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      VR(가상현실)에 대한 인식, 경험, 체험요소가 교육적용기대감에 미치는 영향: 뷰티관련학과 재학생, 뷰티교육전문가, 뷰티산업종사자 비교 연구 = The Impact of Perception, Experience, and Experiential Elements of VR(virtual reality) on Expectations of Educational Application: Comparative study of beauty-related department students, beauty education experts, and beauty industry workers

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      https://www.riss.kr/link?id=A108966427

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      This study was conducted to analyze the impact of VR awareness, experience, and experiential elements on expectations of educational application among beauty-related department students, beauty education experts, and beauty industry workers. As a result of analyzing the impact of awareness of VR on expectations of educational application, it was found that overall, the higher the usefulness and interest in each subfactor of awareness of VR, the higher the positive expectations and the lower the negative concerns. As a result of analyzing the impact of VR experience on educational application expectations, it was found that overall, the higher the usability and experience of each subfactor of VR experience, the higher the positive expectations and the lower the negative concerns. As a result of analyzing the impact of experience elements for VR on expectations of educational application, it was found that overall, the higher the cognitive, educational, and immersion of each sub-factor of experience elements for VR, the higher the positive expectations and the lower the negative concerns. The research results showed that the higher the awareness, experience, and experiential elements of VR, the higher the positive expectations and the lower the negative concerns. We hope that this study will serve as basic data for the development of VR-based beauty education programs.
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      This study was conducted to analyze the impact of VR awareness, experience, and experiential elements on expectations of educational application among beauty-related department students, beauty education experts, and beauty industry workers. As a resu...

      This study was conducted to analyze the impact of VR awareness, experience, and experiential elements on expectations of educational application among beauty-related department students, beauty education experts, and beauty industry workers. As a result of analyzing the impact of awareness of VR on expectations of educational application, it was found that overall, the higher the usefulness and interest in each subfactor of awareness of VR, the higher the positive expectations and the lower the negative concerns. As a result of analyzing the impact of VR experience on educational application expectations, it was found that overall, the higher the usability and experience of each subfactor of VR experience, the higher the positive expectations and the lower the negative concerns. As a result of analyzing the impact of experience elements for VR on expectations of educational application, it was found that overall, the higher the cognitive, educational, and immersion of each sub-factor of experience elements for VR, the higher the positive expectations and the lower the negative concerns. The research results showed that the higher the awareness, experience, and experiential elements of VR, the higher the positive expectations and the lower the negative concerns. We hope that this study will serve as basic data for the development of VR-based beauty education programs.

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      참고문헌 (Reference)

      1 정유선, "Utilization of mobile AR education in art-centered convergence education" 10 : 113-126, 2016

      2 김선형, "The Effects of Augmented Reality (AR) and Virtual Reality (VR)-based Experiential Elements on Makeup Behavior" 26 (26): 394-401, 2020

      3 Kim, M. Y., "Survey on the Application of Augmented Reality Picture Books to Sunday School Education and the Perception of Existence" Chongshin University Graduate School of Education 2019

      4 김지효 ; 박성만, "Preliminary research for the development of a 3D and VR-based English-language pronunciation program: Using the Delphi method" 21 (21): 121-145, 2020

      5 Kim, Y. M., "Poetry on the Cultural Value and Direction of Martial Arts" Soongsil University 2021

      6 Kim, M. Y., "Perception survey on expectations and presence of augmented reality picture books for application to Sunday school education: Focused on those in charge of Sunday school infant and toddler education" Chongshin University Graduate School of Education 2019

      7 한달롱, "Nursing Students' Perception of Virtual Reality (VR) and Needs Assessment for Virtual Reality Simulation in Mental Health Nursing" 21 (21): 1451-1487, 2020

      8 김현경 ; 구요한 ; 류옥현, "Improving the quality management of competency-based convergence education in higher education: focused on the competency diagnoses of K University" 21 (21): 713-733, 2021

      9 김선형, "Expectations on the Application of Makeup Courses which Converged the New Technologies of the Fourth Industrial Revolution" 28 (28): 801-809, 2022

      10 박세원 ; 최흥희 ; 김영식, "Elementary School Virtual Reality (VR) Survival Swimming Education Program Analysis and Development Plan Exploration" 28 (28): 1-13, 2023

      1 정유선, "Utilization of mobile AR education in art-centered convergence education" 10 : 113-126, 2016

      2 김선형, "The Effects of Augmented Reality (AR) and Virtual Reality (VR)-based Experiential Elements on Makeup Behavior" 26 (26): 394-401, 2020

      3 Kim, M. Y., "Survey on the Application of Augmented Reality Picture Books to Sunday School Education and the Perception of Existence" Chongshin University Graduate School of Education 2019

      4 김지효 ; 박성만, "Preliminary research for the development of a 3D and VR-based English-language pronunciation program: Using the Delphi method" 21 (21): 121-145, 2020

      5 Kim, Y. M., "Poetry on the Cultural Value and Direction of Martial Arts" Soongsil University 2021

      6 Kim, M. Y., "Perception survey on expectations and presence of augmented reality picture books for application to Sunday school education: Focused on those in charge of Sunday school infant and toddler education" Chongshin University Graduate School of Education 2019

      7 한달롱, "Nursing Students' Perception of Virtual Reality (VR) and Needs Assessment for Virtual Reality Simulation in Mental Health Nursing" 21 (21): 1451-1487, 2020

      8 김현경 ; 구요한 ; 류옥현, "Improving the quality management of competency-based convergence education in higher education: focused on the competency diagnoses of K University" 21 (21): 713-733, 2021

      9 김선형, "Expectations on the Application of Makeup Courses which Converged the New Technologies of the Fourth Industrial Revolution" 28 (28): 801-809, 2022

      10 박세원 ; 최흥희 ; 김영식, "Elementary School Virtual Reality (VR) Survival Swimming Education Program Analysis and Development Plan Exploration" 28 (28): 1-13, 2023

      11 김경태, "Development of Pansori Chunhyangga Education Program Using VR(Virtual Reality) for STEAM Education" 17 (17): 259-273, 2019

      12 김의형, "Correlations between Team-Teaching Factors and Educational Effectiveness in Convergence Education: Focusing on college students majoring in cosmetology" 29 (29): 647-655, 2023

      13 권선영, "College Students’ Needs and Perception Assessment to Apply Virtual Reality(VR) Techniques to Library Services" 10 (10): 141-148, 2019

      14 서혜경 ; 이연주 ; 이설현 ; 김선형, "Application of Virtual Reality (VR)-based Beauty Contents to Makeup Courses" 27 (27): 217-225, 2021

      15 이은화 ; 이혜주, "Analysis of Recognition Type on VR Game Overdependence Factors of Game Overindulgence Youth Using the Q Methodology" 7 (7): 795-804, 2017

      16 김은경 ; 천의영 ; 김해진, "Analysis of Korean Research Trends on Virtual Reality(VR) Programs In Practical Nursing Education" 23 (23): 429-441, 2023

      17 Choi, S. D., "A study on the future strategy of education for nurturing creative talents in the 21st century" Korea Educational Development Institute 93-, 2012

      18 나정조, "A study on how to produce 360-degree VR live-action video contents in the class" 22 (22): 529-546, 2022

      19 임유진 ; 김보경 ; 김세영 ; 임현진, "A University Student Perception Analysis on Creative Convergence Competency Comparison Program" 13 (13): 287-312, 2019

      20 이정희, "A Study on the Recognition and Development of Skin Care Subjects Using VR" 38 (38): 1485-1492, 2021

      21 정승은, "A Study on the Necessity and Measures of the Real Image-Based VR Education in Department of Visual Content Production at Colleges" 19 (19): 247-261, 2021

      22 정종원 ; 정기효 ; 정재욱, "A Study on the Effectiveness of a VR-based Industrial Safety Education" 26 (26): 23-31, 2023

      23 심은지 ; 유훈식, "A Study on strategies for Korean education for marriage migrant women using VR tools" 19 (19): 495-515, 2019

      24 Kim, J. M., "A Study on Methods for Chinese Language Education at High School Employing Convergence Education : Based on Cases of the Application of the 2015 Revised National Curriculum" Kyungpook National University Graduate School of Education 2019

      25 장재홍 ; 신원석 ; 고유정, "A Latent Profile Analysis of Teachers' AR and VR Integration" 26 (26): 367-393, 2020

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