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      Rhyme of Truce, Training Program for moral psychology in Cyberspace

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      https://www.riss.kr/link?id=A106179995

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      다국어 초록 (Multilingual Abstract)

      Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game a...

      Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game and Leap motion / VR, the program reflects the user's motion and action in real time. The Keyboard Worrier comes into contact with the user and causes violence, and the user who is attacked by the monster see several negative messages written in red and hears abuses sound. Users enter the virtual space decorated as the cyber world. They can experience cyber-violence indirectly but vividly, and if language violence, which has been overlooked and recognized only as "letters", is executed offline, it will directly wonder if cyber-violence should also be regarded as a means of violence. Users have the opportunity to cope with violence autonomously. When a user is attacked by an in-game monster, there are two ways to choose from. First, fighting against with a keyboard (which is a symbol of language violence) just like a monster. Second, report the abuser to cyber bureau police. Both methods make them to escape the room, but when they get out of the room and return to the home and read the message through the monitor, users can recognize which action was right for.

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      목차 (Table of Contents)

      • Abstract
      • 1. Introduction
      • 2. Body
      • 2.1 Program GUI creation
      • 2.2 Escape Cues and Script Production
      • Abstract
      • 1. Introduction
      • 2. Body
      • 2.1 Program GUI creation
      • 2.2 Escape Cues and Script Production
      • 2.3 Monster attack with keyboard Object
      • 2.4 Call Cybercrime Police
      • 2.5 Ending of the program
      • 3. Conclusion
      • References
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