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      조지 레이코프와 마크 존슨의 체화된 인지(Embodied Cognition)를 기반으로 한 가상공간 '체화 상호작용' 에 관한 연구 = A Study on the 'embodied interaction' of virtual space based on embodied cognition between George Lakoff and Mark Johnson

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      https://www.riss.kr/link?id=A109590221

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      (Background and Purpose) As the development of the Internet has accelerated, virtual technologies have become deeply integrated into daily life. Consequently, interactions between people and their environments are evolving from traditional interface methods to more complex interactions between virtual machines and real-world environments, introducing new forms of interaction, such as language and gaze-based interactions. Research in this field focuses not only on technological innovation but also on the ways humans interact within virtual worlds and the experiences that arise from such interactions. According to the embodied cognition theory of American linguists George Lakoff and Mark Johnson, human cognitive activity is formed through the interaction between bodily senses and the environment, emphasizing that cognition arises from the interaction between the body and the external world. Based on this theory, this study aims to present a model of the interaction between cognition, the body, and the environment in virtual spaces, and to explore the characteristics of embodied interaction in virtual reality. (Method) This study first qualitatively analyzed key papers on the virtual interactive experience (keyword: virtual interactive experience) published over the past five years on the Web of Science using bibliometric methods, exploring recent research topics and development directions in both domestic and international studies. Subsequently, the keywords were organized and classified using the VOSviewer visualization software to identify the elements and characteristics of the virtual interactive experiences. Additionally, this study reviews and analyzes the literature on embodied cognition theory, summarizing its definitions and key features. Based on this theory, the concept of interaction between humans and virtual spaces was redefined, and a framework for embodied interaction in virtual reality was proposed. Finally, by comprehensively analyzing relevant cases from the past five years, this study explores the expressive elements and characteristics of embodied interactions. (Results) Based on embodied cognition and virtual interaction: The concept of embodied interaction in virtual spaces was redefined based on embodied cognition and virtual interaction, and a framework for embodied interaction was presented. Additionally, grounded in embodied cognition theory, new perspectives, such as mind-body sensory interaction, subconscious motion interaction, and metaphorical experiential interaction, were proposed. Six elements of embodied interaction in virtual spaces were derived by integrating and analyzing these elements with the types of virtual space interaction: analysis, guidance, projection, stimulation, response, and emphasis. Finally, the spatial expression and characteristics of the embodied interactions in virtual reality spaces were validated through case studies. (Conclusions) Based on the embodied interaction theory, motion, psychological, and sensory interactions can be effectively implemented in virtual environments. The integration of these elements enables comprehensive and in-depth interactions between participants and virtual spaces. Applying embodied cognition theory, the concept of "embodied interaction" is introduced, exploring various possibilities of virtual space interaction from a cognitive perspective. It also provides a foundational resource for designing interactions connecting virtual spaces to smart devices.
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      (Background and Purpose) As the development of the Internet has accelerated, virtual technologies have become deeply integrated into daily life. Consequently, interactions between people and their environments are evolving from traditional interface m...

      (Background and Purpose) As the development of the Internet has accelerated, virtual technologies have become deeply integrated into daily life. Consequently, interactions between people and their environments are evolving from traditional interface methods to more complex interactions between virtual machines and real-world environments, introducing new forms of interaction, such as language and gaze-based interactions. Research in this field focuses not only on technological innovation but also on the ways humans interact within virtual worlds and the experiences that arise from such interactions. According to the embodied cognition theory of American linguists George Lakoff and Mark Johnson, human cognitive activity is formed through the interaction between bodily senses and the environment, emphasizing that cognition arises from the interaction between the body and the external world. Based on this theory, this study aims to present a model of the interaction between cognition, the body, and the environment in virtual spaces, and to explore the characteristics of embodied interaction in virtual reality. (Method) This study first qualitatively analyzed key papers on the virtual interactive experience (keyword: virtual interactive experience) published over the past five years on the Web of Science using bibliometric methods, exploring recent research topics and development directions in both domestic and international studies. Subsequently, the keywords were organized and classified using the VOSviewer visualization software to identify the elements and characteristics of the virtual interactive experiences. Additionally, this study reviews and analyzes the literature on embodied cognition theory, summarizing its definitions and key features. Based on this theory, the concept of interaction between humans and virtual spaces was redefined, and a framework for embodied interaction in virtual reality was proposed. Finally, by comprehensively analyzing relevant cases from the past five years, this study explores the expressive elements and characteristics of embodied interactions. (Results) Based on embodied cognition and virtual interaction: The concept of embodied interaction in virtual spaces was redefined based on embodied cognition and virtual interaction, and a framework for embodied interaction was presented. Additionally, grounded in embodied cognition theory, new perspectives, such as mind-body sensory interaction, subconscious motion interaction, and metaphorical experiential interaction, were proposed. Six elements of embodied interaction in virtual spaces were derived by integrating and analyzing these elements with the types of virtual space interaction: analysis, guidance, projection, stimulation, response, and emphasis. Finally, the spatial expression and characteristics of the embodied interactions in virtual reality spaces were validated through case studies. (Conclusions) Based on the embodied interaction theory, motion, psychological, and sensory interactions can be effectively implemented in virtual environments. The integration of these elements enables comprehensive and in-depth interactions between participants and virtual spaces. Applying embodied cognition theory, the concept of "embodied interaction" is introduced, exploring various possibilities of virtual space interaction from a cognitive perspective. It also provides a foundational resource for designing interactions connecting virtual spaces to smart devices.

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