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    미술과 디자인의 통합: 무라카미 다카시의 미술 상품과 욕망 = The Fusion of Art·Design: Murakami Takashi`s Art Commodity and Desire

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    https://www.riss.kr/link?id=A99830544

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    Material culture examines artifacts to interpret the meanings and features of a specific time and place. Hands-on historians, such as archaeologists, delineate that these patterns of material assemblages are indicative of the wider behavior of a particular society. Material culture has been widely applied to other academic disciplines as a theoretic frame for the relationship between products and society. Western art history, however, has loosely applied this perspective with questions regarding the compatibility between art and objecthood. Although art, exempted from exchange value, has recently turned to a world of commodity. Well-known artists are now working as designers of everyday goods. This trend reflects the emergence of art and design actively blended under the power of the culture industry. At the forefront of this movement is Murakami Takashi. Murakami, one of the leading pop artists working in the United States and Japan, is having both his fine art and commercial media outputs reevaluated. His 1998 work <My Lonesome Cowboy> achieved remarkable sales at $ 15.2 million in 2008, and his $ 5000 Louis Vuitton bag increased the sales record. Murakami owned Kaikai Kiki Company, in New York and Tokyo. The company organized non-material art fairs and produced commercial artifacts. Murakami attempts to blur the boundaries between high and low-art. He appropriates popular themes from mass media and pop culture and turns them into thirty-foot sculptures and Superflat paintings. These paintings become marketable commercial goods. Superflat, the style that Murakami is credited with starting, is characterized by flat planes of color and graphic images. The pieces comment on otaku lifestyle and subculture, consumerism and sexual fetishism. Like Andy Warhol, Murakami takes low-culture, repackages it, and sells it to the highest bidder in the “high-art” market. Unlike Warhol, Murakami also makes his repacked, low-culture available to other markets in the form of prints, sculptures, videos, T-shirts, key chains, mouse pads, plush dolls, cell phone caddies, etc.. Murakami`s work is not just in one place but in many ranging from toy stores, candy aisles, comic book stores, as well as French design powerhouse Louis Vuitton stores. The variety of Murakami`s works is partially related to the nature of desire. According to Deleuze and Guattari, our will to power is named ``a desire``. This idea is characterized as the incessant want for something different. This want changes- synthesizing into the foreign. Deleuze called it ``schizophrenic.`` The prevailing desire precedes the need and leads to consumption, affecting the production. Based upon the analysis of desire, this paper attempts to explain today`s conflation between art and design.
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    Material culture examines artifacts to interpret the meanings and features of a specific time and place. Hands-on historians, such as archaeologists, delineate that these patterns of material assemblages are indicative of the wider behavior of a parti...

    Material culture examines artifacts to interpret the meanings and features of a specific time and place. Hands-on historians, such as archaeologists, delineate that these patterns of material assemblages are indicative of the wider behavior of a particular society. Material culture has been widely applied to other academic disciplines as a theoretic frame for the relationship between products and society. Western art history, however, has loosely applied this perspective with questions regarding the compatibility between art and objecthood. Although art, exempted from exchange value, has recently turned to a world of commodity. Well-known artists are now working as designers of everyday goods. This trend reflects the emergence of art and design actively blended under the power of the culture industry. At the forefront of this movement is Murakami Takashi. Murakami, one of the leading pop artists working in the United States and Japan, is having both his fine art and commercial media outputs reevaluated. His 1998 work <My Lonesome Cowboy> achieved remarkable sales at $ 15.2 million in 2008, and his $ 5000 Louis Vuitton bag increased the sales record. Murakami owned Kaikai Kiki Company, in New York and Tokyo. The company organized non-material art fairs and produced commercial artifacts. Murakami attempts to blur the boundaries between high and low-art. He appropriates popular themes from mass media and pop culture and turns them into thirty-foot sculptures and Superflat paintings. These paintings become marketable commercial goods. Superflat, the style that Murakami is credited with starting, is characterized by flat planes of color and graphic images. The pieces comment on otaku lifestyle and subculture, consumerism and sexual fetishism. Like Andy Warhol, Murakami takes low-culture, repackages it, and sells it to the highest bidder in the “high-art” market. Unlike Warhol, Murakami also makes his repacked, low-culture available to other markets in the form of prints, sculptures, videos, T-shirts, key chains, mouse pads, plush dolls, cell phone caddies, etc.. Murakami`s work is not just in one place but in many ranging from toy stores, candy aisles, comic book stores, as well as French design powerhouse Louis Vuitton stores. The variety of Murakami`s works is partially related to the nature of desire. According to Deleuze and Guattari, our will to power is named ``a desire``. This idea is characterized as the incessant want for something different. This want changes- synthesizing into the foreign. Deleuze called it ``schizophrenic.`` The prevailing desire precedes the need and leads to consumption, affecting the production. Based upon the analysis of desire, this paper attempts to explain today`s conflation between art and design.

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    참고문헌 (Reference)

    1 오카타 토시오, "오타쿠:애니메이션 게임 영화에 미친놈들" 현실과 미래 2000

    2 아즈마 히로키, "동물화하는 포스트모던: 오타쿠를 통해본 일본 사회" 문학동네 2007

    3 村上隆, "藝術起業論" 幻冬舍 2006

    4 Murakami, Takashi, "Summon Monsters? Open the Door? Heal? Or die? Saitama-ken" Kaikai Kiki Co. 2002

    5 Higa, Karin, "Some Thoughts on National and Cultural Identity" 55 (55): 6-7, 1996

    6 Baudrillad, Jean, "Simulations" Semiotext 1983

    7 Baudrillad, Jean, "Simulacra & Simulation, trans. Sheila Faria Glaser" Michigan State University Press 1995

    8 Barthes, Roland, "Richard Miller" Hill and Wa 1974

    9 Adorno, Theodor, "Rethinking Architecture: a reader in cultural theory" Routledge 1997

    10 Darling, Michael, "Plumbing the Depths of Superflatness" 60 (60): 76-89, 2001

    1 오카타 토시오, "오타쿠:애니메이션 게임 영화에 미친놈들" 현실과 미래 2000

    2 아즈마 히로키, "동물화하는 포스트모던: 오타쿠를 통해본 일본 사회" 문학동네 2007

    3 村上隆, "藝術起業論" 幻冬舍 2006

    4 Murakami, Takashi, "Summon Monsters? Open the Door? Heal? Or die? Saitama-ken" Kaikai Kiki Co. 2002

    5 Higa, Karin, "Some Thoughts on National and Cultural Identity" 55 (55): 6-7, 1996

    6 Baudrillad, Jean, "Simulations" Semiotext 1983

    7 Baudrillad, Jean, "Simulacra & Simulation, trans. Sheila Faria Glaser" Michigan State University Press 1995

    8 Barthes, Roland, "Richard Miller" Hill and Wa 1974

    9 Adorno, Theodor, "Rethinking Architecture: a reader in cultural theory" Routledge 1997

    10 Darling, Michael, "Plumbing the Depths of Superflatness" 60 (60): 76-89, 2001

    11 Steinberg, Marc, "Otaku Consumption, Superflat Art and the Return of Edo" 16 (16): 449-471, 2004

    12 Barthes, Roland, "Mythologies" Hill and Wang 1972

    13 Schimmel, Paul, "Murakami" MOCA 2007

    14 McQuilten, Grace, "Mis-design: Art in a Consumer Landscape" The University of Melbourne 2007

    15 Tilley, Christopher, "Metaphor and Material Culture" Wiley-Blackwell 2000

    16 Miller, Daniel, "Material Cultures: Why some things matter" University of Chicago Press 1998

    17 Tilley, Christopher, "Material Culture and Text: The Art of Ambiguity" Routledge 1991

    18 Miller, Daniel, "Material Culture and Mass Consumption" Wiley-Blackwell 1997

    19 Buchli, Victor, "Material Culture Reader" Berg 2002

    20 Murakami, Takashi, "Little Boy" Yale University Press 2005

    21 Smith, Roberta, "From a Mushroom Cloud, a Burst of Art Reflecting Japan’s Psyche" The New York Times 2005

    22 Baudrillad, Jean, "For a Critique of the Political Economy of the Sign" Telos Press 1981

    23 Foster, Hal, "Design and Crime (And other Diatribes)" Verso 2002

    24 Roberts, Marc, "Capitalism, Psychiatry, and Schizophrenia: a Critical Introduction to Deleuze and Guattari’s Anti-Oedipus" 8 : 114-127, 2007

    25 Prown, Jules David, "Art as Evidence" Yale University Press 2001

    26 Deleuze, Gilles, "Anti-Oedipus; Capitalism and Schizophrenia" University of Minnesota press 1983

    27 Prown, J. D., "American Artifacts" Michigan State University Press 2000

    28 Jarvia, Simon, "Adorno: A Critical Introduction" Polity Press 1998

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    2027 평가 재인증평가 신청대상 (재인증)
    2021-01-01 등재 등재학술지 유지 (재인증) KCI등재
    2018-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2015-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2011-01-01 등재 등재학술지 유지 (등재유지) KCI등재
    2008-01-01 등재 등재학술지 선정 (등재후보2차) KCI등재
    2007-01-01 등재 등재후보 1차 PASS (등재후보1차) KCI등재후보
    2005-01-01 등재 등재후보학술지 선정 (신규평가) KCI등재후보
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    학술지 인용정보

    학술지 인용정보
    기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
    2016 0.37 0.37 0.47
    KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
    0.46 0.45 0.903 0
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