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    미술치료가 인터넷게임 중독아동의 주의집중력, 대인관계 및 자기조절력 향상에 미치는 효과

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    https://www.riss.kr/link?id=A105481380

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study is to investigate whether art therapy, when applied to a child
    showing some early symptoms of the Internet game addiction, can help the child improve
    his attention, personal relations, and self control. The study subject is a nine year old boy
    who shows no interest in school work, cannot be attentive, and is absorbed in comics or
    computer games, which leads him to losing self control and becoming easily irritable and
    moody to the effect that he experiences difficulties in personal relations. Total of 20
    therapeutic sessions, with a single session a week lasting 60 minutes, are arranged and
    carried out. Chosen as the study instruments are the tests of BBRS(Burk's Behavior Rating
    Scales); ADHD(Attention Deficit and Hyperactivity Disorder); FCCD(Family Centered Circle
    Drawing); KSD(Kinetic School Drawing); as well as Internet-Game Addiction Test.
    The results thus obtained are as follows.
    First, art therapy demonstrates some effective improvements on the game addicted child's
    sense of attention. He marked in the pre-test of BBRS a serious level on 5 sub-categories
    (anxiety, dependence, self strength, attention deficit, lack of reality) out of total 19
    sub-categories, whereas in the post-test he made a serious marking only on a single
    category, showing that he has improved his attention or sense of concentration.
    Second, the therapeutic sessions are found to be useful in improving the child's personal
    relations. In the pre-test of FCCD and KSD with careful behavioral observation, he showed
    behavior of anxiety, aggression as well as some negative emotions against his family, while
    in the post-test he showed not only positive thoughts toward his family and school, but
    also positive attitudes that would improve his relations with others.
    Third, art therapy further shows some effectiveness on the addicted child to enhance his
    sense of self control. In the pre-test of the Internet-game addiction the child marked 33
    points indicating an early symptom of addiction, but in the post-test he exhibits 20 points,
    telling that he managed to pull himself out of the addiction and is now able to control himself as a normal user of the Internet.
    To conclude, it can be claimed that art therapy is a helpful tool for an Internet-game addicted child to improve his ability to focus on attention, personal relations and self control, especially when the child shows early symptoms of the Internet addiction.
    Key Words : Art Therapy, Addiction to the Internet Games, Attention, Personal Relationship, Self Control
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    The purpose of this study is to investigate whether art therapy, when applied to a child showing some early symptoms of the Internet game addiction, can help the child improve his attention, personal relations, and self control. The study subject is a...

    The purpose of this study is to investigate whether art therapy, when applied to a child
    showing some early symptoms of the Internet game addiction, can help the child improve
    his attention, personal relations, and self control. The study subject is a nine year old boy
    who shows no interest in school work, cannot be attentive, and is absorbed in comics or
    computer games, which leads him to losing self control and becoming easily irritable and
    moody to the effect that he experiences difficulties in personal relations. Total of 20
    therapeutic sessions, with a single session a week lasting 60 minutes, are arranged and
    carried out. Chosen as the study instruments are the tests of BBRS(Burk's Behavior Rating
    Scales); ADHD(Attention Deficit and Hyperactivity Disorder); FCCD(Family Centered Circle
    Drawing); KSD(Kinetic School Drawing); as well as Internet-Game Addiction Test.
    The results thus obtained are as follows.
    First, art therapy demonstrates some effective improvements on the game addicted child's
    sense of attention. He marked in the pre-test of BBRS a serious level on 5 sub-categories
    (anxiety, dependence, self strength, attention deficit, lack of reality) out of total 19
    sub-categories, whereas in the post-test he made a serious marking only on a single
    category, showing that he has improved his attention or sense of concentration.
    Second, the therapeutic sessions are found to be useful in improving the child's personal
    relations. In the pre-test of FCCD and KSD with careful behavioral observation, he showed
    behavior of anxiety, aggression as well as some negative emotions against his family, while
    in the post-test he showed not only positive thoughts toward his family and school, but
    also positive attitudes that would improve his relations with others.
    Third, art therapy further shows some effectiveness on the addicted child to enhance his
    sense of self control. In the pre-test of the Internet-game addiction the child marked 33
    points indicating an early symptom of addiction, but in the post-test he exhibits 20 points,
    telling that he managed to pull himself out of the addiction and is now able to control himself as a normal user of the Internet.
    To conclude, it can be claimed that art therapy is a helpful tool for an Internet-game addicted child to improve his ability to focus on attention, personal relations and self control, especially when the child shows early symptoms of the Internet addiction.
    Key Words : Art Therapy, Addiction to the Internet Games, Attention, Personal Relationship, Self Control

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    참고문헌 (Reference)

    1 김선미, "주의력 결핍, 과잉행동장애아동의 미술치료적 접근" 2003

    2 윤재희, "인터넷 중독과 우울, 충동성, 감각추구성향 및 대인관계의 연관성." 1998

    3 한국경제신문, "온라인게임 아이템 거래 “1조이상 팽창" 한국경제신문 2004.11.15

    4 전영숙, "여고생의 학교생활화 반응특성과 인성과의 관계- 역동성 영역을 중심으로 -" 한국미술치료학회 11 (11): 169-184, 2004

    5 "고려대학교 인터넷 중독 온라인 상담센터 http://www.psyber119.com"

    6 뉴스위크 한국판, "‘게임폐인’이 된 아이들 어떻게 할까" 2004.10.13

    7 Young, "http://www.knmh.go. kr/ncmh/special/chap4.htm" 1996

    8 Goldberg, "LASG(Internet Addiction Support Group) official crireria." 1995

    9 Knoff, "Kinetic Drawing System for Family and School ; A Handbook." California Western Psycological Service. 1998

    10 Young, "Internet addiction : The emergence of a new clinical disorden" 1996

    1 김선미, "주의력 결핍, 과잉행동장애아동의 미술치료적 접근" 2003

    2 윤재희, "인터넷 중독과 우울, 충동성, 감각추구성향 및 대인관계의 연관성." 1998

    3 한국경제신문, "온라인게임 아이템 거래 “1조이상 팽창" 한국경제신문 2004.11.15

    4 전영숙, "여고생의 학교생활화 반응특성과 인성과의 관계- 역동성 영역을 중심으로 -" 한국미술치료학회 11 (11): 169-184, 2004

    5 "고려대학교 인터넷 중독 온라인 상담센터 http://www.psyber119.com"

    6 뉴스위크 한국판, "‘게임폐인’이 된 아이들 어떻게 할까" 2004.10.13

    7 Young, "http://www.knmh.go. kr/ncmh/special/chap4.htm" 1996

    8 Goldberg, "LASG(Internet Addiction Support Group) official crireria." 1995

    9 Knoff, "Kinetic Drawing System for Family and School ; A Handbook." California Western Psycological Service. 1998

    10 Young, "Internet addiction : The emergence of a new clinical disorden" 1996

    11 Burns, "An Introduction to Understanding Children through Kinetic Drawings. New York" 1970

    12 김선숙, ". 초등학생의 인터넷 중독과 학교생활적응 실태분석." 2004

    13 정선영, ". 초등학교 부적응 아동을 위한 미술치료사례연구" 1998

    14 송성규, ". 청소년의 인터넷중독과 대처방안" 2001

    15 김현수, ". 청소년과 인터넷중독 임상 사례를 중심으로.." 2000

    16 배새봄, ". 집단미술활동이 인터넷중독 초등학생의 감성지능과 중독증상에 미치는 영향." 2004

    17 이영희, ". 인터넷에서 내 아이 보호하기." 길벗. 2003

    18 김미경, ". 인터넷 중독상담 현장에서의 미술치료의 활용 청소년을 대상으로." 2003

    19 문연심, ". 유아의 자기조절력에 관한 연구." 10 : 2001

    20 최외선, ". 사회부적응 청소년의 미술치료사례연구." 5 (5): 91-112, 1998

    21 권정혜, ". 사이버중독 대처방안마련." Korea university Dept of Psychology Internet Addiction online Center. 2000

    22 이정희, ". 미술활동이 주의력결핍 과잉행동경향을 지닌 유아의 행동변화 및 사회성에 미치는 효과." 2000

    23 문엄휘, ". 미술활동이 주의력 결핍 과잉행동유아의 자리이탈행동과 과잉행동에 미치는 영향." 2001

    24 금봉희, ". 미술활동이 주의력 결핍 과잉행동 장애아동의 행동변화에 미치는 영향.." 1999

    25 ". 미술치료이론과 실제. 대구. 동아출판사." 한국미술치료학회편 1994

    26 김민정, ". 미술치료가 주의력 결핍 과잉행동아동의 주의집중과 충동성에 미치는 효과." 학회사 4 : 2001

    27 ". 미술치료가 인터넷중독 장애청소년의 가족관계 학교생활 및 사회성기술에 미치는 효과." 2002

    28 정현희, ". 동그라미 중심부모-자녀묘화의 공격성완화효과." 학회사 1 : 1996

    29 중앙일보, ". 댁의 자녀는 게임 중독이 아닙니까" 중앙일보 2004.10.

    30 이소영, ". 게임의 중독적 사용이 청소년의 문제해결능력 및 의사소통에 미치는 영향." 2001

    31 이재권, ". N세대의 게임문화. ." 정보나눔 실천운동본부. 학부모정보감시단. 2004

    32 중앙일보, ". 40세 미만 426만명 인터넷 중독 위험." 중앙일보 2004.10

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2017-12-01 등재 등재후보로 하락 (계속평가) KCI등재후보
    2013-01-01 등재 등재 1차 FAIL (등재유지) KCI등재
    2010-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2007-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2006-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2004-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.7 0.7 0.78
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.8 0.8 0.922 0.08
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