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    휴대용 MP3 플레이어의 G.U.I 디자인 프로세스 체계 연구 = A study on G.U.I(Graphic User Interface) design process system of Portable MP3 Player

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    https://www.riss.kr/link?id=A104452501

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    In case of digital products, particularly portable things make negative influences in working in the respect of various limited resources like small-sized display, low resolution, and inconvenient input method, etc. Due to these reasons, the users are recognizably overloaded during coming into and leaving from display screen. For this, display screens of potable digital product are suggested to be changed to user centered G.U.I design, especially design steps and methods are required in relation to inputting data on actual LCD display screens. However, G.U.I(Graphic User Interface) design process differs from each enterprise and designer in practice and there is no settled model in detail. Therefore, thesis is intended at educational level to suggest process models with case studies on G.U.I. design of MP3 players that are digital products not Web design.
    As a result, totally 8 steps are ideal on the G.U.I design process system of portable MP3 player; Idea development, Rendering, BMP changing and color Table setting, Icon making, coordinates value appointment and setting up design guideline, color correction, and maintenance.
    Thesis systematizes G.U.I working process which has been difficult for any common denominator and it is applied to digital products G.U.I design as a practical education model. Therefore, thesis anticipates it is to be used as a step-by-step educational guideline.
    Digital product G.U.I designers having competitive power against new goods are required and university education has enormous charge in the era of digital technology world, so it has to be coordinated mutually according to levels, steps, and program case studies with basic art principle of originality.
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    In case of digital products, particularly portable things make negative influences in working in the respect of various limited resources like small-sized display, low resolution, and inconvenient input method, etc. Due to these reasons, the users are...

    In case of digital products, particularly portable things make negative influences in working in the respect of various limited resources like small-sized display, low resolution, and inconvenient input method, etc. Due to these reasons, the users are recognizably overloaded during coming into and leaving from display screen. For this, display screens of potable digital product are suggested to be changed to user centered G.U.I design, especially design steps and methods are required in relation to inputting data on actual LCD display screens. However, G.U.I(Graphic User Interface) design process differs from each enterprise and designer in practice and there is no settled model in detail. Therefore, thesis is intended at educational level to suggest process models with case studies on G.U.I. design of MP3 players that are digital products not Web design.
    As a result, totally 8 steps are ideal on the G.U.I design process system of portable MP3 player; Idea development, Rendering, BMP changing and color Table setting, Icon making, coordinates value appointment and setting up design guideline, color correction, and maintenance.
    Thesis systematizes G.U.I working process which has been difficult for any common denominator and it is applied to digital products G.U.I design as a practical education model. Therefore, thesis anticipates it is to be used as a step-by-step educational guideline.
    Digital product G.U.I designers having competitive power against new goods are required and university education has enormous charge in the era of digital technology world, so it has to be coordinated mutually according to levels, steps, and program case studies with basic art principle of originality.

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    참고문헌 (Reference)

    1 "산업적 측면에서 본 MP3" 국회 문화관광위원회 1999

    2 "디지털 환경의 디자인 프로세스 모형개발과 영향 요소 분석" 산업자원부 1997

    3 "디지털 제품의 G.U.I(Graphic User Interface) 디자인 가이드북" 산업자원부 2003

    4 "디지털 오디오의 이해" 나남출판사 (3) : 2000

    5 "VISUAL INTERFACE DESIGN" 안그라픽스 2003

    6 "The Art of Human-Computer Interaction Design" New York Addison Wesley 1990

    7 "The Art of Human-Computer Interaction Design" New York Addison Wesley 1990

    8 "MP3 PLAYER용 G.U.I 디자인 사례 프로시딩" 2003

    9 "I Design Process to be subjected the compatibility between Physical Interface and Graphic User Interface" 2003

    10 "HUMANE INTERFACE(인간중심 인터페이스)" 안그라픽스 2003

    1 "산업적 측면에서 본 MP3" 국회 문화관광위원회 1999

    2 "디지털 환경의 디자인 프로세스 모형개발과 영향 요소 분석" 산업자원부 1997

    3 "디지털 제품의 G.U.I(Graphic User Interface) 디자인 가이드북" 산업자원부 2003

    4 "디지털 오디오의 이해" 나남출판사 (3) : 2000

    5 "VISUAL INTERFACE DESIGN" 안그라픽스 2003

    6 "The Art of Human-Computer Interaction Design" New York Addison Wesley 1990

    7 "The Art of Human-Computer Interaction Design" New York Addison Wesley 1990

    8 "MP3 PLAYER용 G.U.I 디자인 사례 프로시딩" 2003

    9 "I Design Process to be subjected the compatibility between Physical Interface and Graphic User Interface" 2003

    10 "HUMANE INTERFACE(인간중심 인터페이스)" 안그라픽스 2003

    11 "GUI 디자인 가이드" 안그라픽스 2002

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2015-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2011-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2009-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2007-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2006-07-24 학회명변경 영문명 : Society For Art Education Of Korea -> Society for Art Education of Korea KCI등재
    2005-06-15 학술지등록 한글명 : 조형교육
    외국어명 : ART EDUCATION REVIEW
    KCI등재
    2004-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2003-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2002-01-01 등재 등재후보 1차 FAIL (등재후보1차) KCI등재후보
    2001-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.86 0.86 0.84
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.82 0.76 0.941 0.28
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