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1 이동열, "매체의 포괄성과 기술의 다양성에 따른 게임그래픽의 캐릭터변화 연구분석" 한국디지털정책학회 16 (16): 287-292, 2018
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3 나지영, "게이미피케이션 개념을 적용한 브랜디드 콘텐츠 사례 연구" 한국게임학회 16 (16): 46-56, 2016
4 K. Rathunde, "Undivided interest and the growth of talent: A longitudinal study of adolescents" 22 : 385-405, 1993
5 H. K. Choi, "To highlight the aspects of content change(content, choice, enjoyment, connection, reuse) regarding the untouch content revolution in the Corona era" 25 (25): 61-72, 2020
6 J. M. Harackiewicz, "The role of achievement goals in the development of interest:Reciprocal relations between achievement goals, interest, and performance" 100 : 105-122, 2008
7 M. R. Kim, "The influence of peer-teaching group composition types by achievement goals according to compensation presentation and elimination on academic achievement and interest" The Graduate School of Korea University 2006
8 Y. S. Jun, "The effect of the gamification factor applied lessons on academic interest and academic self-efficacy: Focused on the high school technology Class" Korea National University of Education 2016
9 A. M. Dotterer, "The development and correlates of academic interests from childhood through adolescence" 101 : 509-519, 2009
10 C. Araragi, "The Psychology of Self Esteem - The Search for Self Value(compilation)" Nakanishya Corporation 200-226, 1992
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