1 이은경, "게임형태의 가정학습과제가 초등학생의 사회과 과제흥미도와 학업성취도에 미치는 영향" 한국교육정보미디어학회 14 (14): 31-49, 2008
2 Van Maanen, J., "Towards a theory of organizational socialization" 1 : 209-264, 1979
3 Hussain, Z., "The Attitudes, feelings, and experiences of online gamers: A qualitative analysis" 12 (12): 747-753, 2009
4 Jones, J., "Socialization tactics, socialization, self-efficacy and newcomers’ adjustments to organizations" 29 (29): 262-279, 1986
5 Ashforth, B., "Socialization tactics, proactive behavior and newcomer learning: Integrating socialization models" 70 : 447-462, 2007
6 Cole, H., "Social interaction in massively multiplayer online role-playing games" 10 (10): 575-582, 2007
7 Ang, C., "Social interaction in game communities and second language learning" 2005
8 Wack, E., "Relationships between electronic game play, obesity, and psychosocial functioning in young men" 12 (12): 241-244, 2009
9 Taylor, T., "Play between worlds: Exploring online game culture" MIT Press 2006
10 Gruman, J. A., "Organizational socialization tactics and newcomer proactive behaviors: An integrative study" 69 : 90-104, 2006
1 이은경, "게임형태의 가정학습과제가 초등학생의 사회과 과제흥미도와 학업성취도에 미치는 영향" 한국교육정보미디어학회 14 (14): 31-49, 2008
2 Van Maanen, J., "Towards a theory of organizational socialization" 1 : 209-264, 1979
3 Hussain, Z., "The Attitudes, feelings, and experiences of online gamers: A qualitative analysis" 12 (12): 747-753, 2009
4 Jones, J., "Socialization tactics, socialization, self-efficacy and newcomers’ adjustments to organizations" 29 (29): 262-279, 1986
5 Ashforth, B., "Socialization tactics, proactive behavior and newcomer learning: Integrating socialization models" 70 : 447-462, 2007
6 Cole, H., "Social interaction in massively multiplayer online role-playing games" 10 (10): 575-582, 2007
7 Ang, C., "Social interaction in game communities and second language learning" 2005
8 Wack, E., "Relationships between electronic game play, obesity, and psychosocial functioning in young men" 12 (12): 241-244, 2009
9 Taylor, T., "Play between worlds: Exploring online game culture" MIT Press 2006
10 Gruman, J. A., "Organizational socialization tactics and newcomer proactive behaviors: An integrative study" 69 : 90-104, 2006
11 Kim, B., "Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning" 52 : 800-810, 2009
12 Paraskeva, F., "Multiplayer online games as educational tools: Facing new challenges in learning" 54 : 498-505, 2010
13 Meadows, M., "I, avatar: The consequences of having a Second Life" 2008
14 Kim, S., "Effect of organization socialization tactics and newcomers’ proactivity on socialization outcomes" 12 (12): 175-212, 2004
15 Griffiths, M., "Demographic factors and playing variables in online gaming" 7 : 487-497, 2004
16 Choi, B., "Collaborate and share: An experimental study of the effects of task and reward interdependencies in Online games" 10 (10): 591-595, 2007
17 Ng, B., "Addiction to the Internet and online gaming" 8 (8): 110-113, 2005
18 Lo, Y., "A fuzzy-AHP-based technique for the decision of design feature selection in Massively Multiplayer Online Role-Playing Game development" 37 : 8685-8693, 2010