1 신용우, "강화학습을 이용한 지능형 게임캐릭터의 제어" 한국인터넷정보학회 8 (8): 91-97, 2007
2 Laramee, Francois Dominic, "Using N-Gram Statistical Models to Predict Player Behavior, AI Game Progrmming Wisdom" Charles River Media 2002
3 Julien Hamaide, "Short-Term Memory Modeling Using a Support Vector Machine, Game Programming Gems 6" Charles River Media 2006
4 Imran Ghory, "Reinforcement learning in board games"
5 Nee Jan van Eck, "Reinforcement Learning and its Application to Othello"
6 Mommersteeg, Fri, "Pattern Recognition with Sequential Prediction, AI Game Progrmming Wisdom" Charles River Media 2002
7 Steve Woodcock, "Game AI : The State of the Industry" Game Developer Magazine 2000
8 James Boer, "Closest-String Matching Algorithm, Game Programming Gems 6" Charles River Media 2006
9 Armand Prieditis, "Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III, Game Programming Gems 6" Charles River Media 2006
10 Steve Rabin, "AI Game Programming Wisdom 2" Charles River Media 2003
1 신용우, "강화학습을 이용한 지능형 게임캐릭터의 제어" 한국인터넷정보학회 8 (8): 91-97, 2007
2 Laramee, Francois Dominic, "Using N-Gram Statistical Models to Predict Player Behavior, AI Game Progrmming Wisdom" Charles River Media 2002
3 Julien Hamaide, "Short-Term Memory Modeling Using a Support Vector Machine, Game Programming Gems 6" Charles River Media 2006
4 Imran Ghory, "Reinforcement learning in board games"
5 Nee Jan van Eck, "Reinforcement Learning and its Application to Othello"
6 Mommersteeg, Fri, "Pattern Recognition with Sequential Prediction, AI Game Progrmming Wisdom" Charles River Media 2002
7 Steve Woodcock, "Game AI : The State of the Industry" Game Developer Magazine 2000
8 James Boer, "Closest-String Matching Algorithm, Game Programming Gems 6" Charles River Media 2006
9 Armand Prieditis, "Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III, Game Programming Gems 6" Charles River Media 2006
10 Steve Rabin, "AI Game Programming Wisdom 2" Charles River Media 2003
11 Steve Rabin, "AI Game Programming Wisdom" Charles River Media 2002
12 Laramee, Francois Dominic, "A Rule-based Architecture Using Dempster-Shafer Theory, AI Game Progrmming Wisdom" Charles River Media 2002
13 한국게임산업진흥원, "2008 대한민국 게임백서"