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1 Sutton-Smith, B, "“Virtual Reality Games Help Stroke Victims: Ability to Walk Improved after Therapy”, Study Finds, 2005, May 12. Available at http://www.msnbc.msn.com/id/7832242/print/1/displaymode /1098/"
2 Murphy,S.T, "“Summary Report: Developing a Research Agenda for Entertainment-education and Multicultural Audiences”. A conference sponsored by The Centers for Disease Control and Prevention, Hollywood, Health & Society, and USC Annenberg Norman Lear Center, Santa Monica, CA. 2003"
3 You, S. H., "Virtual Reality-induced Cortical Reorganization and Associated Locomotor Recovery in Chronic Stroke: An Experimenter-blind Randomized Study" 36 : 1166-1171, 2005
4 Sabido, M, "The Origins of Entertainment-education in : Entertainment-education and Social Change: History, Research, and Practice" Erlbaum 75-96, 2004
5 Sutton-Smith, B, "The Number of Internet Users Surpasses 30 Millions” 2004, August 10. Available at http://nida.or.kr/center/press1_view. htm?page=5&mode=&seek=&s=&vtrec=316&count=363&num= 324&pos=7&kinds=press1"
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