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    Redesigning UI/UX of Digital Kiosks for the Elderly based on the Design Thinking Process - Focusing on Digital Kiosks in Movie Theaters -

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    https://www.riss.kr/link?id=A109072483

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Background The paper aims to close the digital divide and improve life quality in the aspect of cultural living of the elderly by reforming the service design of kiosks in movie theaters. The COVID-19 pandemic accelerated digital transformation, fundamentally changing the basis of daily life from offline to online. However, people who cannot adapt to the pace of the change, especially the elderly, are being ostracized, which deteriorates the digital divide. The paper aims to reduce such inequalities by suggesting a new design of UI/UX of digital kiosks for the elderly, particularly the kiosks in movie theaters.
    Method The research was conducted through the design thinking process using the double diamond method. It served as a tool for diverging tools to comprehensively explore the issue of kiosk accessibility for the elderly and a convergent source to take focused action. The process consisted of three parts of the double diamond method including the discover, define, and develop stage. The study investigated the specific factors that affect the user experience of kiosks through field research, in-depth interviews, IDEO brainstorming, and wireframe prototyping.
    Result Reforming the UI/UX of digital kiosks into the elderly accessible form confirmed that the elderly needs a process of walking throughout the usage with detailed explanation. We elicited the main problem as the lack of detailed explanation regarding words, UX, and UI, while investigating at the discover and define stage. Therefore, the modified version was accompanied by a comprehensive description throughout the digital kiosks experience.
    Conclusion The study successfully suggested the redesign of digital kiosks through a convergent and divergent tool in the design thinking process. The ideation contributed to the relevant literature by improving the knowledge of the status quo of the elderly’s user experiences on digital kiosks and suggesting specific and feasible design solutions, closing the digital divide.
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    Background The paper aims to close the digital divide and improve life quality in the aspect of cultural living of the elderly by reforming the service design of kiosks in movie theaters. The COVID-19 pandemic accelerated digital transformation, funda...

    Background The paper aims to close the digital divide and improve life quality in the aspect of cultural living of the elderly by reforming the service design of kiosks in movie theaters. The COVID-19 pandemic accelerated digital transformation, fundamentally changing the basis of daily life from offline to online. However, people who cannot adapt to the pace of the change, especially the elderly, are being ostracized, which deteriorates the digital divide. The paper aims to reduce such inequalities by suggesting a new design of UI/UX of digital kiosks for the elderly, particularly the kiosks in movie theaters.
    Method The research was conducted through the design thinking process using the double diamond method. It served as a tool for diverging tools to comprehensively explore the issue of kiosk accessibility for the elderly and a convergent source to take focused action. The process consisted of three parts of the double diamond method including the discover, define, and develop stage. The study investigated the specific factors that affect the user experience of kiosks through field research, in-depth interviews, IDEO brainstorming, and wireframe prototyping.
    Result Reforming the UI/UX of digital kiosks into the elderly accessible form confirmed that the elderly needs a process of walking throughout the usage with detailed explanation. We elicited the main problem as the lack of detailed explanation regarding words, UX, and UI, while investigating at the discover and define stage. Therefore, the modified version was accompanied by a comprehensive description throughout the digital kiosks experience.
    Conclusion The study successfully suggested the redesign of digital kiosks through a convergent and divergent tool in the design thinking process. The ideation contributed to the relevant literature by improving the knowledge of the status quo of the elderly’s user experiences on digital kiosks and suggesting specific and feasible design solutions, closing the digital divide.

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    참고문헌 (Reference)

    1 한국경제, "극장가에 중장년층 몰린다, 2015년 영화시장 리드할까?"

    2 Shin, J. H., "Universal Kiosk Design Guideline: Focusing on the Case of Fast Food Restaurants" 149-167, 2021

    3 이서연, "The Effects of Digital Literacy on the Quality of Life in Elderly" 16 (16): 111-135, 2020

    4 유승헌, "The Effect of Cognitive UX Design on the Elder Generations' Accessibility to the Commercial Space" 34 (34): 193-205, 2021

    5 성윤정 ; 이원우 ; 서가현 ; 임진서 ; 전성원 ; 양영애, "The Correlations between Cognitive Ability and Kiosk Usage Ability of the Elderly" 11 (11): 135-142, 2019

    6 Hwang, N. H., "Older Adults and the Digital Divide : Current conditions and policy implications. Korea Institute for Health and Social Affairs" 13-16, 2020

    7 Kim, S. J., "Leisure and Informatization of The Older in Korea" 22-34, 2021

    8 Design Council, "History of the Double Diamond"

    9 Kim, H. J., "Half of Older Adults in Seoul Have No Experience Using Kiosks: Survey" Yonhap News Agency

    10 Kim, M. J., "Design Study for the Mitigation of Digital Divide of the Elderly : Focused on the Kiosk Interface" 182-183, 2020

    1 한국경제, "극장가에 중장년층 몰린다, 2015년 영화시장 리드할까?"

    2 Shin, J. H., "Universal Kiosk Design Guideline: Focusing on the Case of Fast Food Restaurants" 149-167, 2021

    3 이서연, "The Effects of Digital Literacy on the Quality of Life in Elderly" 16 (16): 111-135, 2020

    4 유승헌, "The Effect of Cognitive UX Design on the Elder Generations' Accessibility to the Commercial Space" 34 (34): 193-205, 2021

    5 성윤정 ; 이원우 ; 서가현 ; 임진서 ; 전성원 ; 양영애, "The Correlations between Cognitive Ability and Kiosk Usage Ability of the Elderly" 11 (11): 135-142, 2019

    6 Hwang, N. H., "Older Adults and the Digital Divide : Current conditions and policy implications. Korea Institute for Health and Social Affairs" 13-16, 2020

    7 Kim, S. J., "Leisure and Informatization of The Older in Korea" 22-34, 2021

    8 Design Council, "History of the Double Diamond"

    9 Kim, H. J., "Half of Older Adults in Seoul Have No Experience Using Kiosks: Survey" Yonhap News Agency

    10 Kim, M. J., "Design Study for the Mitigation of Digital Divide of the Elderly : Focused on the Kiosk Interface" 182-183, 2020

    11 Seoul Metropolitan Government, "Closing the digital divide with digital inclusion policy"

    12 Mo, J. S., "A Study on the Experience of Elderly Users in the Non-face-to-face Cinema Kiosk Area in the Post Covid-19 Era" 22 (22): 297-300, 2020

    13 오지안 ; 유재원, "A Study on the Effects of Digital Literacy on the Psychological Wellbeing and Life Satisfaction of the Elderly" 32 (32): 319-344, 2018

    14 문수현 ; 연명흠, "A Proposal of a Kiosk Design with a Simplified Process for the Senior" 21 (21): 73-88, 2022

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