1 구동모, "혁신기술수용모델(TAM)을 응용한 인터넷 쇼핑행동 고찰" 13 (13): 141-170, 2003
2 김종욱, "정보시스템 사용자의 기대, 시스템의 지각된 성능, 기대불일치가 사용자 만족에 미치는 영향에 관한 실증적 연구" 14 (14): 101-123, 2004
3 박승배, "온라인 게임 수용모델에 관한 연구" 8 (8): 353-373, 2007
4 김상훈, "소비자 특성이 추구편익 및 내구재 속성의 중요도 인식에 미치는 영향:소비자 혁신성, 대인적 민감도, 소비자 지식을 중심으로" 한국마케팅학회 20 (20): 209-230, 2005
5 조인수, "디지털경영의 현재와 미래:디지털 컨텐츠,온라인 RPG의 고객 충성도에 영향을 미치는 게임 구조상의 변수에 대한 분석-요인분석과 의사결정나무 기법을 중심으로-" 2003
6 Leavitt, C, "“Development of a scale for innovativeness in advances in consumer research" 2 : 545-554, 1975
7 이안재, "e-스포츠의 부상과 향후과제" 삼성경제연구소 (49) : 2005
8 서울 국제 e스포츠 페스티벌, "e-stars Seoul"
9 Babin, B.J., "Work and/or Fun:Measuring Hedonic and Utilitarian Shopping Value" 20 (20): 644-656, 1994
10 Hsu, Chin-Lung, "Why do people play on-line games? An extended TAM with social influences and flow experience" 41 (41): 853-879, 2004
1 구동모, "혁신기술수용모델(TAM)을 응용한 인터넷 쇼핑행동 고찰" 13 (13): 141-170, 2003
2 김종욱, "정보시스템 사용자의 기대, 시스템의 지각된 성능, 기대불일치가 사용자 만족에 미치는 영향에 관한 실증적 연구" 14 (14): 101-123, 2004
3 박승배, "온라인 게임 수용모델에 관한 연구" 8 (8): 353-373, 2007
4 김상훈, "소비자 특성이 추구편익 및 내구재 속성의 중요도 인식에 미치는 영향:소비자 혁신성, 대인적 민감도, 소비자 지식을 중심으로" 한국마케팅학회 20 (20): 209-230, 2005
5 조인수, "디지털경영의 현재와 미래:디지털 컨텐츠,온라인 RPG의 고객 충성도에 영향을 미치는 게임 구조상의 변수에 대한 분석-요인분석과 의사결정나무 기법을 중심으로-" 2003
6 Leavitt, C, "“Development of a scale for innovativeness in advances in consumer research" 2 : 545-554, 1975
7 이안재, "e-스포츠의 부상과 향후과제" 삼성경제연구소 (49) : 2005
8 서울 국제 e스포츠 페스티벌, "e-stars Seoul"
9 Babin, B.J., "Work and/or Fun:Measuring Hedonic and Utilitarian Shopping Value" 20 (20): 644-656, 1994
10 Hsu, Chin-Lung, "Why do people play on-line games? An extended TAM with social influences and flow experience" 41 (41): 853-879, 2004
11 Venkatesh, V, "Why Don't Men ever Stop to Ask for Directions: Gender, Social Influence" 24 : 115-139, 2000
12 Van der Heijden, H., "User Acceptance of Hedonic Information Systems" 28 (28): 695-704, 2004
13 Davis, F. D., "User Acceptance of Computer Technology: A Comparison of Two Theoretical Models" 30 (30): 361-391, 1992
14 Tylor, S., "Understanding Information Technology Usage: A Test of Competing Models" 6 (6): 144-176, 1995
15 Agarwal, R., "Time Flies when You're Having Fun:Cognitive Absorption and Beliefs about Information Technology Usage" 24 (24): 665-694, 2000
16 Chin, W.W., "The partial least squares approach for structural equation modelling in Modern Methods for Business Research" Lawrence Erlbaum Associates 1998
17 Gefen, D., "The Relative Importance of Perceived Ease of Use in IS Adoption: A Study of ECommerce Adoption" 1 : 1-28, 2000
18 Dongthu, Naveen, "The Internet Shopper" 39 (39): 52-68, 1999
19 Straub, D., "Testing the Technology Acceptance Model across Cultures: A Three-Country Study" 33 (33): 1-11, 1997
20 양희동, "TAM에서의 태도 개념의 측정 개선과 WWW사용의 설명력" 31 (31): 929-950, 2002
21 Plouffe, C. R., "Research Report: Richness versus Parsimony in Modeling Technology Adoption Decisions- Understanding Merchant Adoption of a Smart Card-Based Payment System" 12 (12): 208-222, 2001
22 Lin, Carolyn, "Predicting Webcasting Adoption via Personal Innovationess and Perceived Utilities" 46 (46): 228-238, 2006
23 Davis, F. D., "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology" 13 (13): 319-340, 1989
24 Chin, W. W., "On the Use,Usefulness,and Ease of Use of Structural Equation Modeling in MIS Research:A note of caution" 19 (19): 237-246, 1995
25 Midgley, D. F., "Innovativeness: The Concept and Its Measurement" 4 : 229-242, 1978
26 Chau, P. Y. K., "Impact of Information Presentation Modes on Online Shopping: An Empirical Evaluation of a Broadband Interactive Shopping Service" 10 (10): 1-22, 2000
27 Goldsmith, Ronald. E, "Identifying Innovators in Consumer Product Markets" 26 (26): 42-55, 1992
28 Hirschman, Elizabeth C, "Hedonic Consumption:Emerging Concepts,Methods and Propositions" 46 (46): 92-101, 1982
29 Smith, Donnavieve N., "Flow and Internet shopping behavior A conceptual model and research propositions" 57 (57): 1199-1208, 2004
30 Baumgartner, Hans, "Explatory Consumer Buying Behavior:Conceptualization and Measurement" 13 : 121-137, 1996
31 Szajna, B., "Empirical Evaluation of the Revised Technology Acceptance Model" 42 (42): 8/5-92, 1996
32 Agarwal, R., M., "Early and Late Adopters of IT Innovations:Extensions to Innovation Diffusion Theory" 1998
33 Rogers, "Diffusion of Innovations" Free Press 2003
34 Pagani, Margherita, "Determinants of Adoption of Third Generation Mobile Multimedia Services" 18 (18): 46-59, 2004
35 Venkatesh, V., "Creation of Favorable User Perceptions:Exploring the Role of Intrinsic Motivation" 23 (23): 319-340, 1999
36 Dhar, Ravi, "Consumer Choice Between Hedonic and Utilitarian Goods" 37 (37): 60-71, 2000
37 Pavlou, P. A., "Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Aceeptance Model" 7 (7): 101-134, 2003
38 Joseph, Benoy, "Concurrent Validity of a Measure of Innovative Cognitive Style" 12 (12): 159-175, 1984
39 Venkatesh, V., "Computer Technology Training in the Workplace: A Longitudinal Investigation of the Effect of Mood" 79 (79): 1-28, 1999
40 Koufaris, M., "Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior" 13 (13): 205-223, 2002
41 Chung, Janine, "Antecedents of Perceived Playfulness:an Exploratory Study on User Acceptance of General Information-searching Websites" 41 : 869-881, 2004
42 Venkatesh, V., "A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies" 46 (46): 186-204, 2000
43 Chin, W. W., "A Partial Least Squares Latent Variable Modeling Approach for Measuring Interacting Effect: Results from a Monte Carlo Simulation Study and Voice Mail Emotion/Adoption Study" 21-41, 1996
44 Venkatesh, V/, "A Longitudinal Investigation of Personal Computers in Homes: Adoption Determinants and Emerging Challenges" 25 (25): 71-102, 2001
45 Agarwal, R., "A Conceptual and Operation Definition of Personnal of Innovativeness in the Domain of Information Technology" 9 (9): 204-301, 1998