This study is to find momentum of children`s outdoor exercise equipment installed in urban neighborhood parks like Seoul Sangsang Kids Parks by measuring energy consumption and exercise intensity according to the exercise stage of the equipment. This ...
This study is to find momentum of children`s outdoor exercise equipment installed in urban neighborhood parks like Seoul Sangsang Kids Parks by measuring energy consumption and exercise intensity according to the exercise stage of the equipment. This children`s outdoor exercise equipment is designed to fit children`s standard body type. 2nd~4th grade students in a elementary school located in capital area are selected as subjects and students who have trouble with involving in the research and very obese student were left out from the research. To test graded exercise intensity application of children`s outdoor exercise equipment, exercise tolerance test is done by setting 3 standards; low, medium and high intensity. Oxygen uptake and energy consumption of the subjects are measured and estimated through using three kinds of usual exercise equipment and functional game-based children`s outdoor exercise equipment. The results of this study are listed below. First, if students use three kinds of usual exercise equipment, stationary bikes consume energy the most and cross-country and rolling-waist are the secondary and thirdly energy-cousuming exercise equipment. Second, the functional game-based exercise equipments consume 20% more energy than usual exercise equipment. Third, a comparison on results of the functional game-based exercise equipments shows that racing-style exercise equipments consume 5.6% more energy than targeting-style exercise equipments. As for the results described above, the exercise using outdoor exercise equipment requires 2.2~5.9 kcal energy consumption per minute and the functional game-based exercise equipments can be used more effectively than usual exercise equipment. Children who are short of exercise can enjoy exercising outdoors and get high beneficial effects of exercise with functional game-based exercise equipments.