This study presents an attempt at creating VR content based on the tangible and intangible archetypes of traditional culture in Jinju, Gyeongnam with VR technologies that were rapidly developing in recent years. The tangible cultural archetypes used i...
This study presents an attempt at creating VR content based on the tangible and intangible archetypes of traditional culture in Jinju, Gyeongnam with VR technologies that were rapidly developing in recent years. The tangible cultural archetypes used in the study were "Jinju Fortress," one of cultural assets to represent Jinju, and its related historical records. The "traditional coming-of-age ceremony for men" was chosen as an intangible cultural archetype. The study created VR content with a focus on the realistic and public records of cultural heritage and compared it with the old content in terms of effects on education and tourism.