RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기
    KCI등재

    실감 콘텐츠의 체험적 특성 요소에 관한 연구 - HMD와 3면 Virtual Reality Surround-Screen Projection System을 중심으로 - = A study on Experiential Characteristics of Immersive Content - Focusing on HMD and Virtual Reality Surround-Screen Projection System

    한글로보기

    https://www.riss.kr/link?id=A107999313

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
      • URL 복사
    • 오류접수
    인용문이 복사되었습니다.

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    (Background and Purpose) The offline experience of virtual reality's immersive content is being organized in exhibition halls or multi-use facilities frequented by many users. In order to build a realistic content experience environment, it is necessary to select an appropriate medium according to the experiential characteristics of the content and the installation environment. A 3-sided Virtual Reality Surround-Screen Projection System in the form of a CAVE (Cave Automatic Virtual Environment) is a medium that can be used by multiple users simultaneously. It is a structure in which the user enters the room surrounded by the screen and immerses the whole body (Full Body Immersion), and does not wear a separate device. The HMD (Head Mounted Display) type is a medium in which the user wears it on the head. This study aims to present experiential characteristics for evaluating HMD, a medium for experiencing immersive content, and a Virtual Reality Surround-Screen Projection System. Therefore, in this study, items to evaluate the media were presented by deriving experiential characteristic elements with high correlation between the two media. (Method) The analysis model examined and classified the experiential characteristic elements according to the device characteristics of the two media. Prior studies of overseas and domestic cases of virtual reality user experience were investigated, and elements of evaluation items were derived and organized. In this study, the experiential characteristics of the elements were derived by classifying the items to be evaluated in each of the two media by analyzing previous studies on the experiential characteristics of virtual reality, focusing on the device characteristics of a HMD and Virtual Reality Surround-Screen Projection System. (Results) Accordingly, in this study, experiential characteristic elements of HMD and Virtual Reality Surround-Screen Projection System are presented to evaluate media suitable for immersive content, so that it is possible to evaluate the experiential medium according to the contents. With the expansion of virtual reality immersive content and the popularization of virtual reality experiences, the expansion of real-world experience spaces, including multi-use facilities, can be expected. Provides analysis elements of experiential characteristics for comparison of two media. (Conclusion) The expansion of the virtual reality market is expected to require evaluation by researchers and field experts on various experience media. In this study, in the virtual reality experience, it is possible to evaluate experiential characteristics by presenting the experiential feature elements of the Virtual Reality Surround-Screen Projection System that multiple users experience simultaneously without wearing the HMD and device worn by the user.
    번역하기

    (Background and Purpose) The offline experience of virtual reality's immersive content is being organized in exhibition halls or multi-use facilities frequented by many users. In order to build a realistic content experience environment, it is necessa...

    (Background and Purpose) The offline experience of virtual reality's immersive content is being organized in exhibition halls or multi-use facilities frequented by many users. In order to build a realistic content experience environment, it is necessary to select an appropriate medium according to the experiential characteristics of the content and the installation environment. A 3-sided Virtual Reality Surround-Screen Projection System in the form of a CAVE (Cave Automatic Virtual Environment) is a medium that can be used by multiple users simultaneously. It is a structure in which the user enters the room surrounded by the screen and immerses the whole body (Full Body Immersion), and does not wear a separate device. The HMD (Head Mounted Display) type is a medium in which the user wears it on the head. This study aims to present experiential characteristics for evaluating HMD, a medium for experiencing immersive content, and a Virtual Reality Surround-Screen Projection System. Therefore, in this study, items to evaluate the media were presented by deriving experiential characteristic elements with high correlation between the two media. (Method) The analysis model examined and classified the experiential characteristic elements according to the device characteristics of the two media. Prior studies of overseas and domestic cases of virtual reality user experience were investigated, and elements of evaluation items were derived and organized. In this study, the experiential characteristics of the elements were derived by classifying the items to be evaluated in each of the two media by analyzing previous studies on the experiential characteristics of virtual reality, focusing on the device characteristics of a HMD and Virtual Reality Surround-Screen Projection System. (Results) Accordingly, in this study, experiential characteristic elements of HMD and Virtual Reality Surround-Screen Projection System are presented to evaluate media suitable for immersive content, so that it is possible to evaluate the experiential medium according to the contents. With the expansion of virtual reality immersive content and the popularization of virtual reality experiences, the expansion of real-world experience spaces, including multi-use facilities, can be expected. Provides analysis elements of experiential characteristics for comparison of two media. (Conclusion) The expansion of the virtual reality market is expected to require evaluation by researchers and field experts on various experience media. In this study, in the virtual reality experience, it is possible to evaluate experiential characteristics by presenting the experiential feature elements of the Virtual Reality Surround-Screen Projection System that multiple users experience simultaneously without wearing the HMD and device worn by the user.

    더보기

    참고문헌 (Reference)

    1 문준식, "포커스그룹 인터뷰를 통한 가상현실 헤드셋의 공간디자인 분야 적용가능성에 관한 연구" 디자인연구소 13 (13): 33-44, 2014

    2 문대혁, "실감영상 구현을 위한 다면영상 정합보정 및 화면구성에 대한 연구" 한국디지털정책학회 15 (15): 531-541, 2017

    3 변기영, "산업융합을 통한 AR·VR발전전략" 한국산업기술평가관리원 49-60, 2017

    4 나은영, "미디어 공간 인식과 프레즌스: 심리적 공간 이동의 단계 모델" 한국언론학회 59 (59): 507-534, 2015

    5 이영우, "관람형 VR콘텐츠의 프레즌스에 영향을 미치는 요인에 관한 연구" 한국일러스아트학회 23 (23): 108-116, 2020

    6 박소연, "가상현실기술을 이용한 불국사와 석굴암의 디지털 복원-가상현실 시스템 CAVE를 중심으로" 한국디자인학회 16 (16): 7-76, 2003

    7 유선실, "가상현실(VR) 시장 현황과 전망" 정보통신정책연구원 2019

    8 염준영, "가상현실 산업의 동향분석을 통한 디지털콘텐츠 플랫폼 발전 방향의 모색 - 중국 가상현실 콘텐츠 산업을 중심으로-" 한국만화애니메이션학회 (52) : 231-255, 2018

    9 김영하, "가상현실 관광콘텐츠 사용자의 프레즌스 경험 및 프레즌스 효과에 관한 연구" (사)한국관광레저학회 32 (32): 217-231, 2020

    10 이재성, "VR과 AR 기술 콘텐츠 사례에 나타난 몰입감과 현실감의 특성에 관한 연구" 한국실내디자인학회 28 (28): 13-24, 2019

    1 문준식, "포커스그룹 인터뷰를 통한 가상현실 헤드셋의 공간디자인 분야 적용가능성에 관한 연구" 디자인연구소 13 (13): 33-44, 2014

    2 문대혁, "실감영상 구현을 위한 다면영상 정합보정 및 화면구성에 대한 연구" 한국디지털정책학회 15 (15): 531-541, 2017

    3 변기영, "산업융합을 통한 AR·VR발전전략" 한국산업기술평가관리원 49-60, 2017

    4 나은영, "미디어 공간 인식과 프레즌스: 심리적 공간 이동의 단계 모델" 한국언론학회 59 (59): 507-534, 2015

    5 이영우, "관람형 VR콘텐츠의 프레즌스에 영향을 미치는 요인에 관한 연구" 한국일러스아트학회 23 (23): 108-116, 2020

    6 박소연, "가상현실기술을 이용한 불국사와 석굴암의 디지털 복원-가상현실 시스템 CAVE를 중심으로" 한국디자인학회 16 (16): 7-76, 2003

    7 유선실, "가상현실(VR) 시장 현황과 전망" 정보통신정책연구원 2019

    8 염준영, "가상현실 산업의 동향분석을 통한 디지털콘텐츠 플랫폼 발전 방향의 모색 - 중국 가상현실 콘텐츠 산업을 중심으로-" 한국만화애니메이션학회 (52) : 231-255, 2018

    9 김영하, "가상현실 관광콘텐츠 사용자의 프레즌스 경험 및 프레즌스 효과에 관한 연구" (사)한국관광레저학회 32 (32): 217-231, 2020

    10 이재성, "VR과 AR 기술 콘텐츠 사례에 나타난 몰입감과 현실감의 특성에 관한 연구" 한국실내디자인학회 28 (28): 13-24, 2019

    11 정원준, "VR 콘텐츠의 사용성 평가를 위한 설문 조사기법 연구" 차세대컨버전스정보서비스학회 8 (8): 337-350, 2019

    12 Carolina, Cruz-Neira, "Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE" 27 (27): 135-142, 1993

    13 Kim, H., S., "Mixed Reality Technology Using HMD" 32 (32): 20-27, 2017

    14 Jo, Yongsang, "ICT EXPERT INTERVIEW-Immersive Content" 2015

    15 A., Goncalves, "Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System" 2021 (2021): 1-, 2021

    더보기

    동일학술지(권/호) 다른 논문

    동일학술지 더보기

    더보기

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    인용정보 인용지수 설명보기

    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2022 평가 재인증평가 신청대상 (재인증)
    2019-01-01 등재 등재학술지 유지 (계속평가) KCI등재
    2016-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2015-06-01 학술지명변경 외국어명 : Journal of the Korea Intitute of the spatial design -> Journal of Korea Intitute of Spatial Design KCI등재후보
    2015-01-01 등재 등재후보학술지 유지 (계속평가) KCI등재후보
    2013-01-01 등재 등재후보 1차 FAIL (등재후보1차) KCI등재후보
    2012-01-01 등재 등재후보학술지 유지 (기타) KCI등재후보
    2011-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2009-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
    더보기

    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.47 0.47 0.53
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.51 0.52 0.692 0.28
    더보기

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼