1 송은아, "성공적인 지역축제를 위한 스토리텔링의 도입– 산수유 축제를 중심으로 -" 한국엔터테인먼트산업학회 11 (11): 37-46, 2017
2 어일선, "기록영화의 리얼리즘과 허구성 연구 : 영화 <안창남 비행사> 분석" 한국엔터테인먼트산업학회 11 (11): 111-120, 2017
3 Hans-Georg Gadamer, "Wahrheit und Methode" Commercial Press 145-, 2010
4 진건파, "To Recognize the Whole Through the Observation of the Part, the Analysis of Animated Films’ Narrative of China and Korea - A Case Study of Leafie: A Hen into the Wild (Korea) and Little Door Gods (China) -" 한국엔터테인먼트산업학회 11 (11): 47-56, 2017
5 Konrad Lange, "The essence of art" Fudan University press 622-, 1990
6 Jia Leilei, "The Function and Form of “Commercial Fiction” in Image Language" Film communication 41-, 2000
7 유연, "The Analysis of Story Creation of Animated Film Coco" 한국엔터테인먼트산업학회 12 (12): 35-42, 2018
8 Song Suli, "On the Gameplay of Image Narration" Contemporary Cinema 116-122, 2008
9 Gao Jinyan, "On the Gameplay of Chinese Animation Narration" Contemporary Cinema 106-110, 2018
10 Johan Huizinga, "Homo Ludens" China Academy of Art Press 1-, 1996
1 송은아, "성공적인 지역축제를 위한 스토리텔링의 도입– 산수유 축제를 중심으로 -" 한국엔터테인먼트산업학회 11 (11): 37-46, 2017
2 어일선, "기록영화의 리얼리즘과 허구성 연구 : 영화 <안창남 비행사> 분석" 한국엔터테인먼트산업학회 11 (11): 111-120, 2017
3 Hans-Georg Gadamer, "Wahrheit und Methode" Commercial Press 145-, 2010
4 진건파, "To Recognize the Whole Through the Observation of the Part, the Analysis of Animated Films’ Narrative of China and Korea - A Case Study of Leafie: A Hen into the Wild (Korea) and Little Door Gods (China) -" 한국엔터테인먼트산업학회 11 (11): 47-56, 2017
5 Konrad Lange, "The essence of art" Fudan University press 622-, 1990
6 Jia Leilei, "The Function and Form of “Commercial Fiction” in Image Language" Film communication 41-, 2000
7 유연, "The Analysis of Story Creation of Animated Film Coco" 한국엔터테인먼트산업학회 12 (12): 35-42, 2018
8 Song Suli, "On the Gameplay of Image Narration" Contemporary Cinema 116-122, 2008
9 Gao Jinyan, "On the Gameplay of Chinese Animation Narration" Contemporary Cinema 106-110, 2018
10 Johan Huizinga, "Homo Ludens" China Academy of Art Press 1-, 1996
11 Liu Yan, "General discussion of children's games" Beijing Normal University Press 248-, 2008
12 Jiang Meng, "Gameplay Research on Contemporary Hollywood Animated Films" Nanjing Normal University 2013
13 Lee R. Bobker, "Elements of Film" China Film Publishing House 1994
14 Huang Shi, "Digital game planning" Tsinghua University Press 7-, 2008
15 Wang Zheng, "Comparison of film and game image elements" 2006
16 Wikipedia, "Coco"
17 Dong Chongcao, "Art and games" People's Publishing House 92-95, 2004
18 Sun Shuping, "An Analysis of the Gameplay Narrative of Contemporary Hollywood Film and TV Animation" 84-85, 2019
19 Wang Lingjuan, "A Probe into the Gameplay Narrative Strategy of Hollywood Animated Films" 79-81, 2016