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    증강현실을 활용한 국내·외 과학교육 연구 동향 분석 - 초등과학교육 연구를 위한 시사점을 중심으로 - = Analysis of Domestic and Foreign Science Education Research Trends using Augmented Reality - Focusing on Implications for Research in Elementary Science Education -

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    https://www.riss.kr/link?id=A107315422

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    In order to investigate the trends in science education research using AR (Augmented Reality) and derive implications for elementary science education, we analyzed 71 research articles on AR application in science education published in both Korea and abroad from 2010 to August 2020. In quantitative aspects, the number of published articles has steadily increased. For domestic researches, the number of papers targeting for elementary school students was higher than that of middle & high school students. In the research method aspects, qualitative methods were most frequently used. In particular, papers regarding the development of AR program and verification of its effectiveness were most frequently published. The researches using mixed method in domestic field were smaller in number than that of the research in abroad. There were similar trends in research targeting elementary school students. In the aspects of the contents, more researches were performed on biology and earth science areas than others. In case of researches for elementary school students, the proportion of researches on biology and earth science was even higher. Domestically the proportion of studies on the convergence of science and non-science subjects was higher than that of foreign studies. The number of researches exploring the effectiveness on ‘non-scientific attitude domain’, ‘cognitive domain’, and ‘program domain’ were relatively higher than that on ‘inquiry & practice domain’ and ‘science-related attitude domain’. For types of AR contents, ‘observation manipulation type’ was mostly studied, followed by ‘experimental activity type’, and ‘learning guide type’. In case of studies on elementary school students, the ratio of ‘observation manipulation type’ contents was higher than that of others, whereas studies on ‘field problem solving type’ were relatively less reported than others. In addition, studies on ‘simple interaction’ were most frequently reported. Particularly, there were relatively few studies on ‘linear and nonlinear interactions’ in domestic field. As a result of analyzing key words, we found that the key words related to the characteristics and implementation of AR frequently occurred, and the key words related to elementary education and the merits of AR had many direct connections with other key words.
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    In order to investigate the trends in science education research using AR (Augmented Reality) and derive implications for elementary science education, we analyzed 71 research articles on AR application in science education published in both Korea and...

    In order to investigate the trends in science education research using AR (Augmented Reality) and derive implications for elementary science education, we analyzed 71 research articles on AR application in science education published in both Korea and abroad from 2010 to August 2020. In quantitative aspects, the number of published articles has steadily increased. For domestic researches, the number of papers targeting for elementary school students was higher than that of middle & high school students. In the research method aspects, qualitative methods were most frequently used. In particular, papers regarding the development of AR program and verification of its effectiveness were most frequently published. The researches using mixed method in domestic field were smaller in number than that of the research in abroad. There were similar trends in research targeting elementary school students. In the aspects of the contents, more researches were performed on biology and earth science areas than others. In case of researches for elementary school students, the proportion of researches on biology and earth science was even higher. Domestically the proportion of studies on the convergence of science and non-science subjects was higher than that of foreign studies. The number of researches exploring the effectiveness on ‘non-scientific attitude domain’, ‘cognitive domain’, and ‘program domain’ were relatively higher than that on ‘inquiry & practice domain’ and ‘science-related attitude domain’. For types of AR contents, ‘observation manipulation type’ was mostly studied, followed by ‘experimental activity type’, and ‘learning guide type’. In case of studies on elementary school students, the ratio of ‘observation manipulation type’ contents was higher than that of others, whereas studies on ‘field problem solving type’ were relatively less reported than others. In addition, studies on ‘simple interaction’ were most frequently reported. Particularly, there were relatively few studies on ‘linear and nonlinear interactions’ in domestic field. As a result of analyzing key words, we found that the key words related to the characteristics and implementation of AR frequently occurred, and the key words related to elementary education and the merits of AR had many direct connections with other key words.

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    참고문헌 (Reference)

    1 정부자, "초등학생의 어휘지식 수준에 따른 파생어 형태인식 발달 연구" 한국언어치료학회 29 (29): 81-89, 2020

    2 김혜나, "증강현실기반 교육 연구 동향: 국내 연구에 대한 체계적 문헌고찰을 통하여" 한국정보교육학회 22 (22): 397-407, 2018

    3 이태수, "증강현실 기반 중재와 개념적 의미지도가 정신지체 학생의 과학과 학습과 흥미도에 미치는 효과" 학습자중심교과교육학회 15 (15): 421-441, 2015

    4 김정수, "증강현실 기반 과학과 STEAM 프로그램 활용 수업의 효과성 분석" 한국지적장애교육학회 20 (20): 151-175, 2018

    5 이창윤, "중등 과학교육에서 증강현실의 활용 및 발전방안 탐색" 학습자중심교과교육학회 19 (19): 265-292, 2019

    6 안희숙, "상호작용 유형에 따른 증강현실 에듀테인먼트 콘텐츠의 교육적 특성 분석" 한국애니메이션학회 10 (10): 152-169, 2014

    7 임철일, "미래 사회와 교육을 위한 교육공학 연구 및 실천 영역의 재조명" 한국교육공학회 35 (35): 253-287, 2019

    8 박새록, "국내 증강현실 활용 교육 연구 동향: 2015년부터 2019년을 중심으로" 학습자중심교과교육학회 20 (20): 1-23, 2020

    9 Ministry of Education, "교원양성대학 원격교육 역량강화사업 시행계획"

    10 이효녕, "과학 교과와 연계된 통합 교육의 국내 연구 동향 분석" 교과교육연구소 18 (18): 295-319, 2014

    1 정부자, "초등학생의 어휘지식 수준에 따른 파생어 형태인식 발달 연구" 한국언어치료학회 29 (29): 81-89, 2020

    2 김혜나, "증강현실기반 교육 연구 동향: 국내 연구에 대한 체계적 문헌고찰을 통하여" 한국정보교육학회 22 (22): 397-407, 2018

    3 이태수, "증강현실 기반 중재와 개념적 의미지도가 정신지체 학생의 과학과 학습과 흥미도에 미치는 효과" 학습자중심교과교육학회 15 (15): 421-441, 2015

    4 김정수, "증강현실 기반 과학과 STEAM 프로그램 활용 수업의 효과성 분석" 한국지적장애교육학회 20 (20): 151-175, 2018

    5 이창윤, "중등 과학교육에서 증강현실의 활용 및 발전방안 탐색" 학습자중심교과교육학회 19 (19): 265-292, 2019

    6 안희숙, "상호작용 유형에 따른 증강현실 에듀테인먼트 콘텐츠의 교육적 특성 분석" 한국애니메이션학회 10 (10): 152-169, 2014

    7 임철일, "미래 사회와 교육을 위한 교육공학 연구 및 실천 영역의 재조명" 한국교육공학회 35 (35): 253-287, 2019

    8 박새록, "국내 증강현실 활용 교육 연구 동향: 2015년부터 2019년을 중심으로" 학습자중심교과교육학회 20 (20): 1-23, 2020

    9 Ministry of Education, "교원양성대학 원격교육 역량강화사업 시행계획"

    10 이효녕, "과학 교과와 연계된 통합 교육의 국내 연구 동향 분석" 교과교육연구소 18 (18): 295-319, 2014

    11 박현린, "가상현실 및 증강현실 기술을 기반으로 한 매체의 교육적 효과에 대한 국내 동향 연구" 학습자중심교과교육학회 20 (20): 725-741, 2020

    12 안경민, "가상ㆍ증강현실 에듀테크 콘텐츠 개발의 우선순위 도출 : AHP 기법 활용" 국제e-비즈니스학회 20 (20): 233-260, 2019

    13 Sortiriou, S., "Visualizing the invisible: Augmented reality as an innovative science education scheme" 1 (1): 114-129, 2008

    14 Martín-Gutiérrez, J., "Virtual technologies trends in Education" 13 (13): 469-486, 2017

    15 Liu, P. -H. E., "Using augmentedreality-based mobile learning material in EFL English composition: An exploratory case study" 44 (44): E1-E4, 2013

    16 Estudante, A., "Using augmented reality to stimulate students and diffuse escape game activities to larger audiences" 97 (97): 1368-1374, 2020

    17 Chen, Y. -C., "Use of tangible and augmented reality models in engineering graphics courses" 137 (137): 267-276, 2011

    18 Ryu, J. H., "The next generation of learning model for augmented reality enhanced in tangible interface" Korea Education and Research Information Service 2006

    19 Schwab, K., "The fourth industrial revolution" Crown Publishing 2016

    20 OECD, "The definition and selection of key competencies:Executive summary" OECD Publishing 2005

    21 Johnson, L., "The 2011 horizon report" The New Media Consortium 2011

    22 Chiang, T. H. C., "Students’ online interactive patterns in augmented reality-based inquiry activities" 78 : 97-108, 2014

    23 Kyza, E. A., "Scaffolding augmented reality inquiry learning: The design and investigation of the TraceReaders location-based, augmented reality platform" 27 (27): 211-225, 2019

    24 Arici, F., "Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis" 142 : 1-23, 2019

    25 Collela, V., "Participatory simulations : Building collaborative understanding through immersive dynamic modeling" 9 (9): 471-500, 2000

    26 Laine, T. H., "Mobile educational augmented reality games: A systematic literature review and two case studies" 7 (7): 19-47, 2018

    27 Telecommunications Technology Association, "Information and communication dictionary"

    28 Shelton, B. E., "How augmented reality helps students learn dynamic spatial relationships" University of Washington 2003

    29 Goktas, Y., "Educational technology research trends in Turkey : A content analysis of the 2000-2009 decade" 12 (12): 177-199, 2012

    30 Jang, S. -H., "Educational application of augmented reality contents" 5 (5): 79-85, 2007

    31 Chang, R. -C., "Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning" 24 (24): 1245-1264, 2016

    32 Altinpulluk, H., "Determining the trends of using augmented reality in education between 2006-2016" 24 : 1089-1114, 2019

    33 World Economic Forum, "Deep shift: Technology tipping points and societal impact"

    34 Wu, H. -K., "Current status, opportunities and challenges of augmented reality in education" 62 : 41-49, 2013

    35 Bacca, J., "Augmented reality trends in education: A systematic review of research and applications" 17 (17): 133-149, 2014

    36 Carmigniani, J., "Augmented reality technologies, systems and applications" 51 (51): 341-377, 2011

    37 Squire, K., "Augmented reality simulations on handheld computers" 16 (16): 371-413, 2007

    38 Nielsen, B. L., "Augmented reality in science education: Affordances for student learning" 12 (12): 157-174, 2016

    39 Radu, I., "Augmented reality in education: A metareview and cross-media analysis" 18 (18): 1533-1543, 2014

    40 Pathomaree, N, "Augmented reality for skill transfer in assembly task" 500-504, 2005

    41 Ibáñez, M-B., "Augmented reality for STEM learning : A systematic review" 123 : 109-123, 2018

    42 Park, S. B, "Analysis of major theme in fourth industrial revolution- focusing on related industries" Statistics Research Institute 2017

    43 Akçayır, M., "Advantages and challenges associated with augmented reality for education:A systematic review of the literature" 20 : 1-11, 2017

    44 Azuma, R. T., "A survey of augmented reality" 6 (6): 355-385, 1997

    45 Bressler, D. M., "A mixed methods assessment of students’ flow experiences during a mobile reality science game" 29 (29): 505-517, 2013

    46 Partnership for 21st Century Skills, "A framework for 21st century learning" P21

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