The purpose of this study was to understand the effect of the introduction of the metaverse on the service quality, satisfaction, and behavioral intention of the fire safety education experience. For empirical analysis, a questionnaire was used and an...
The purpose of this study was to understand the effect of the introduction of the metaverse on the service quality, satisfaction, and behavioral intention of the fire safety education experience. For empirical analysis, a questionnaire was used and an on-site questionnaire method was used. The questionnaire was targeted at a total of 368 citizens who used the Gwangnaru Safety Experience Center in Seoul. The results of this study are as follows.
First, it was confirmed that the perception of the quality of the fire safety education experience service differs according to gender, age, and metaverse experience. It was found that women perceived more positively than men, and the answers of the teenage group were positive, and services including the metaverse answered more positively.
Second, there were differences according to gender, age, and metaverse experience on fire safety education experience customer satisfaction, and women answered more positively and the teenage group responded more positively. In addition, the inclusion of the metaverse experience showed better satisfaction.
Third, there were differences according to gender, age, and metaverse experience in the behavioral intention of the fire safety education experience. Women answered more positively than men, teenage groups responded more positively, and education including the metaverse showed better behavioral intention indicators.
Fourth, when regression analysis through dummy variables was conducted, it was confirmed that the metaverse experience had a significant effect on service quality, and the metaverse experience had a real (+) effect on service quality.
Fifth, in the regression analysis through dummy variables, it was confirmed that the metaverse experience had a significant effect on customer satisfaction, and it was found to have an authentic (+) effect. Similarly, the effect on behavioral intention was also found to have an authentic (+) effect.
Sixth, when conducting a hierarchical regression analysis with gender, age, and metaverse experience as hierarchical variables, it was confirmed that customer satisfaction had a significant positive effect as the stage passed. It was confirmed that the metaverse experience had the greatest impact on customer satisfaction. When conducting a regression analysis with the same hierarchical variables, service quality and behavioral intention also had the greatest impact on service quality and behavioral intention in the last stage, the third stage of the metaverse experience.
Based on the following empirical analysis results, the implications for the development direction of the fire safety education experience, whether to introduce a metaverse, are as follows.
First, most of the survey respondents were in their teens, and it is necessary to provide content necessary for adults and various ages. It is necessary to provide safety education experiences tailored to the high expectations and demands for citizens of various ages.
Second, government support and efforts are needed to improve the quality of dynamic and diverse educational experience contents and education that can satisfy all genders regardless of age.
Third, it was confirmed that the indicators of service quality, customer satisfaction, and behavioral intention of the fire safety education experience, including the metaverse, were high, and in order to revitalize the fire safety education experience in the future, policies and support are needed to provide more optimized and efficient education experiences for the people.
In this study, we investigated through research how the introduction of the metaverse affects the quality, satisfaction, and performance of the fire safety education experience service, and suggested development directions to increase the indicators of service quality, satisfaction, performance, and behavioral intention. In future research, it is necessary to more comprehensively evaluate the effect of introducing the metaverse and analyze the long-term effect.