1 주진수, "미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구" 한국디지털정책학회 13 (13): 349-357, 2015
2 Jean-Michel Frodon, "The impureness of the film-film and video games" (6) : 169-173, 2005
3 Kim Jong-woo, "The impact of game elements on fun and flow" 160-163, 2014
4 Larsen, Lasse Juel, "Play and Gameful Movies: The Ludification of Modern Cinema" 2017
5 Barsam, Richard, "Looking at movies" WW Norton &Company 2015
6 Lee, Youseok, "Interdependence Of Performance Between Movies And The Movie-themed Mobile Games" 2018
7 Filipe, Eva Patrícia Ribeiro, "Harnessing Interactive Media Ideological Power: A Disempowerment Model for Video Games" 333-, 2018
8 Li Guoqiang, "Electronic Games as a New Art Form: Technology, Aesthetics and Cross-Border" 1 : 2018
9 Thomas, Michael, "Deconstructing digital natives: Young people, technology, and the new literacies" Taylor & Francis 2011
10 Katsaridou M., "Adaptation of video games into films: The adventures of the narrative" (1290) : 2017
1 주진수, "미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구" 한국디지털정책학회 13 (13): 349-357, 2015
2 Jean-Michel Frodon, "The impureness of the film-film and video games" (6) : 169-173, 2005
3 Kim Jong-woo, "The impact of game elements on fun and flow" 160-163, 2014
4 Larsen, Lasse Juel, "Play and Gameful Movies: The Ludification of Modern Cinema" 2017
5 Barsam, Richard, "Looking at movies" WW Norton &Company 2015
6 Lee, Youseok, "Interdependence Of Performance Between Movies And The Movie-themed Mobile Games" 2018
7 Filipe, Eva Patrícia Ribeiro, "Harnessing Interactive Media Ideological Power: A Disempowerment Model for Video Games" 333-, 2018
8 Li Guoqiang, "Electronic Games as a New Art Form: Technology, Aesthetics and Cross-Border" 1 : 2018
9 Thomas, Michael, "Deconstructing digital natives: Young people, technology, and the new literacies" Taylor & Francis 2011
10 Katsaridou M., "Adaptation of video games into films: The adventures of the narrative" (1290) : 2017
11 Wang Lingjuan, "A narration of Hollywood animated film gameplay narrative strategy" 4 : 79-81, 2016
12 Gang Ik-mo, "3D Video Age Symbolic Material Study" 5 (5): 1-14, 2011