season collected to predict game results based on nine machine learning algorithms. As a result of the analysis, the prediction performance can be depicted in the order of Multi-layer Perception, Multinomial Logistic Regression, Linear Discriminant Analysis, Quadratic Discriminant Analysis, Support Vector Machine, Gradient Boosting, Ada Boost, Light-GBM, and Random Forest. The Multi-layer Perception, which showed the highest prediction performance, recorded an F1 score of 86.66. This study has made a significant theoretical and practical contribution to the development of game prediction with the application of machine learning algorithms in the domain of professional football, as it has significantly improved the prediction performance of previous studies recording a F1-score of 86.66 that includes expected goal (xG) variable not frequently applied in the prediction of game results in previous studies.
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      The accumulation and collection of big data related to sports along with the development of AI algorithms, and computer science has opened a new era of research on the prediction of sports match results based on machine learning. Football, which has t...

      The accumulation and collection of big data related to sports along with the development of AI algorithms, and computer science has opened a new era of research on the prediction of sports match results based on machine learning. Football, which has the largest market in the world, calls for such research still in its early stages of academic development and practical needs. This study was conducted to predict the English Premier League match to expand machine learning application in sports result prediction research. To implement our research idea, game match variables were collected from various validated sites such as Premier League, Fotmob, Trasfer market, and Capology homepage through web scraping technique. Following the procedure, 16 variables were selected for the research modelling optimized based on a stepwise selection of a total of 123 variables for 1,107 match data (N=2,214) during the 2020-2021 season to May of the 2022-2023 season collected to predict game results based on nine machine learning algorithms. As a result of the analysis, the prediction performance can be depicted in the order of Multi-layer Perception, Multinomial Logistic Regression, Linear Discriminant Analysis, Quadratic Discriminant Analysis, Support Vector Machine, Gradient Boosting, Ada Boost, Light-GBM, and Random Forest. The Multi-layer Perception, which showed the highest prediction performance, recorded an F1 score of 86.66. This study has made a significant theoretical and practical contribution to the development of game prediction with the application of machine learning algorithms in the domain of professional football, as it has significantly improved the prediction performance of previous studies recording a F1-score of 86.66 that includes expected goal (xG) variable not frequently applied in the prediction of game results in previous studies.

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      참고문헌 (Reference)

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      2 최형준 ; 이윤수, "축구 월드컵대회의 경기기록 기반 경기결과 예측" 한국체육과학회 28 (28): 1317-1325, 2019

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      9 Noble, W. S., "What is a support vector machine?" 24 (24): 1565-1567, 2006

      10 Altmann, S., "Validity and reliability of speed tests used in soccer: A systematic review" 14 (14): e0220982-, 2019

      1 최형준, "축구의 경기 결과 예측을 위한 머신러닝 기법 비교" 한국체육측정평가학회 24 (24): 81-91, 2022

      2 최형준 ; 이윤수, "축구 월드컵대회의 경기기록 기반 경기결과 예측" 한국체육과학회 28 (28): 1317-1325, 2019

      3 이재현 ; 이수원, "앙상블 기법을 통한 잉글리시 프리미어리그 경기결과 예측" 한국정보처리학회 9 (9): 161-168, 2020

      4 김필수 ; 이상현, "빅데이터 분석을 적용한 한국프로농구 리그 정규시즌 경기결과의 머신러닝 분류모형 예측성능 비교에 관한 연구" 한국체육학회 62 (62): 263-277, 2023

      5 김필수 ; 이상현 ; 전성삼, "머신러닝을 적용한 경륜 경기 순위 예측 및 평가에 관한 연구: 2016~2022년 출주표 정보 및 경주 결과 활용" 한국스포츠산업경영학회 28 (28): 76-94, 2023

      6 김필수 ; 전성삼 ; 이상현, "머신러닝 적용 경륜 경주 순위 및 베팅방식별 결과 예측에 관한 연구" 한국서비스경영학회 24 (24): 157-192, 2023

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