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      Effect of 360-Degree Virtual Reality Fundraising Campaign on Public Participation in Social Causes: The Role of Presence, Empathy, and Issue Involvement

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      https://www.riss.kr/link?id=A108896791

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      다국어 초록 (Multilingual Abstract)

      Objectives Nonprofit organizations are increasingly turning to immersive virtual reality (VR) technologies to attract public attention and expand their prosocial businesses. While focusing on the water supply issue in developing countries, the present study explores the condition and mechanism through which an immersive VR fundraising campaign induces public participation and the role of issue involvement, which determines the effectiveness of VR.
      Methods A lab experiment was conducted with 74 participants.
      Results The experiment yielded the following results: First, the 360-degree VR video generated a strong sense of presence but failed to evoke an empathic response from the audience. The effect that the storytelling platform had on empathy was moderated by users’ issue involvement. While the level of empathy significantly predicted participants’ intention to donate, the sense of presence predicted their intention to share the video.
      Conclusions The findings from the present study provide implications that can help guide campaign practitioners in when and how to adopt immersive technologies in nonprofit sectors to enhance public engagement and support.
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      Objectives Nonprofit organizations are increasingly turning to immersive virtual reality (VR) technologies to attract public attention and expand their prosocial businesses. While focusing on the water supply issue in developing countries, the presen...

      Objectives Nonprofit organizations are increasingly turning to immersive virtual reality (VR) technologies to attract public attention and expand their prosocial businesses. While focusing on the water supply issue in developing countries, the present study explores the condition and mechanism through which an immersive VR fundraising campaign induces public participation and the role of issue involvement, which determines the effectiveness of VR.
      Methods A lab experiment was conducted with 74 participants.
      Results The experiment yielded the following results: First, the 360-degree VR video generated a strong sense of presence but failed to evoke an empathic response from the audience. The effect that the storytelling platform had on empathy was moderated by users’ issue involvement. While the level of empathy significantly predicted participants’ intention to donate, the sense of presence predicted their intention to share the video.
      Conclusions The findings from the present study provide implications that can help guide campaign practitioners in when and how to adopt immersive technologies in nonprofit sectors to enhance public engagement and support.

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      참고문헌 (Reference)

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      5 Dai-Yun Wu, "Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising" Informa UK Limited 35 (35): 434-444, 2018

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      7 Miguel Barreda-Ángeles, "Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing" Informa UK Limited 88 (88): 154-173, 2020

      8 Alison Jane Martingano, "Virtual reality improves emotional but not cognitive empathy: A meta-analysis." American Psychological Association (APA) 2 (2): 2021

      9 Katherine M. Nelson, "Virtual reality as a tool for environmental conservation and fundraising" Public Library of Science (PLoS) 15 (15): e0223631-, 2020

      10 Sara Ventura, "Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis" Mary Ann Liebert Inc 23 (23): 667-676, 2020

      1 Sue Yeon Syn, "Why do social network site users share information on Facebook and Twitter?" SAGE Publications 41 (41): 553-569, 2015

      2 Michael R. Leippe, "When motives clash: Issue involvement and response involvement as determinants of persuasion." American Psychological Association (APA) 52 (52): 269-278, 1987

      3 Hang Lu, "What motivates information sharing about disaster victims on social media? Exploring the role of compassion, sadness, expectancy violation, and enjoyment" Elsevier BV 63 : 102431-, 2021

      4 Gerard J. Tellis, "What Drives Virality (Sharing) of Online Digital Content? The Critical Role of Information, Emotion, and Brand Prominence" SAGE Publications 83 (83): 1-20, 2019

      5 Dai-Yun Wu, "Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising" Informa UK Limited 35 (35): 434-444, 2018

      6 E C Rush, "Water: neglected, unappreciated and under researched" Springer Science and Business Media LLC 67 (67): 492-495, 2013

      7 Miguel Barreda-Ángeles, "Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing" Informa UK Limited 88 (88): 154-173, 2020

      8 Alison Jane Martingano, "Virtual reality improves emotional but not cognitive empathy: A meta-analysis." American Psychological Association (APA) 2 (2): 2021

      9 Katherine M. Nelson, "Virtual reality as a tool for environmental conservation and fundraising" Public Library of Science (PLoS) 15 (15): e0223631-, 2020

      10 Sara Ventura, "Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis" Mary Ann Liebert Inc 23 (23): 667-676, 2020

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      39 Jessica Gall Myrick, "Laughing and Crying: Mixed Emotions, Compassion, and the Effectiveness of a YouTube PSA About Skin Cancer" Informa UK Limited 30 (30): 820-829, 2014

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      63 Miguel Barreda-Ángeles, "An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment" Mary Ann Liebert Inc 23 (23): 683-688, 2020

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      67 Yong Min Kim, "A Systematic Review of a Virtual Reality System from the Perspective of User Experience" Informa UK Limited 36 (36): 893-910, 2019

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      71 Kristin Van Damme, "360° Video Journalism: Experimental Study on the Effect of Immersion on News Experience and Distant Suffering" Informa UK Limited 20 (20): 2053-2076, 2019

      72 Wang, Y., ""I lose""I gain" vs."they lose""they gain": The influence of message framing on donation intentions in disaster fundraising" 5 (5): 29-55, 2022

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