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    다중환경에서의 Open Graphic API를 이용한 3차원 공간정보 시스템 설계 및 구현

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    https://www.riss.kr/link?id=T11955965

    • 저자
    • 발행사항

      서울 : 한성대학교, 2007

    • 학위논문사항

      학위논문(석사) -- 한성대학교 , 電子工學科電子工學專攻 , 2007. 8

    • 발행연도

      2007

    • 작성언어

      한국어

    • 발행국(도시)

      서울

    • 형태사항

      viii, 141 p. ; 26cm

    • 소장기관
      • 한성대학교 도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    3D mobile GIS application is at the beginning development stage in the GIS domain, compared to other GIS application using handheld devices on wireless communications and various sensor systems.
    In this study, an integrated 3D authoring and rendering system, based on object-oriented approach, running on handheld devices was proposed, designed and implemented for the graphic pipeline processing in this system. OpenGL(Open Graphic Library)and OpenGL
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    3D mobile GIS application is at the beginning development stage in the GIS domain, compared to other GIS application using handheld devices on wireless communications and various sensor systems. In this study, an integrated 3D authoring and rendering...

    3D mobile GIS application is at the beginning development stage in the GIS domain, compared to other GIS application using handheld devices on wireless communications and various sensor systems.
    In this study, an integrated 3D authoring and rendering system, based on object-oriented approach, running on handheld devices was proposed, designed and implemented for the graphic pipeline processing in this system. OpenGL(Open Graphic Library)and OpenGL

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    ES(Embedded System) is used for stand-alone platform and mobile platform, respectively. In these systems, 3D objects such as terrain, building, road and user-defined geometric ones can be modeled and integrated for augmented 3D landscape scene generation. In both systems, 3D urban landscape features authoring system by geo-based spatial feature database schema definition is composed of several functions: modeling, editing and manipulating of. 3D landscape objects, generating of geometrically complex type features, and supporting of both database and file system with manipulating of attributes for 3D objects. As well, for realistic scene rendering, texture mapping of complex types of 3D objects with image library is also possible. In developing on the mobile system, main graphical user interface and core components were implemented under EVC 4.0 MFC and tested at PDA as iPack H4100 and LG-DMBPM80 device with Pocket PC. It is expected that dual interfaced 3D geo-spatial information systems supporting registration, modeling, and rendering systems for can be effectively utilized to 3D urban environments analysis, 3D simulation and 3D navigation related to further 3D mobile mapping.
    번역하기

    ES(Embedded System) is used for stand-alone platform and mobile platform, respectively. In these systems, 3D objects such as terrain, building, road and user-defined geometric ones can be modeled and integrated for augmented 3D landscape scene generat...

    ES(Embedded System) is used for stand-alone platform and mobile platform, respectively. In these systems, 3D objects such as terrain, building, road and user-defined geometric ones can be modeled and integrated for augmented 3D landscape scene generation. In both systems, 3D urban landscape features authoring system by geo-based spatial feature database schema definition is composed of several functions: modeling, editing and manipulating of. 3D landscape objects, generating of geometrically complex type features, and supporting of both database and file system with manipulating of attributes for 3D objects. As well, for realistic scene rendering, texture mapping of complex types of 3D objects with image library is also possible. In developing on the mobile system, main graphical user interface and core components were implemented under EVC 4.0 MFC and tested at PDA as iPack H4100 and LG-DMBPM80 device with Pocket PC. It is expected that dual interfaced 3D geo-spatial information systems supporting registration, modeling, and rendering systems for can be effectively utilized to 3D urban environments analysis, 3D simulation and 3D navigation related to further 3D mobile mapping.

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    목차 (Table of Contents)

    • 목차 = i
    • 제1장 서론 = 1
    • 제1절 연구 배경 및 필요성 = 1
    • 1. 연구 배경 = 1
    • 2. 연구 필요성 = 2
    • 목차 = i
    • 제1장 서론 = 1
    • 제1절 연구 배경 및 필요성 = 1
    • 1. 연구 배경 = 1
    • 2. 연구 필요성 = 2
    • 제2절 연구 내용 및 목적 = 3
    • 1. 연구내용 = 3
    • 2. 연구 목적 = 4
    • 제2장 관련 연구 = 6
    • 제1절 개발환경 = 6
    • 1. 다중환경의 개발 = 6
    • 제2절 공개형 그래픽 라이브러리 = 8
    • 1. Stand-alone환경에서의 API = 8
    • 2. Mobile환경에서의 API = 10
    • 제3절 Image Processing = 13
    • 제4절 Stereoscopic Methods = 15
    • 제3장 설계 및 구현 = 18
    • 제1절 시스템 설계 = 18
    • 1. 시스템 설계 = 18
    • 2. 시스템 UI(User Interface) = 21
    • 제2절 시스템 구현 = 24
    • 제3절 결과 예시 = 27
    • 1. Desktop PC에서의 결과 화면 = 27
    • 2. PDA에서의 결과 화면 = 29
    • 3. 다중 환경에서의 3D 공간정보 공유 = 31
    • 제5장 결론 및 향후 연구 = 32
    • 참고문헌 = 34
    • ABSTRACT = 38
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