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      2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로- = Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer`s gender difference-

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      https://www.riss.kr/link?id=A82594547

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      다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

      This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D → 3D vs. 3D → 2D), and gender difference on participants` subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D → 3D condition than in the 3D → 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D → 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D-clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D-clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D → 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.
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      This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D → 3D vs. 3D → 2D), and gender difference on participants` subjective fatigue, recognition for the elements in the clips, and arousal level. The...

      This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D → 3D vs. 3D → 2D), and gender difference on participants` subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D → 3D condition than in the 3D → 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D → 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D-clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D-clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D → 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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      참고문헌 (Reference)

      1 감기택, "시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도" 한국감성과학회 12 (12): 169-180, 2009

      2 Meehan, M., "objective surrogate for presence: Physiological response" 2000

      3 Lambooij, M., "Visual discomfort and visual fatigue of stereoscopic displays: A review" 53 (53): 2009

      4 O’Laughlin, E. M., "Use of landmarks in cognitive mapping: gender differences in self report versus performance" 24 (24): 595-601, 1998

      5 Zavotka, S. L., "Three-dimensional computer animated graphics: A tool for spatial skill instruction" 35 (35): 133-144, 1987

      6 Jones, C. M., "The evolution of sex differences in spatial ability" 117 (117): 403-411, 2003

      7 Vanneste, S., "Temporal control of rhythmic performance: A comparison between young and old adults" 27 : 83-102, 2001

      8 Hagura, M., "Study of asthenopia caused by the viewing of stereoscopic images: measurement by MEG and other devices" 192-202, 2006

      9 Li, H., "Measurement of 3D visual fatigue using event-related potential(ERP): 3D oddball paradigm" 2008

      10 Sandstrom, N. J., "Males and females use different distal cues in a virtual environment navigation task" 6 : 351-360, 1997

      1 감기택, "시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도" 한국감성과학회 12 (12): 169-180, 2009

      2 Meehan, M., "objective surrogate for presence: Physiological response" 2000

      3 Lambooij, M., "Visual discomfort and visual fatigue of stereoscopic displays: A review" 53 (53): 2009

      4 O’Laughlin, E. M., "Use of landmarks in cognitive mapping: gender differences in self report versus performance" 24 (24): 595-601, 1998

      5 Zavotka, S. L., "Three-dimensional computer animated graphics: A tool for spatial skill instruction" 35 (35): 133-144, 1987

      6 Jones, C. M., "The evolution of sex differences in spatial ability" 117 (117): 403-411, 2003

      7 Vanneste, S., "Temporal control of rhythmic performance: A comparison between young and old adults" 27 : 83-102, 2001

      8 Hagura, M., "Study of asthenopia caused by the viewing of stereoscopic images: measurement by MEG and other devices" 192-202, 2006

      9 Li, H., "Measurement of 3D visual fatigue using event-related potential(ERP): 3D oddball paradigm" 2008

      10 Sandstrom, N. J., "Males and females use different distal cues in a virtual environment navigation task" 6 : 351-360, 1997

      11 Noah J., "Males and females use different distal cues in a virtual environment" 6 : 351-360, 1998

      12 Voyer, D., "Magnitude of sex differences in spatial abilities: A meta-analysis consideration of critical variables" 117 (117): 250-270, 1995

      13 Barnett, M. A., "Late adolescents’ experiences with and attitudes toward videogames" 27 : 1316-1334, 1997

      14 Ware, C., "Information Visualization: Perception for Design" Morgan Kaufmann 2000

      15 Lawton, C. A., "Individual and gender related differences in indoor wayfindings" 28 (28): 204-219, 1996

      16 Rafia, A., "Improving spatial ability using a Web-based Virtual Environment(WbVE)" 14 : 707-715, 2005

      17 Lawton, C. A., "Gender differences in pointing accuracy in computer-simulated 3D mazes" 40 : 73-92, 1999

      18 Bleisch, S., "Evaluating the Effectiveness of Representing Numeric Information Through Abstract Graphics in 3D Desktop Virtual Environments" 45 (45): 216-226, 2008

      19 Linn, M. C., "Emergence and characterization of sex differences in spatial ability: A meta-analysis" 56 : 1479-1498, 1985

      20 Bastanlar, Y., "Effects of color-multiplex stereoscopic view on memory and navigation" 2007

      21 Baudouin, A., "Differential involvement of internal clock and working memory in the production and reproduction of duration: A study on older adults" 121 : 285-296, 2006

      22 Emotoa, M., "Changes in fusional vergence limit and its hysteresis after viewing stereoscopic TV" 25 (25): 67-76, 2004

      23 Saucier, D. M., "Are sex differences in navigation caused by sexually dimorphic strategies or by differences in the ability to use the strategies?" 116 (116): 403-410, 2002

      24 Gur, R., "An fMRI study of sex differences in regional activation to a verbal and a spatial task" 74 : 157-170, 2000

      25 이형철, "3차원 디스플레이 유발 피로감을 정량적으로 측정할 수 있는 주관적인 시각적 피로감 측정방법 및 장치. 공개특허 10-2009-0079089"

      26 이형철, "3D 휴먼팩터 연구방법론: 시각피로를 중심으로" 10 (10): 24-30, 2009

      27 Tavanti, M., "2D vs 3D, implications on spatial memory" 2001

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      학술지 이력

      학술지 이력
      연월일 이력구분 이력상세 등재구분
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      2006-01-01 평가 등재학술지 선정 (등재후보2차) KCI등재
      2005-01-01 평가 등재후보 1차 PASS (등재후보1차) KCI등재후보
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      학술지 인용정보

      학술지 인용정보
      기준연도 WOS-KCI 통합IF(2년) KCIF(2년) KCIF(3년)
      2016 0.59 0.59 0.49
      KCIF(4년) KCIF(5년) 중심성지수(3년) 즉시성지수
      0.55 0.52 0.779 0.11
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