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      3차원 컴퓨터 영상물에서 영상미학을 기반으로 한 카메라 기법 = (A) Study on Camera Technique based on Image Esthetic in 3D Computer Vide

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      https://www.riss.kr/link?id=T10343041

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      Necessity of computer technology to make three-dimensional image and animation have progressed very since the 1950 first system is developed, and nowaday third dimension computer animation and image technique offer very much us new magic tricks. Animation technique is easy if use other medium with some third dimension computer image and while can make equally, what techniques bring third dimension computer image and unique sequence forming in animation medium.
      This paper sets standard of composition esthetics enemy of correct camera technique in 3D animation manufacture environment and director or animator wished to present alternative of method to do optimum composition of a picture. Herbert ancestor memorial service frame divides into fourth dimension circumference of third dimension, time and action that relate directly with camera among basis component of image esthetics that present and presented. Camera in movie with this theory and camera technique in 3D animation and composition analyzed comparison.
      Little more creative and various techniques may be producible reference mark because image esthetics principles of such traditional camera technique are applied in composition of a picture that use camera in 3D animation.
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      Necessity of computer technology to make three-dimensional image and animation have progressed very since the 1950 first system is developed, and nowaday third dimension computer animation and image technique offer very much us new magic tricks. Anima...

      Necessity of computer technology to make three-dimensional image and animation have progressed very since the 1950 first system is developed, and nowaday third dimension computer animation and image technique offer very much us new magic tricks. Animation technique is easy if use other medium with some third dimension computer image and while can make equally, what techniques bring third dimension computer image and unique sequence forming in animation medium.
      This paper sets standard of composition esthetics enemy of correct camera technique in 3D animation manufacture environment and director or animator wished to present alternative of method to do optimum composition of a picture. Herbert ancestor memorial service frame divides into fourth dimension circumference of third dimension, time and action that relate directly with camera among basis component of image esthetics that present and presented. Camera in movie with this theory and camera technique in 3D animation and composition analyzed comparison.
      Little more creative and various techniques may be producible reference mark because image esthetics principles of such traditional camera technique are applied in composition of a picture that use camera in 3D animation.

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      목차 (Table of Contents)

      • 목차
      • ABSTRACT = ⅰ
      • Ⅰ. 서론 = 1
      • 1. 연구 목적 = 1
      • 2. 연구 방법 = 2
      • 목차
      • ABSTRACT = ⅰ
      • Ⅰ. 서론 = 1
      • 1. 연구 목적 = 1
      • 2. 연구 방법 = 2
      • Ⅱ. 관련 연구 = 4
      • 1. 영상미학 = 4
      • 1) 영상미학의 정의 = 4
      • 2) 영상의 기본 구성 요소 = 5
      • 2. 영상미학을 기반으로 한 카메라 기법 = 6
      • 1) 카메라의 기법 = 6
      • (1) 3차원 영역 = 6
      • (2) 시간과 동작 = 21
      • 2) 카메라 구도 = 24
      • (1) 카메라의 앵글 = 24
      • (2) 카메라의 이동 = 27
      • 3. 3D 애니메이션에서의 카메라 기법 = 29
      • 1) 3D Max에서의 카메라의 종류 및 기본구성요소 = 29
      • (1) Stock Lenses(초점거리) = 30
      • (2) Field of View(화각) = 31
      • (3) Depth Of Field(피사계심도) = 32
      • (4) Environment Ranges = 34
      • 4. 3D에서의 영상미학적 카메라 기법 제시 = 35
      • Ⅲ. 작품제작 = 37
      • 1. 작품소개 = 37
      • 2. 제작과정 = 38
      • Ⅳ. 결론 및 향후 연구 = 47
      • 참고문헌 = 49
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