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      정보통신기술(ICT)을 활용한 창의적 문제해결활동이 유아의 창의성에 미치는 효과

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      국문 초록 (Abstract) kakao i 다국어 번역

      본 연구의 목적은 정보통신기술을 활용한 창의적 문제해결활동을 유치원 현장에 적용하여 유아의 창의성에 어떠한 효과가 있는가를 알아보는 데에 있다. 본 연구의 대상은 경기도 광명시에 소재한 사회·경제적 수준이 비슷한 2개 유치원의 만 5세 유아 60명을 대상으로 하였다. 실험집단에는 정보통신기술을 활용한 창의적 문제해결활동을 8주간 실시하였고, 통제집단에는 같은 기간동안 컴퓨터 영역에서 생활주제와 관련된 동화 및 동요를 감상하도록 하였다. 연구 결과 정보통신기술을 활용한 창의적 문제해결활동을 실시한 실험집단이 통제집단에 비하여 창의성이 유의미하게 증진되었다.
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      본 연구의 목적은 정보통신기술을 활용한 창의적 문제해결활동을 유치원 현장에 적용하여 유아의 창의성에 어떠한 효과가 있는가를 알아보는 데에 있다. 본 연구의 대상은 경기도 광명시에...

      본 연구의 목적은 정보통신기술을 활용한 창의적 문제해결활동을 유치원 현장에 적용하여 유아의 창의성에 어떠한 효과가 있는가를 알아보는 데에 있다. 본 연구의 대상은 경기도 광명시에 소재한 사회·경제적 수준이 비슷한 2개 유치원의 만 5세 유아 60명을 대상으로 하였다. 실험집단에는 정보통신기술을 활용한 창의적 문제해결활동을 8주간 실시하였고, 통제집단에는 같은 기간동안 컴퓨터 영역에서 생활주제와 관련된 동화 및 동요를 감상하도록 하였다. 연구 결과 정보통신기술을 활용한 창의적 문제해결활동을 실시한 실험집단이 통제집단에 비하여 창의성이 유의미하게 증진되었다.

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      The purpose of this study was to explore the effect of creative problem solving activity using ICT(Information and Communications Technology) on young children's creativity. For the purpose, research questions were established as follows: 1. Is the creative problem solving activity using ICT effective in the creativity? 1-1. Is the creative problem solving activity using ICT effective in the fluency of creativity? 1-2. Is the creative problem solving activity using ICT effective in the flexibility of creativity? 1-3. Is the creative problem solving activity using ICT effective in the originality of creativity? 1-4. Is the creative problem solving activity using ICT effective in the imagination of creativity? The total subjects for the study consisted of 60 five-year-old children in two kindergartens attached to Elementary Schools in Gwangmyeong, Gyeonggi-do. 30 children (Male 17, female 13) were enrolled in experimental group and the other 30 children(Male 14, female 16) were enrolled in the control group. They were 5 years and 4 months old in average. Instrument for this study was creativity test which is a test of Chon's(2000) 'Korean Comprehensive Creativity Test for Young Children'. Experimental group was treated with creative problem solving activity using ICT. The experiment was performed 16 times during 8 weeks from October 27th 2008 to December 19th 2008, and two times in a week. Collected data was analyzed by SPSS/WIN 12.0 commercial program. The mean and standard deviations of two groups was calculated, and the incremental mean of two groups was verified by t-verification method. From this experiment with creative problem solving activity using ICT, the following results were obtained: As the creativity of experimental group was significant difference than that of control group, it can be found that there was significant effect of creative problem solving activity using ICT on increasing young children's creativity. First, there was significant effect of creative problem solving activity using ICT on increasing young children's fluency. Second, there was significant effect of creative problem solving activityusing ICT on increasing young children's flexibility. Third, there was significant effect of creative problem solving activity using ICT on increasing young children's originality. Fourth, there was significant effect of creative problem solving activity using ICT on increasing young children's imagination. The results from the experiment showed that the creative problem solving activity using ICT resulted in significant effects on the creativity of young children. Therefore this study presented that creative problem solving activity using ICT can improve the creativity of young children.
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      The purpose of this study was to explore the effect of creative problem solving activity using ICT(Information and Communications Technology) on young children's creativity. For the purpose, research questions were established as follows: 1. Is the cr...

      The purpose of this study was to explore the effect of creative problem solving activity using ICT(Information and Communications Technology) on young children's creativity. For the purpose, research questions were established as follows: 1. Is the creative problem solving activity using ICT effective in the creativity? 1-1. Is the creative problem solving activity using ICT effective in the fluency of creativity? 1-2. Is the creative problem solving activity using ICT effective in the flexibility of creativity? 1-3. Is the creative problem solving activity using ICT effective in the originality of creativity? 1-4. Is the creative problem solving activity using ICT effective in the imagination of creativity? The total subjects for the study consisted of 60 five-year-old children in two kindergartens attached to Elementary Schools in Gwangmyeong, Gyeonggi-do. 30 children (Male 17, female 13) were enrolled in experimental group and the other 30 children(Male 14, female 16) were enrolled in the control group. They were 5 years and 4 months old in average. Instrument for this study was creativity test which is a test of Chon's(2000) 'Korean Comprehensive Creativity Test for Young Children'. Experimental group was treated with creative problem solving activity using ICT. The experiment was performed 16 times during 8 weeks from October 27th 2008 to December 19th 2008, and two times in a week. Collected data was analyzed by SPSS/WIN 12.0 commercial program. The mean and standard deviations of two groups was calculated, and the incremental mean of two groups was verified by t-verification method. From this experiment with creative problem solving activity using ICT, the following results were obtained: As the creativity of experimental group was significant difference than that of control group, it can be found that there was significant effect of creative problem solving activity using ICT on increasing young children's creativity. First, there was significant effect of creative problem solving activity using ICT on increasing young children's fluency. Second, there was significant effect of creative problem solving activityusing ICT on increasing young children's flexibility. Third, there was significant effect of creative problem solving activity using ICT on increasing young children's originality. Fourth, there was significant effect of creative problem solving activity using ICT on increasing young children's imagination. The results from the experiment showed that the creative problem solving activity using ICT resulted in significant effects on the creativity of young children. Therefore this study presented that creative problem solving activity using ICT can improve the creativity of young children.

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      참고문헌 (Reference)

      1 전경원, "유아 종합 창의성 검사 요강" 학지사 2000

      1 전경원, "유아 종합 창의성 검사 요강" 학지사 2000

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2020-10-26 학술지명변경 외국어명 : Korean Journal of Early Childhood Education -> Korean Journal of Early Childhood Education Research KCI등재
      2020-04-07 학술지명변경 외국어명 : korean Jouranl of Early Childhood Education -> Korean Journal of Early Childhood Education KCI등재
      2019-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2017-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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