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      혼합현실(Mixed Reality) 기술 동향과 발전 전망 = Mixed Reality(MR) Technology Trends and Development Prospect

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      https://www.riss.kr/link?id=A103629328

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      다국어 초록 (Multilingual Abstract)

      In this paper, we review relevant technologies of Mixed Reality(MR) and show important components of perspective that can overcome technical limitations of the current MR. An MR technology combines real and virtual objects in a real environment, and runs interactive in real time, and is regarded as an emerging technology in a large part of the future of Information Technology(IT). We've grouped the major obstacles limiting the wider use of MR technologies into three themes: technological limitations (i,e., tracking, rendering, authoring, and registration), user interface(UI) limitations(i.e., UI metaphor for MR interaction), and social acceptance issues.
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      In this paper, we review relevant technologies of Mixed Reality(MR) and show important components of perspective that can overcome technical limitations of the current MR. An MR technology combines real and virtual objects in a real environment, and r...

      In this paper, we review relevant technologies of Mixed Reality(MR) and show important components of perspective that can overcome technical limitations of the current MR. An MR technology combines real and virtual objects in a real environment, and runs interactive in real time, and is regarded as an emerging technology in a large part of the future of Information Technology(IT). We've grouped the major obstacles limiting the wider use of MR technologies into three themes: technological limitations (i,e., tracking, rendering, authoring, and registration), user interface(UI) limitations(i.e., UI metaphor for MR interaction), and social acceptance issues.

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      참고문헌 (Reference)

      1 "http://research.nokia.com/research/projects/mara/"

      2 Gun Lee, "What You eXperience Is What You Get(WYXIWYG)" 48 (48): 76-81,

      3 Kyong Joon Lee, "Using a Mobile Device as an Interface Tool for HMD-based AR Applications" 2006

      4 Hanhoon Park, "Undistorted projection onto dynamic surface, In Lecture Notes in Computer Science 4319, Intelligent Vision Application" 582-590, 2006

      5 Park Ja Yong, "Tangible Augmented Reality Modeling" (3166) : 254-259, 2004

      6 Wonwoo Lee, "TARBoard:Tangible Augmented Reality System for Table-top Game Environment" 2005

      7 Hanhoon Park, "Surface-independent direct-projected augmented reality" 892-901, 2006

      8 P. Fockler, "PhoneGuide: Museum guidance supported by on-device object recognition on mobile phones" 3-10, 2005

      9 Sylvia Irawati, "Move the Couch Where?: Developing an Augmented Reality Multimodal Interface" 183-186, 2006

      10 Gerhard Reitmayr, "Localisation and Interaction for Augmented Maps" 120-129, 2005

      1 "http://research.nokia.com/research/projects/mara/"

      2 Gun Lee, "What You eXperience Is What You Get(WYXIWYG)" 48 (48): 76-81,

      3 Kyong Joon Lee, "Using a Mobile Device as an Interface Tool for HMD-based AR Applications" 2006

      4 Hanhoon Park, "Undistorted projection onto dynamic surface, In Lecture Notes in Computer Science 4319, Intelligent Vision Application" 582-590, 2006

      5 Park Ja Yong, "Tangible Augmented Reality Modeling" (3166) : 254-259, 2004

      6 Wonwoo Lee, "TARBoard:Tangible Augmented Reality System for Table-top Game Environment" 2005

      7 Hanhoon Park, "Surface-independent direct-projected augmented reality" 892-901, 2006

      8 P. Fockler, "PhoneGuide: Museum guidance supported by on-device object recognition on mobile phones" 3-10, 2005

      9 Sylvia Irawati, "Move the Couch Where?: Developing an Augmented Reality Multimodal Interface" 183-186, 2006

      10 Gerhard Reitmayr, "Localisation and Interaction for Augmented Maps" 120-129, 2005

      11 Gerhard Reitmayr, "Going out: Robust Model-based Tracking for Outdoor Augmented Reality" 109-118, 2005

      12 T. Hollerer, "Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system" 23 (23): 779-785, 1999

      13 Sangyoon Lee, "Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs" 16 (16): 45-64,

      14 Usman Sargaana, "Collaborative billiARds: Towards the Ultimate Gaming Experience" (3711) : 357-367, 2005

      15 "Center for Intelligent Surgery System"

      16 Woohun Lee, "Augmented Foam: A Tangible Augmented Reality for Product Design" 106-109, 2005

      17 Sylvia Irawati, "An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures, in Accepted paper for the 16th International Conference on Artificial Reality and Telexistence, Hangzhou, China" 4282 : 272-283, 2006

      18 Harald Wuest, "Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality" 62-69, 2005

      19 ByongChul Kim, "AR-Table System for Communication" 22-27, 2007

      20 Jong Weon Lee, "AR Pueblo Board Game" (3711) : 523-526, 2005

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      연월일 이력구분 이력상세 등재구분
      2022 평가예정 재인증평가 신청대상 (재인증)
      2019-01-01 평가 등재학술지 선정 (계속평가) KCI등재
      2017-01-01 평가 등재후보학술지 선정 (신규평가) KCI등재후보
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