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      학교폭력을 유발하는 환경으로서의 놀이문화 = Play Subculture as a generating Milieu of School delinquency

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      https://www.riss.kr/link?id=A99822989

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      다국어 초록 (Multilingual Abstract)

      Most crime theories emphasize the socio-economic class as one of the main causes of juvenile delinquency, since there are many juvenile delinquents from lower class. However, many empirical researches do not support the relation between class and delinquency properly. Specifically, most juveniles in Korea are students and much delinquency occur near schools. The existing theories about the relation between socio-economic class and delinquency have some limitation to reveal the unique characteristics of school delinquency in Korea. Subculture theory which is specific for juvenile delinquency explains how lower class youths learn and practice the violation of middle class norms. Miller(1958) introduces the lower class subculture as a generating milieu of gang delinquency, but it does not fully explain less severe delinquency such as school delinquency. School delinquency occurs in the school where most students spend time and rarely receives the criminal penalty. This study asks whether lower class youths commit more school delinquency. Otherwise, what is peculiar youth subculture that influences school delinquency? This study analyzes the effects of play subculture of youth as a generating milieu of school delinquency. We generalize youth who commit themselves to play subculture as ‘punk’ and research the effects of indicators reflecting them on school delinquency. Using data from the Korean Youth Panel Study that follows 3449 students from their 2nd grade in the middle school over five years, we test lower economic class subculture hypotheses. The hypothesis, however, is rejected as a result that higher class youths commit more school delinquency. On the contrary, play subculture hypothesis is supported by showing that 4 indicators of ‘punk’, long playing time, high expenditure relative to household income, part-time working experience, and poor grade, have positive relations. The more a youth is committed to play subculture, the more he/she is likely to commit school delinquency, thereby supporting play subculture hypothesis.
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      Most crime theories emphasize the socio-economic class as one of the main causes of juvenile delinquency, since there are many juvenile delinquents from lower class. However, many empirical researches do not support the relation between class and deli...

      Most crime theories emphasize the socio-economic class as one of the main causes of juvenile delinquency, since there are many juvenile delinquents from lower class. However, many empirical researches do not support the relation between class and delinquency properly. Specifically, most juveniles in Korea are students and much delinquency occur near schools. The existing theories about the relation between socio-economic class and delinquency have some limitation to reveal the unique characteristics of school delinquency in Korea. Subculture theory which is specific for juvenile delinquency explains how lower class youths learn and practice the violation of middle class norms. Miller(1958) introduces the lower class subculture as a generating milieu of gang delinquency, but it does not fully explain less severe delinquency such as school delinquency. School delinquency occurs in the school where most students spend time and rarely receives the criminal penalty. This study asks whether lower class youths commit more school delinquency. Otherwise, what is peculiar youth subculture that influences school delinquency? This study analyzes the effects of play subculture of youth as a generating milieu of school delinquency. We generalize youth who commit themselves to play subculture as ‘punk’ and research the effects of indicators reflecting them on school delinquency. Using data from the Korean Youth Panel Study that follows 3449 students from their 2nd grade in the middle school over five years, we test lower economic class subculture hypotheses. The hypothesis, however, is rejected as a result that higher class youths commit more school delinquency. On the contrary, play subculture hypothesis is supported by showing that 4 indicators of ‘punk’, long playing time, high expenditure relative to household income, part-time working experience, and poor grade, have positive relations. The more a youth is committed to play subculture, the more he/she is likely to commit school delinquency, thereby supporting play subculture hypothesis.

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