1 정유선, "Utilization of mobile AR education in art-centered convergence education" 10 : 113-126, 2016
2 김선형, "The Effects of Augmented Reality (AR) and Virtual Reality (VR)-based Experiential Elements on Makeup Behavior" 26 (26): 394-401, 2020
3 Kim, M. Y., "Survey on the Application of Augmented Reality Picture Books to Sunday School Education and the Perception of Existence" Chongshin University Graduate School of Education 2019
4 김지효 ; 박성만, "Preliminary research for the development of a 3D and VR-based English-language pronunciation program: Using the Delphi method" 21 (21): 121-145, 2020
5 Kim, Y. M., "Poetry on the Cultural Value and Direction of Martial Arts" Soongsil University 2021
6 Kim, M. Y., "Perception survey on expectations and presence of augmented reality picture books for application to Sunday school education: Focused on those in charge of Sunday school infant and toddler education" Chongshin University Graduate School of Education 2019
7 한달롱, "Nursing Students' Perception of Virtual Reality (VR) and Needs Assessment for Virtual Reality Simulation in Mental Health Nursing" 21 (21): 1451-1487, 2020
8 김현경 ; 구요한 ; 류옥현, "Improving the quality management of competency-based convergence education in higher education: focused on the competency diagnoses of K University" 21 (21): 713-733, 2021
9 김선형, "Expectations on the Application of Makeup Courses which Converged the New Technologies of the Fourth Industrial Revolution" 28 (28): 801-809, 2022
10 박세원 ; 최흥희 ; 김영식, "Elementary School Virtual Reality (VR) Survival Swimming Education Program Analysis and Development Plan Exploration" 28 (28): 1-13, 2023
1 정유선, "Utilization of mobile AR education in art-centered convergence education" 10 : 113-126, 2016
2 김선형, "The Effects of Augmented Reality (AR) and Virtual Reality (VR)-based Experiential Elements on Makeup Behavior" 26 (26): 394-401, 2020
3 Kim, M. Y., "Survey on the Application of Augmented Reality Picture Books to Sunday School Education and the Perception of Existence" Chongshin University Graduate School of Education 2019
4 김지효 ; 박성만, "Preliminary research for the development of a 3D and VR-based English-language pronunciation program: Using the Delphi method" 21 (21): 121-145, 2020
5 Kim, Y. M., "Poetry on the Cultural Value and Direction of Martial Arts" Soongsil University 2021
6 Kim, M. Y., "Perception survey on expectations and presence of augmented reality picture books for application to Sunday school education: Focused on those in charge of Sunday school infant and toddler education" Chongshin University Graduate School of Education 2019
7 한달롱, "Nursing Students' Perception of Virtual Reality (VR) and Needs Assessment for Virtual Reality Simulation in Mental Health Nursing" 21 (21): 1451-1487, 2020
8 김현경 ; 구요한 ; 류옥현, "Improving the quality management of competency-based convergence education in higher education: focused on the competency diagnoses of K University" 21 (21): 713-733, 2021
9 김선형, "Expectations on the Application of Makeup Courses which Converged the New Technologies of the Fourth Industrial Revolution" 28 (28): 801-809, 2022
10 박세원 ; 최흥희 ; 김영식, "Elementary School Virtual Reality (VR) Survival Swimming Education Program Analysis and Development Plan Exploration" 28 (28): 1-13, 2023
11 김경태, "Development of Pansori Chunhyangga Education Program Using VR(Virtual Reality) for STEAM Education" 17 (17): 259-273, 2019
12 김의형, "Correlations between Team-Teaching Factors and Educational Effectiveness in Convergence Education: Focusing on college students majoring in cosmetology" 29 (29): 647-655, 2023
13 권선영, "College Students’ Needs and Perception Assessment to Apply Virtual Reality(VR) Techniques to Library Services" 10 (10): 141-148, 2019
14 서혜경 ; 이연주 ; 이설현 ; 김선형, "Application of Virtual Reality (VR)-based Beauty Contents to Makeup Courses" 27 (27): 217-225, 2021
15 이은화 ; 이혜주, "Analysis of Recognition Type on VR Game Overdependence Factors of Game Overindulgence Youth Using the Q Methodology" 7 (7): 795-804, 2017
16 김은경 ; 천의영 ; 김해진, "Analysis of Korean Research Trends on Virtual Reality(VR) Programs In Practical Nursing Education" 23 (23): 429-441, 2023
17 Choi, S. D., "A study on the future strategy of education for nurturing creative talents in the 21st century" Korea Educational Development Institute 93-, 2012
18 나정조, "A study on how to produce 360-degree VR live-action video contents in the class" 22 (22): 529-546, 2022
19 임유진 ; 김보경 ; 김세영 ; 임현진, "A University Student Perception Analysis on Creative Convergence Competency Comparison Program" 13 (13): 287-312, 2019
20 이정희, "A Study on the Recognition and Development of Skin Care Subjects Using VR" 38 (38): 1485-1492, 2021
21 정승은, "A Study on the Necessity and Measures of the Real Image-Based VR Education in Department of Visual Content Production at Colleges" 19 (19): 247-261, 2021
22 정종원 ; 정기효 ; 정재욱, "A Study on the Effectiveness of a VR-based Industrial Safety Education" 26 (26): 23-31, 2023
23 심은지 ; 유훈식, "A Study on strategies for Korean education for marriage migrant women using VR tools" 19 (19): 495-515, 2019
24 Kim, J. M., "A Study on Methods for Chinese Language Education at High School Employing Convergence Education : Based on Cases of the Application of the 2015 Revised National Curriculum" Kyungpook National University Graduate School of Education 2019
25 장재홍 ; 신원석 ; 고유정, "A Latent Profile Analysis of Teachers' AR and VR Integration" 26 (26): 367-393, 2020