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    수학 기반 STEAM 교육 관점에서 학생들의 교과 융합 역량 분석  :  초등학교 6학년 학생들을 대상으로 = Analysis of Sixth Graders’ Capabilities of Subject Convergence from the Perspective of Mathematics-based STEAM Education

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    https://www.riss.kr/link?id=A100024734

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    For STEAM education to prosper it is necessary to first investigate such capabilities of students. Thus, the study sought to find out to what degree are sixth graders capable of deriving the convergence from mathematics-based STEAM education. Study results indicate the following. 1. All the top achievers and some moderate ones were found to have the capability of convergence based on the established curriculum. 2. All the moderate achievers and some low achievers understood the knowledge of the subjects associated with the problematic situation. However, they did not know what to do in the course of problem solving, and thus were incapable of proper application or convergence of knowledge. 3. To produce output suitable for a STEAM problem situation, at least 2 subjects were needed to converge. 4. No more than 50% of students’ output was creative. This finding implies that students usually have few opportunities to engage in creative thinking before producing output in the course of problem solving. Hence, methods for enhancing creativity are needed in STEAM education. 5. As for those students lacking in cognitive abilities to understand problems and who fail to identify subjects associated with the given problems, basic instructions must be provided first so that they can read and comprehend the problems and then recall what they have learned.
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    For STEAM education to prosper it is necessary to first investigate such capabilities of students. Thus, the study sought to find out to what degree are sixth graders capable of deriving the convergence from mathematics-based STEAM education. Study re...

    For STEAM education to prosper it is necessary to first investigate such capabilities of students. Thus, the study sought to find out to what degree are sixth graders capable of deriving the convergence from mathematics-based STEAM education. Study results indicate the following. 1. All the top achievers and some moderate ones were found to have the capability of convergence based on the established curriculum. 2. All the moderate achievers and some low achievers understood the knowledge of the subjects associated with the problematic situation. However, they did not know what to do in the course of problem solving, and thus were incapable of proper application or convergence of knowledge. 3. To produce output suitable for a STEAM problem situation, at least 2 subjects were needed to converge. 4. No more than 50% of students’ output was creative. This finding implies that students usually have few opportunities to engage in creative thinking before producing output in the course of problem solving. Hence, methods for enhancing creativity are needed in STEAM education. 5. As for those students lacking in cognitive abilities to understand problems and who fail to identify subjects associated with the given problems, basic instructions must be provided first so that they can read and comprehend the problems and then recall what they have learned.

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    목차 (Table of Contents)

    • Abstract
    • Ⅰ. 연구의 필요성
    • Ⅱ. 이론적 배경
    • 1. STEAM 교육과 수학 기반 STEAM 교육
    • 2. 융합 인재 소양
    • Abstract
    • Ⅰ. 연구의 필요성
    • Ⅱ. 이론적 배경
    • 1. STEAM 교육과 수학 기반 STEAM 교육
    • 2. 융합 인재 소양
    • 3. 교과 융합능력
    • Ⅲ. 연구 방법 및 절차
    • Ⅳ. 문제 상황에 대한 학생들의 결과 분석
    • 1. 문제 상황 1
    • 2. 문제 상황 2
    • 3. 연구 결과
    • Ⅴ. 결론 및 제언
    • References
    • 부록1. 문제 상황 1과 STEAM 요소
    • 부록2. 문제 상황 2와 STEAM 요소
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