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      공공기기 제품의 실험을 통한 인터랙션 디자인에 관한 연구 = A Study on the Interaction Design through Public Machine Product's Experiment

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      https://www.riss.kr/link?id=A76477786

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      다국어 초록 (Multilingual Abstract)

      Design factor of user centered is the most important area in public machine. Because can give convenience to them and can frustration and incommodiousness and danger as people use. The public machine's design elements of user center does outward appearance party in market when must heighten consumptiveness and lean on part developing element, economical element, user satisfaction element equally esthetics. The purpose of this study is to propose interaction design strategy of ticket machine of subway in public machine through interface experiment focused on Improving usability of the ticket machine of subway's user centered design. The study was two times two interactivity experiment design in which the level of user's knowledge and sex distinction were manipulated. As a result, public machine were found to have both the strengths and weaknesses of the design in large part. Therefore, this user experiment study require interaction design improvement of cancellation button, child bill button, return and one way button, outlet stand of ticket, input of cash(paper money) and color of ticket machine. The directions for the interaction design development, such as the convenience of public machine and requirements of the users, were also presented.
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      Design factor of user centered is the most important area in public machine. Because can give convenience to them and can frustration and incommodiousness and danger as people use. The public machine's design elements of user center does outward appe...

      Design factor of user centered is the most important area in public machine. Because can give convenience to them and can frustration and incommodiousness and danger as people use. The public machine's design elements of user center does outward appearance party in market when must heighten consumptiveness and lean on part developing element, economical element, user satisfaction element equally esthetics. The purpose of this study is to propose interaction design strategy of ticket machine of subway in public machine through interface experiment focused on Improving usability of the ticket machine of subway's user centered design. The study was two times two interactivity experiment design in which the level of user's knowledge and sex distinction were manipulated. As a result, public machine were found to have both the strengths and weaknesses of the design in large part. Therefore, this user experiment study require interaction design improvement of cancellation button, child bill button, return and one way button, outlet stand of ticket, input of cash(paper money) and color of ticket machine. The directions for the interaction design development, such as the convenience of public machine and requirements of the users, were also presented.

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      목차 (Table of Contents)

      • Ⅰ. 서론
      • Ⅱ. 공공기기
      • Ⅲ. 실험설계
      • Ⅳ. 실험 결과
      • Ⅴ. 인터랙션 디자인의 대안
      • Ⅰ. 서론
      • Ⅱ. 공공기기
      • Ⅲ. 실험설계
      • Ⅳ. 실험 결과
      • Ⅴ. 인터랙션 디자인의 대안
      • Ⅵ. 결론
      • 참고문헌
      • Summary
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      참고문헌 (Reference)

      1 "인터페이스란 무엇 인가" 지호 35-37, 1998

      2 "인간 심리 형태와 환경 디자인" 일본 건축학회 2000

      3 "생각 있는 디자인" 학지사 1998

      4 "사례 고찰을 통한 사용자 중심 디자인 연구" 2001

      5 "기업 전략과 광고 디자인의 원리" 1989

      6 "The Effect of Semantic Cues on Consumer Perceptions of Reference Price Ads" 1991

      7 "GUI디자인가이드" 2002

      8 "Effects of Involvement at Encoding and Retrieval Journal of Consumer Research" and ma (and ma): 534-547, 1994

      9 "Dimensions of Consumer Expertise Journal of Consumer Research" 411-454, 1984

      1 "인터페이스란 무엇 인가" 지호 35-37, 1998

      2 "인간 심리 형태와 환경 디자인" 일본 건축학회 2000

      3 "생각 있는 디자인" 학지사 1998

      4 "사례 고찰을 통한 사용자 중심 디자인 연구" 2001

      5 "기업 전략과 광고 디자인의 원리" 1989

      6 "The Effect of Semantic Cues on Consumer Perceptions of Reference Price Ads" 1991

      7 "GUI디자인가이드" 2002

      8 "Effects of Involvement at Encoding and Retrieval Journal of Consumer Research" and ma (and ma): 534-547, 1994

      9 "Dimensions of Consumer Expertise Journal of Consumer Research" 411-454, 1984

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      공동연구자 (7)

      유사연구자 (20) 활용도상위20명

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 유지 (계속평가) KCI등재
      2016-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2015-12-01 평가 등재후보로 하락 (기타) KCI등재후보
      2012-08-14 학술지명변경 외국어명 : Journal of Commodity Science & Technology -> Journal of Product Research KCI등재
      2011-01-01 평가 등재학술지 유지 (등재유지) KCI등재
      2008-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2007-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
      2006-06-19 학술지명변경 외국어명 : Journal of Commodity Science -> Journal of Commodity Science & Technology KCI등재후보
      2006-01-01 평가 등재후보학술지 유지 (등재후보1차) KCI등재후보
      2004-07-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.52 0.52 0.53
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.6 0.63 0.788 0.2
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