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    호모 파덴스의 시대, 새로운 노동의 모색: 스티븐 스필버그의 ≪레디 플레이어 원≫을 중심으로 = Seeking a New Way of Labor in the Era of Homo Fadens: Focusing on Steven Spielberg’s Ready Player One

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    https://www.riss.kr/link?id=A105963864

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    My paper will focus on the changes and extinction of traditional labors in the present and future. For more effective studies, I would like to bring a brand-new concept, that is Homo Fadens. It is a compound idea of Homo Faber and Homo Ludens. Homo Faber means humans who can use tool for physical works and Homo Ludens means humans who can find pleasure by play and game. Homo Fadens is people who can find a goal not only with physical labors but also play and games, and then I must focus on VR technology which makes us using physical bodies and minds in both real and virtual worlds. For the deeper studies, I will bring Steven Spielberg’s Ready Player One, which is dramatized Ernest Cline’s the same title novel. The background of Ready Player One is a highly developed society and people use VR machines in every day. In my studies, I would like to analyze the film deeply and how the traditional labor will be changed and extinct in the future, and also I will study about what kinds of new and righteous labor ethics can be generated in the future society where daily lives with VR technology is generally accepted.
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    My paper will focus on the changes and extinction of traditional labors in the present and future. For more effective studies, I would like to bring a brand-new concept, that is Homo Fadens. It is a compound idea of Homo Faber and Homo Ludens. Homo Fa...

    My paper will focus on the changes and extinction of traditional labors in the present and future. For more effective studies, I would like to bring a brand-new concept, that is Homo Fadens. It is a compound idea of Homo Faber and Homo Ludens. Homo Faber means humans who can use tool for physical works and Homo Ludens means humans who can find pleasure by play and game. Homo Fadens is people who can find a goal not only with physical labors but also play and games, and then I must focus on VR technology which makes us using physical bodies and minds in both real and virtual worlds. For the deeper studies, I will bring Steven Spielberg’s Ready Player One, which is dramatized Ernest Cline’s the same title novel. The background of Ready Player One is a highly developed society and people use VR machines in every day. In my studies, I would like to analyze the film deeply and how the traditional labor will be changed and extinct in the future, and also I will study about what kinds of new and righteous labor ethics can be generated in the future society where daily lives with VR technology is generally accepted.

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    참고문헌 (Reference)

    1 천영준, "한국 게임기업의 중부유럽 시장 진출전략 -독일, 오스트리아, 스위스를 중심으로-" 글로벌 문화콘텐츠학회 (33) : 181-201, 2018

    2 김승환, "물질문화 시대의 문학노동과 문학노동자론" 한국문화연구원 16 : 141-167, 2009

    3 Locke, John, "Two Treatises of Government" McMaster University Archive of the History of Economic Thought 1823

    4 Kim, Ynyeong, "Theory of Liberal Labor. Edited Seongil Nam and Joongseop Shin" Baeknyeondongan Publisher 13-46, 2017

    5 Kuzweil, Ray, "The Singularity is Near: When Humans transcend Biology" Gimm-Young Publishers, Inc. 2007

    6 Lee, Minhwa, "The Future of Artificial Intelligence and Jobs" Korean Labor Institute 14 (14): 11-24, 2016

    7 Ernest Becker, "The Denial of Death" Free Press Paperbacks 1973

    8 "Springfield! Springfield!. Ready Player One, Movie Script"

    9 Yoo, Jaeseong, "Ready Player One: Delusion of Brain? The Future of Virtual Reality, How it Works?" Korea Institute of Brain Science 70 : 62-65, 2018

    10 Bakshi, Om, "Marx’s Concept of Man: Alienation, Exploitation and Socialism" 48 : 85-111, 2013

    1 천영준, "한국 게임기업의 중부유럽 시장 진출전략 -독일, 오스트리아, 스위스를 중심으로-" 글로벌 문화콘텐츠학회 (33) : 181-201, 2018

    2 김승환, "물질문화 시대의 문학노동과 문학노동자론" 한국문화연구원 16 : 141-167, 2009

    3 Locke, John, "Two Treatises of Government" McMaster University Archive of the History of Economic Thought 1823

    4 Kim, Ynyeong, "Theory of Liberal Labor. Edited Seongil Nam and Joongseop Shin" Baeknyeondongan Publisher 13-46, 2017

    5 Kuzweil, Ray, "The Singularity is Near: When Humans transcend Biology" Gimm-Young Publishers, Inc. 2007

    6 Lee, Minhwa, "The Future of Artificial Intelligence and Jobs" Korean Labor Institute 14 (14): 11-24, 2016

    7 Ernest Becker, "The Denial of Death" Free Press Paperbacks 1973

    8 "Springfield! Springfield!. Ready Player One, Movie Script"

    9 Yoo, Jaeseong, "Ready Player One: Delusion of Brain? The Future of Virtual Reality, How it Works?" Korea Institute of Brain Science 70 : 62-65, 2018

    10 Bakshi, Om, "Marx’s Concept of Man: Alienation, Exploitation and Socialism" 48 : 85-111, 2013

    11 Verhaeghe, Paul, "Identiteit" Science Books 2015

    12 Huizinga, Johan, "Homo Ludens: A Study of the Play-Element in Culture" Routledge & Kegan Paul Ltd. 1949

    13 Ready Player One Wiki, "Gregarious Games"

    14 PWC, "Global Entertainment & Media Outlook 2018–2022"

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    학술지 이력

    학술지 이력
    연월일 이력구분 이력상세 등재구분
    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2015-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2011-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2009-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2006-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2005-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2003-07-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.56 0.56 0.55
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.5 0.45 1.007 0.18
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