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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study was to explain the online game acceptance in relation to the individuals personal game experiences and the personal skill level. One of the fastest growing markets is online game market which is over 50% increase per annum and it is expected to grow more in the near future. However, there have not been sufficient researches on personal factors such as personal experiences and personal skill level. In this study, we are trying to organize a model consisting various perspectives such as extended Technology Acceptance Model(TAM), flow, subject norm, and additionally, integrating personal factors in online game acceptance. The subjects were selected as young and innovative group of college students(334 persons) and as a results, it was found that personal experiences and personal skills were positively influencing the online game acceptance as well as the flow experience and subjective norm.
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    The purpose of this study was to explain the online game acceptance in relation to the individuals personal game experiences and the personal skill level. One of the fastest growing markets is online game market which is over 50% increase per annum an...

    The purpose of this study was to explain the online game acceptance in relation to the individuals personal game experiences and the personal skill level. One of the fastest growing markets is online game market which is over 50% increase per annum and it is expected to grow more in the near future. However, there have not been sufficient researches on personal factors such as personal experiences and personal skill level. In this study, we are trying to organize a model consisting various perspectives such as extended Technology Acceptance Model(TAM), flow, subject norm, and additionally, integrating personal factors in online game acceptance. The subjects were selected as young and innovative group of college students(334 persons) and as a results, it was found that personal experiences and personal skills were positively influencing the online game acceptance as well as the flow experience and subjective norm.

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    참고문헌 (Reference)

    1 이태민, "지각된 위험과 지각된 혜택이 모바일 상거래 이용의도에 미치는 영향에 관한 연구" 한국경영정보학회 15 (15): 1-21, 2005

    2 한국인터넷진흥원, "정보화실태조사" 2007

    3 김준우, "정보기술수용이론(TAM)의 대안적 모델의 개발에 관한 연구" 국제e-비즈니스학회 8 (8): 423-450, 2007

    4 김지경, "온라인게임 서비스 이용 고객의 관계지속기간에 영향을 미치는 요인에 관한 연구" 한국마케팅학회 19 (19): 131-158, 2004

    5 황윤용, "온라인 게임의 계속적 이용요인에 대한 구조적 분석" 국제e-비즈니스학회 7 (7): 379-400, 2006

    6 이상만, "온라인 게임 이용자 충성도에 영향을 미치는 요인에 관한 연구 - 플로우 경험, 태도, 만족을 중심으로 -" 국제e-비즈니스학회 9 (9): 85-108, 2008

    7 강병철, "연구조사방법론" 무역경영사 2006

    8 채서일, "사회과학조사방법론" 학현사 2000

    9 "대한민국게임백서" 문화관광부/게임산업개발원 2004

    10 김병곤, "국내 기업의 인트라넷 수용특성에 관한 실증적 연구" 한국경영정보학회 13 (13): 147-170, 2003

    1 이태민, "지각된 위험과 지각된 혜택이 모바일 상거래 이용의도에 미치는 영향에 관한 연구" 한국경영정보학회 15 (15): 1-21, 2005

    2 한국인터넷진흥원, "정보화실태조사" 2007

    3 김준우, "정보기술수용이론(TAM)의 대안적 모델의 개발에 관한 연구" 국제e-비즈니스학회 8 (8): 423-450, 2007

    4 김지경, "온라인게임 서비스 이용 고객의 관계지속기간에 영향을 미치는 요인에 관한 연구" 한국마케팅학회 19 (19): 131-158, 2004

    5 황윤용, "온라인 게임의 계속적 이용요인에 대한 구조적 분석" 국제e-비즈니스학회 7 (7): 379-400, 2006

    6 이상만, "온라인 게임 이용자 충성도에 영향을 미치는 요인에 관한 연구 - 플로우 경험, 태도, 만족을 중심으로 -" 국제e-비즈니스학회 9 (9): 85-108, 2008

    7 강병철, "연구조사방법론" 무역경영사 2006

    8 채서일, "사회과학조사방법론" 학현사 2000

    9 "대한민국게임백서" 문화관광부/게임산업개발원 2004

    10 김병곤, "국내 기업의 인트라넷 수용특성에 관한 실증적 연구" 한국경영정보학회 13 (13): 147-170, 2003

    11 김계수, "구조방정식모형분석" 한나래. 2007

    12 Hsu, C. L, "Why do people play on-line games? An extended TAM with social influences and flow experience" 853-868, 2004

    13 Venkatesh,V., "User acceptance of information technology: toward a unified view" 27 (27): 425-478, 2003

    14 Davis, F. D, "User acceptance of computer technology: a comparison of two theoretical model" 35 (35): 982-1003, 1989

    15 Venkatesh,V., "User acceptance enablers in individual decision making about technology:toward an integrated model" 33 (33): 297-315, 2002

    16 Jones,R.E, "Understanding paper recycling in a institutionally supportive setting: An application of the theory of reasoned action" 19 (19): 307-321, 1990

    17 Goldenhar, L. M, "Understanding and predicting recycling behavior: An application of the theory of reasoned action" 22 (22): 91-103, 1992

    18 Ajzen, I., "Understanding Attitudes and Predicting Social Behavior" Prentice Hall 1980

    19 Jackson, C. M, "Toward and understanding of the behaviral intention to use an information system" 28 (28): 357-389, 1997

    20 Lin,J., "Toward an understanding of the behavioural intention to use a web site" 197-208, 2000

    21 Kok, G, "Tin recycling: awareness, comprehension, attitude, intention and behavior" 153-173, 1985

    22 Agarwal,R., "Time flies when you’re having fun:cognitive absorption and beliefs about information technology usage" 24 (24): 665-694, 2000

    23 Zain, M, "The relationship between information technology aceeptance and organizational agility in Malaysia" 82 : 829-839, 2005

    24 Igbaria, M, "The effects of self-efficacy on computer usage" 23 (23): 587-605, 1995

    25 Ajzen,I, "The Theory of planned behavior" 50 (50): 179-211, 1991

    26 Agarwal, R, "The Role of innovation Characteristics and Perceived Voluntaries in the Acceptance of Information Technologies" 28 (28): 557-582, 1997

    27 Ghani, J, "Task characteristics and the experience of optimal flow in human–computer interaction" 128 (128): 381-391, 1994

    28 Webster, J, "Rational and social theories as complementary explanations of communication media choices: two policy-capturing studies" 38 (38): 1544-1572, 1995

    29 Nunnally,J.C., "Psychometric Theory" New York: McGraw Hill 1978

    30 Thompson,R.L., "Personal computing: toward a conceptual model of utilization" 15 (15): 125-143, 1991

    31 Adam, D, "Perceived usefulness,ease of use,and usage of information technology:a replication" 16 (16): 227-248, 1992

    32 Luo,W., "Perceived critical mass effect on groupware acceptance" 9 (9): 91-103, 2000

    33 Csikszentmihalyi, M, "Optimal experience in work and leisure" 56 (56): 815-822, 1989

    34 Webster J., "Microcomputer playfulness:development of a measure with workplace implicationer" 16 (16): 201-226, 1992

    35 Novak, T, "Measuring the customer experience in on-line environments:a structural modeling approach" 19 (19): 22-42, 2000

    36 Hoffman, D, "Marketing in hypermedia computer mediated environments:conceptual foundations" 50-68, 1996

    37 Teo, T, "Intrinsic and extrinsic motivation in internet usage" 27 (27): 25-37, 1999

    38 Moon, J, "Extending the TAM for a world-wide-web context" 38 (38): 217-230, 2001

    39 Hartwick,J., "Explaining the role of user participation in information system use" 1827-1844, 1994

    40 Chau, P, "Examining a model of information technology acceptance by individual professionals:an exploratory study" 18 (18): 191-229, 2002

    41 Bagozzi, R. P, "Consumer recycling goals and their effect on decisions to recycles: A means-end chain analysis" 11 (11): 313-340, 1994

    42 Lascu,D., "Consumer conformity:review and applications for marketing theory and practice" 7 (7): 1-12, 1999

    43 Ajzen, I, "Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research" ddison-Wesley 1975

    44 Koufaris,M, "Applying the technology acceptance model and flow theory to online consumer bahaior" 13 (13): 205-223, 2002

    45 Rettie,R, "An exploration of flow during internet use" 11 (11): 103-113, 2001

    46 Chin, W, "Adoption intention in GSS:relative importance of beliefs" 26 (26): 42-63, 1995

    47 Venkatesh,V., "A theoretical extension of the technology acceptance model:four longitudinal field studies" 18 : 186-204, 2000

    48 Deutsch, M, "A study of normative and informational social influences upon individual judgement" 51 : 624-636, 1995

    49 Hoffman, D, "A new marketing paradigm for electronic commerce" 43-54, 1997

    50 Igbaria, M, "A motivational model of micromomputer usage" 13 (13): 127-143, 1996

    51 Csikzentmihalyi,M, ""Flow,the psychology of optimal experience" Harper & Row, New York 1990

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    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 선정 (계속평가) KCI등재
    2017-12-01 등재 등재후보로 하락 (계속평가) KCI등재후보
    2013-01-01 등재 등재 1차 FAIL (등재유지) KCI등재
    2010-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2007-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2006-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2004-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.77 0.77 0.85
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.94 0.92 0.969 0.16
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