1 "온라인 게임 몰입수준에 영향을 미치는 요인에 관한 연구" 2001
2 "마케팅 광고 척도 핸드북" 학지사 2000
3 "국내외 게임시장의 현황 및 전망:2002 게임산업 연차보고서" 2002
4 "[URL: http://www.kocca. or.kr/webzin/edu/edu_read.jsp?url=edu_list_ next.jsp & strBbsid=200&intSeq= 7650]" 2002.9
5 "[URL: http://www.dkims. co.kr/about/press_form.asp?file_name=/about/ press/press 59.asp & page=1]." 2002.2
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9 "The Role of Expectancy and Relevancy in Memory for Verbal and Visual Information Journal of Consumer Research" What is Incongurency? 475-492, 1992
10 "The Persuation Knowledge Model: How People Cope with Persuation Attempts" 22 : 62-74, 1995
1 "온라인 게임 몰입수준에 영향을 미치는 요인에 관한 연구" 2001
2 "마케팅 광고 척도 핸드북" 학지사 2000
3 "국내외 게임시장의 현황 및 전망:2002 게임산업 연차보고서" 2002
4 "[URL: http://www.kocca. or.kr/webzin/edu/edu_read.jsp?url=edu_list_ next.jsp & strBbsid=200&intSeq= 7650]" 2002.9
5 "[URL: http://www.dkims. co.kr/about/press_form.asp?file_name=/about/ press/press 59.asp & page=1]." 2002.2
6 "Viewer’s Recognition of Brands Placed within a Film" 15 : 140-151, 1996
7 "Understanding Interactivity of Cyberspace Advertising" In Advertising and the World Wide" Lawrence Erlbaum 1999
8 "The Structure of Value Accounting for Taste The Seventeenth Annual Carnegie Symposium on Cognition" 3-36, 1982
9 "The Role of Expectancy and Relevancy in Memory for Verbal and Visual Information Journal of Consumer Research" What is Incongurency? 475-492, 1992
10 "The Persuation Knowledge Model: How People Cope with Persuation Attempts" 22 : 62-74, 1995
11 "Schema Congruity as a Bases for Product Evaluation" 16 : 39-54, 1989
12 "Responses to Information Incongruency in Advertising: The Role of Expectancy, Relevancy, and Humor" 26 : 156-169, 1999
13 "Recall of Brand Placements in Computer/Video Games" 42 : 80-92, 2002
14 "Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall" 20 : 47-59, 1998
15 "Preattentive Mere Exposure Effects" 376-94, 1993
16 "Personal Involvement as a Determinant of Argument- Based Persuasion Journal of Personality and Social Psychology" 847-855, 1981
17 "Media/ Society: Industries, Images, and Audience (2nd Ed.)" Pine Forge Press 2000
18 "Journal of Personality and Social Psychology" ement : 175-190, 1970
19 "Journal of Advertising Research" 57-63, 1994
20 "Investor Insight" 1999
21 "Heuristic Versus Systematic Information Processing and the Use of Source Versus Message Cues in Persuasion" 752-766, 1980
22 "Games Get Serious" 2000
23 "GM Will Unveil Online Video Games as Alternative Strategy to Banner Advertisements" 2001
24 "Finding Flow: The Psychology of Engagement with Everyday Life" Harper and Row 1997
25 "Effects of Brand Placements in Motion Pictures Proceeding of the 1994 Conference of the American Academy of Advertising American Academy of Advertising" In C 1994
26 "Contemporary Advertising (7th ed)" McGraw-Hill College Division 1999
27 "Consumers’ Attitudes toward Product Placement in Movies International Journal of Advertising" 1-11, 1993
28 "Consumer Reactions to Product Placement Strategies in Television Sponsorship" 33 : 896-910, 1999
29 "Celebrity Spokesperson and Brand Congruence:An Assessment of Recall and Affect" 21 : 159-173, 1990
30 "Brands in Films Paper presented to the 1994 Conference of the American Academy of Advertising" 1994
31 "Attitudinal Effects of Mere Exposure Journal of Personality and Social Psychology Monographs" 1-28, 1968
32 "A Review and Investigation into the Effectiveness of Product Placement in Films Proceedings of the 1994 Conference of the American Academy of Advertising American Academy of Advertising" 1994
33 "A Model of Image Creation and Image Transfer in Event Sponsorship" 14 : 145-158, 1997
34 "A Concise History of American Broadcasting" 1978
35 "2002 대한민국 게임백서" 2002