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    웹 기반 가상교육 환경 구축 방안에 관한 연구 : 골프교육 설계 중심으로 = (A) study on the plan to build web-based virtual education environment : centered on the design of golf education

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    https://www.riss.kr/link?id=T9044355

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The virtual education, which is recognized as the new education environment in information age, is the education paradigm that is represented by the characteristics of autonomy, trans-time & space, two-way and demander-centered. Especially, the virtual education system that is based on Internet computer technology is providing the innovative alternatives to the remote education methodology up to now.
    The teaching materials with diverse media are provided simultaneously or not so, the data shared by mutual information sharing is systematically accumulated and managed, and then it is processed again and utilized.
    The multimedia information on web induces motive from learners, and helps them easily understand the contents. In addition, the schools or enterprises are competing in developing virtual education system, due to its cost-saving effect of data renewal and efficiency in education operation.
    However, it is our actual situation that the visible aspects that they build virtual education systems promptly rather hinders the potential value and effect of virtual education.
    If they apply the existing education methods as they are as they look away from the long-term view and cyber-space's characteristics, they fail to accomplish the education goal that they expected, rather it results in the waste of resources.
    There might have been many reasons though, we regard that reason as the fact that first of all, they might lack their effort to understand the definition of education in a new paradigm, activities made on the network and the main bodies of activities and utilize network environment's characteristics and merits to the utmost.
    As a solution for this, first of all, the design and development of contents should be made, based on systematic planning on the execution of virtual education.
    In addition, to build a virtual education system, they may have to start with the premise that they thoroughly understand the characteristics and merits of existing education system and human and material resources.
    When considering the point that all the current requests for education is not necessarily the virtual education, the virtual education program, which will be effectively utilized for right places, should be carefully planned and operated.
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    The virtual education, which is recognized as the new education environment in information age, is the education paradigm that is represented by the characteristics of autonomy, trans-time & space, two-way and demander-centered. Especially, the virtua...

    The virtual education, which is recognized as the new education environment in information age, is the education paradigm that is represented by the characteristics of autonomy, trans-time & space, two-way and demander-centered. Especially, the virtual education system that is based on Internet computer technology is providing the innovative alternatives to the remote education methodology up to now.
    The teaching materials with diverse media are provided simultaneously or not so, the data shared by mutual information sharing is systematically accumulated and managed, and then it is processed again and utilized.
    The multimedia information on web induces motive from learners, and helps them easily understand the contents. In addition, the schools or enterprises are competing in developing virtual education system, due to its cost-saving effect of data renewal and efficiency in education operation.
    However, it is our actual situation that the visible aspects that they build virtual education systems promptly rather hinders the potential value and effect of virtual education.
    If they apply the existing education methods as they are as they look away from the long-term view and cyber-space's characteristics, they fail to accomplish the education goal that they expected, rather it results in the waste of resources.
    There might have been many reasons though, we regard that reason as the fact that first of all, they might lack their effort to understand the definition of education in a new paradigm, activities made on the network and the main bodies of activities and utilize network environment's characteristics and merits to the utmost.
    As a solution for this, first of all, the design and development of contents should be made, based on systematic planning on the execution of virtual education.
    In addition, to build a virtual education system, they may have to start with the premise that they thoroughly understand the characteristics and merits of existing education system and human and material resources.
    When considering the point that all the current requests for education is not necessarily the virtual education, the virtual education program, which will be effectively utilized for right places, should be carefully planned and operated.

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    목차 (Table of Contents)

    • 목차 = ⅰ
    • 표목차 = ⅲ
    • 그림목차 = ⅳ
    • 제1장 서론 = 1
    • 제2장 이론적 배경 = 3
    • 목차 = ⅰ
    • 표목차 = ⅲ
    • 그림목차 = ⅳ
    • 제1장 서론 = 1
    • 제2장 이론적 배경 = 3
    • 제1절 가상교육 = 3
    • 1. 가상교육의 개념 = 3
    • 3. 가상교육의 필요성 = 4
    • 3. 가상교육의 특징 = 5
    • 4. 한국 가상교육의 문제점 = 10
    • 제2절 컴퓨터 교수 학습의 교육학적 효과 = 12
    • 1. 멀티미디어의 교육적인 효과 = 12
    • 2. 인터넷을 활용시의 교육적 효과 = 14
    • 3. WBI를 활용한 원격교육시의 교육적 효과 = 16
    • 4. 가상교육의 교육적 효과 = 18
    • 제3장 가상교육의 교수-학습체제 = 20
    • 제1절 교수자의 역할에 따른 모형분류 = 20
    • 1. 강의모형 = 20
    • 2. 촉진모형 = 21
    • 3. 관리모형 = 22
    • 제2절 가상교육에서의 상호작용에 미치는 교수자 요인 = 23
    • 제3절 교수자와 학습 안내서 = 23
    • 제4절 교수자와 학습자의 상호작용 = 24
    • 제5절 교수자와 가상수업의 운영전략 = 25
    • 제4장 골프교육을 위한 가상교육 환경 설계 방안 = 34
    • 제1절 체제적 설계 모형 (프로젝트 기획) = 34
    • 1. 모형의 개요 = 35
    • 제2절 골프교육을 위한 가상교육 환경 설계 = 38
    • 1. 시스템 설계 방향 = 38
    • 2. 가상교육 컨텐츠 개발 과정 = 39
    • 3. 개발 환경 = 40
    • 4. 시스템 설계와 구성 체계 = 40
    • 5. 가상교육의 기대효과 = 42
    • 제5장 결론 및 연구과제 = 44
    • 참고문헌 = 45
    • ABSTRACT = 47
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