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    RISS 인기검색어

      스포츠 전공 분야 정보화를 위한 단계별 연구 = The step pwised research for information anger of sports military merit

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      https://www.riss.kr/link?id=A30057562

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      다국어 초록 (Multilingual Abstract)

      The objects of this study are investigating the important educating points and systematic step of education in e-business time. I examined the most important parts and priority of education in the curriculum of management information, management science, and management information of the business administration department. As a result, electronic business transactions, construction of global database, management system, and system environment by prototyping method are considered the most suitable information of management industry. The education of informed sports industry management is important in the meaning of hardware as well as software. So I suggest the following staged education methods. First, systematic establishment of structural base in the information-oriented sports management Second, understanding of tool for the information-oriented sports management Third, education that is related with the application of basic program which is most commonly usee in computer system Fourth, application of package program that is based in global database Fifth, development of basic software Sixth, organization of contents that is used the developed software in internet Seventh, construction and application of sports database which used account service Eighth, education that used mining method of staged real data. All the while education of sports management information is concentrated to equipment, sports products, hardware, so competitive power of software was low For the continuous development of sports management information, insurance of consumer relationship management (CRM) that include win-win-win strategy as well as development of hardware should be used.
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      The objects of this study are investigating the important educating points and systematic step of education in e-business time. I examined the most important parts and priority of education in the curriculum of management information, management scien...

      The objects of this study are investigating the important educating points and systematic step of education in e-business time. I examined the most important parts and priority of education in the curriculum of management information, management science, and management information of the business administration department. As a result, electronic business transactions, construction of global database, management system, and system environment by prototyping method are considered the most suitable information of management industry. The education of informed sports industry management is important in the meaning of hardware as well as software. So I suggest the following staged education methods. First, systematic establishment of structural base in the information-oriented sports management Second, understanding of tool for the information-oriented sports management Third, education that is related with the application of basic program which is most commonly usee in computer system Fourth, application of package program that is based in global database Fifth, development of basic software Sixth, organization of contents that is used the developed software in internet Seventh, construction and application of sports database which used account service Eighth, education that used mining method of staged real data. All the while education of sports management information is concentrated to equipment, sports products, hardware, so competitive power of software was low For the continuous development of sports management information, insurance of consumer relationship management (CRM) that include win-win-win strategy as well as development of hardware should be used.

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      목차 (Table of Contents)

      • Ⅰ. 연구의 필요성과 목적
      • Ⅱ. 연구 방법
      • Ⅲ. 일반 심리와 스포츠 심리 정보화의 환경 분석
      • 1. 심리 정보화의 현황
      • 2. 스포츠 심리 정보화의 현황
      • Ⅰ. 연구의 필요성과 목적
      • Ⅱ. 연구 방법
      • Ⅲ. 일반 심리와 스포츠 심리 정보화의 환경 분석
      • 1. 심리 정보화의 현황
      • 2. 스포츠 심리 정보화의 현황
      • Ⅳ. 결과
      • Ⅳ. 결론 및 제언
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